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The Story:

Chapter 1plugin-autotooltip__default plugin-autotooltip_big Chapter 1: Juanda's Cave

We’ve lived all our lives in this bloody canyon, and me can’t takes no more. Me hates the canyon. And me hates me companions.

Anyway, the five of us were huddled in Juanda’s ice cave. Someone tapped on the curtain entrance and Juanda opened it. Outside were two officers of the law. One of them was Glennard. I told the coppers to state their business or taste a lick of me blade.

Chapter 2plugin-autotooltip__default plugin-autotooltip_big Chapter 2: Chicken Soup

After having agreed to split all of their spoils evenly, Blacksong, Juanda, Bernherd, and Glennard decide to get together to share tales of their past. Bernherd tells the tale of his first companion, a man so much like Blacksong that they are nearly indistinguishable.

Chapter 3plugin-autotooltip__default plugin-autotooltip_big Chapter 3: Laying Traps

Suspecting that the Traders Guild was going to find Black Song's secret path to the surface eventually, the party decided to lay some traps. Glennard cast a spell that would notify him if anyone tried to enter the cave. Black Song dug a pit. Behnerd made a magically malodorous malady. Juanda used her magic to block off the passage with a natural-seeming wall of stone, which could be climbed over if one knew where to look.

Chapter 4plugin-autotooltip__default plugin-autotooltip_big Chapter 4: Time to Make a Deal

Cliffhanger... we picked up weapons and money in our heist and were mid discussion on being criminals.

Black Song wonders aloud if he should leave his crew or go off alone.

Someone has triggered Glenard's trap. We turn to notice a man and woman standing outside of the cave.

Glennard the Bartender/Mercenary

Played by Jonas

  • Strength
  • Agility
  • Mind
  • Presence
  • Luck
  • 8 HP
  • Long-range combat +1
  • Melee combat +1
  • Business/negotiation +1
  • Bartending +1: You know how to run a bar, and all about various kinds of alcohol
  • Climbing +1
  • 1 spell point
  • Magic type: Calling

Swarthy, tall and wiry. Looks much younger than his 45 years.


Self interested, loyal, trustworthy, clever, witty. Can be condescending, since he feels like he's better than other people. He is self-confident, and afraid of failure. He'd do anything for his family. Glennard is a gambler.


Glennard was born to a wealthy family, who had very little respect for his career choice. They didn't think he could succeed, but he did. Now he owns and runs bar, which he supports through the business itself, and occasional mercenary work.

He was once hired to protect a powerful diplomat. They paid him a lot, and a lot of people were counting on him, but he did a bad job and the diplomat was killed due to Glennard's failure.


Glennard has two siblings with whom he doesn't get along. However, he has a strong allegiance to their children, and own adopted child, who is now an adult.

Glennard's spiritual guide is a meditative monk who has beliefs about connecting with the planet and deriving energy from space.

  • Signet ring
  • Dagger with a diamond-encrusted handle.
  • Crossbow
  • A shark tooth from Earth.
  • $1350