zioth.jpg

Welcome to a world that has nineteen years left to live. In nineteen years, on the one thousand twentieth year of the Zioth, all five moons will leave the sky for a night, and the world will be destroyed and rebuilt. But who can believe such legends in a world at its prime? Everything is normal. The strange creatures of legend are nowhere to be seen, and magic? A story to put children to sleep.

The Coming of the Zioth is part of an original D&D campaign world that's been growing and changing since 1994. Use the navigation on the left to explore the game world. The entire game storyline is here under Game Turns. Also available is a collection of role-playing resources.

Some people have deserved my thanks for a long time, because without them, the Zioth world would be a whole lot more boring. I'll start by thanking all the players, past and present, because games with just a DM are stupid, or literature, or stupid literature.

I'd especially like to thank Nathan Weismuller, former player of Johannes. He decided to play a learned scholar, and found the Zioth world a lot less complete than he would have liked. So over the course of a couple years, he just kept sending me email after email, flushing out every piece of geography or history he was interested in. A big chunk of what you'll find on this site was either written by him or inspired by him.

I'll also thank Jason Lomelli, player of Daluar, who painstakingly proof-read chapters 2-5 and turns 9-83 before even joining the game. The number of embarrassing grammatical and spelling mistakes has decreased drastically.

Previous Zioth Campaigns