The Coming of the Zioth


Welcome to the Coming of the Zioth, a Dungeons and Dragons PBeM campaign that has been active since 1994. The entire storyline of the game has been written in prose form, and is available below. If you have any comments or questions, or if you would like to be put on the lurkers mailing list, please email The DM.


Game Information

Zioth Home Page
People and PlacesA comprehensive list of every location and NPC that's appeared in the game
World SupplementA description of the world on which the game takes place
Rules SupplementHouse rules
Character DescriptionsBrief physical descriptions of the player characters
Game SummaryIn a hurry to get to the current action? Read the summary to catch up (up to turn 49)
Fun StuffRandom fun stuff loosely connected to the game
Private PagesPassword-protected pages full of character-specific knowledge
Character SubmissionRead this first if you want to join the game
AcknowledgementsThanking people who deserve my thanks



Book One

PreludeA Chance Meeting in Dunweig -- rewrite of: intro1, intro2, prelude
Chapter 1An Anxious Employer -- rewrite of: Turn 1, Turn 2, Turn 3
Chapter 2Knowing all the Facts -- rewrite of: Turn 3, Turn 4, Turn 5
Chapter 3Trouble in Grenzig -- rewrite of: Turn 5, Turn 6, Turn 7, Turn 8
Chapter 4Taking the Town by Force -- rewrite of: Turn 6, Turn 7, Turn 8
TemporaryThe old end of turn 8, not included in the new Chapter Four
Turn 9Rewards and Celebration
Turn 10A New Task

Book Two

Turn 11In the Forest
Turn 12Brininig
Turn 13An Attempt to Continue
Turn 14A Fight with Wolves
Turn 10zZiedon's Adventure: Introduction
Turn 15Ziedon's Adventure: Through the Fire
Turn 16Ziedon's Adventure: Animal Moss
Turn 17Ziedon's Adventure: The Maze of Foors
Turn 18Ziedon's Adventure: A New Master
Turn 19Ziedon's Adventure: Talking Cats
Turn 20A Storm Will Lead the Way
Turn 21Maelbourg
Turn 22Nothing Gained
Turn 23The Minstrel's Song
Turn 24The Lost Scroll
Turn 25Ziedon, the Necromancer
Turn 26Kreemon the Ranger
Turn 27Korisca the Thief
Turn 28Townsman Ulan
Turn 29The Message
Turn 30Questionable Gains
Turn 31The Last Night in Maelbourg
Turn 32Departure
Turn 33Another Approach
Turn 34The Townsman's Dilemma
Turn 35A Partial Resolution
Turn 36New Arrivals
Turn 37Ziedon's Day
Turn 37sSahlman's Adventure Intro
Turn 37zZiedon's Adventure Intro

Book Three

Turn 38Dunweig
Turn 39Ranes's
Turn 40The Healer
Turn 41A Week in Dunweig
Turn 42The Butcher Moren
Turn 43Master Johannes Eltermann
Turn 44The Investigation Begins
Turn 45The Temple of the Orithory
Turn 46A Scene of Death
Turn 47Johannes' Breakdown
Turn 48The Healer and the Temple
Turn 49A Dark Man, a Shadow
Turn 50A Night to be Forgotten
Turn 51An Eventful Departure
Turn 52Korisca's Story
Turn 53Johannes's Vision (Johannes only)
Turn 54Osander River Village
Turn 55The magic of Osander River Village
Turn 56Discovery by Night (Johannes only)
Turn 57Rielicca's Accusations
Turn 58The Journey to Huerten
Turn 59Kreemon and the Second Clerk (Kreemon only)
Turn 60Tracking Kreemon (Ardith, Kay, Sahlman and Johannes only)
Turn 61Inside the Walls
Turn 62Below the Castle
Turn 63The Swim to Shore
Turn 64Sahlman's Adventure: Ulan's Soldiers
Turn 65Sahlman's Adventure: The Brininig
Turn 66Sahlman's Adventure: A Farmer's Trap
Turn 67Sahlman's Adventure: The state of Maelbourg
Turn 68Sahlman's Adventure: A Clumsy Stalker
Turn 69Sahlman's Adventure: The Murderer of Dunweig
Turn 70Sahlman's Adventure: Kgeih
Turn 71Sahlman's Adventure: Searching for Ardith
Turn 72The Return of Sahlman
Turn 73The Zahiran (Kreemon only)
Turn 74Kreemon and Sahlman
Turn 75Johannes's Adventure: The Destruction of a Mob
Turn 76Johannes's Adventure: Attacked in the Forest
Turn 77Johannes's Adventure: A Burning Cat
Turn 78Johannes's Adventure: Escaping to Brundash
Turn 79Johannes's Adventure: Return Home
Turn 80Johannes's Adventure: A New Vision
Turn 81Johannes's Adventure: Uyithlyaw
Turn 82Johannes's Adventure: The Knights of Huerten
Turn 83Johannes and Sahlman
Turn 84Waiting for the Trial
Turn 85The Zioth Expert
Turn 86Preparing for the Winter Fair

Book Four

Turn 87The Winter Fair and Festival
Turn 88Uyithlyaw's Prophecy
Turn 89Dealing with Disaster
Turn 90The Rift
Turn 91The Creatures of the Rift
Turn 92Meeting the Baron
Turn 93The Zioth Institute
Turn 94The Battle of the Rift
Turn 95New Blood
Turn 96The Captain of the Guard
Turn 97Into the Depths
Turn 98The People of the Rift
Turn 99The High Baraderres


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All materials herein are copyright 1995-2008 by The DM, including backgrounds and images. You may not redistribute anything here without his consent.