May or June 1996 THE COMING OF THE ZIOTH TURN ONE Once Ziedon had purchased his items and taken stock of the other members that he has met up with, he decided to make a suggestion. A low grating sound emerged from within the confines of the black hood. "Perhaps you all should move yourselves to a local inn or tavern and see if there are any callings for a group of our caliaber.. I shall endevour to see if there is a guild here where I can make such inquiries.. You others, who belong to guilds, may wish to check there as well to see if there are any suitable quests for us. I wish to travel and become quite wealthy and powerful, I do not think I can do so in the square of this town. I shall meet with you all at dusk at yonder drinking place [Ziedon indicates the Red Eye Tavern on the other side of the town square]. Good Hunting.." With that, Ziedon looked around briefly and then walked off, looking for a town crier. Within ten minutes, he found one, who gave him a few bits of interesting information. On that day, Dmerzig reached its seventy-third year of independance from the Diure dynasty. The nations of the north were soon to select a new emperor; King Diure LXIV was a likely candidate. Sages predicted that Dmerzig would explode in a burst of flame with the upcoming Zioth. Ziedon dwelled over these ideas for a while, and then decided to look for a mage's guild, and information on how to put his newfound companions to work. A guild he did not find, but work he did. A local burgher was looking for adventurers to escort him to a nearby town and protect him if nesesarry. Unfortunately, he was only willing to pay one or two adventurers. Ziedon returned to his companions, and discussed the matter. This new chance for adventure fed the wanderlust in each of them. After minimal dispute, they all agreed to accept the job, no matter how little their pay. Ziedon and the dwarf Brinn went to the burgher's home. Taking advantage of the burgher's haste, Ziedon convinced him that all five adventurers should be brought along, as they did not require extra pay and would be useful if battle was nesesarry. After a bit of haggling, Ziedon extracted two hundred gold coins, to be paid on arrival in Grenzig, a town two days' travel away. Brinn was elected temporary leader of the party. He was surprized at the honor, but accepted it. They left immediately. Ardith had barely enough time to donate all but twenty of her gold pieces to the local temple, in the name of Andritha. The priest of the temple thanked her warmly, and it brought happiness to Ardith's heart to know her gold had gone to benifiting the poor of Dmerzig. The five adventurers climbed into the back of a wagon, and the burgher sat next to its driver. The trip went smoothely for the several hours until nightfall. The wagon rode on as long as it could, until it was too dark to see the road. Even then, the burgher tried to continue, but the driver would not. An argument took place, and the driver, who was in a much better position to argue, as the burgher could not drive, won. The adventurers helped drape a sheet over the top of the wagon, and all seven of them sleped under it. Their packs and bags were used to make a wall between men and woman, at Ardith's request. The next morning, their journey continued. No sooner had they traveled twenty feet then a band of armed thieved bounded out of their hiding places in the woods. Four of them threw a log in front of the wagon, tripping the two horses and throwing the burgher and driver out. The driver died in his fall. The momentum of the wagon pushed it foreward, and it hit the horses, crippling them and shattering the front wheels of the wagon. There were a dozen thieves surrounding the wagon by the time the five adventurers could climb out... *********************************************************************** Sorry, I had no time to edit this, so there might be some not-so-elegant language. :) In your response to this post, each of you should again vote for your top three choices of leaders (not including yourself). This will be repeated every turn, so that no one will get bored and everyone will have a chance to be leader. If a particular adventure is especially suited to one of you, I might chose the leader for that turn. Remember: if you have any questions, comments, suggestions, or criticisms, please tell me.