The land known as Huerten was first conquered in the 740s by Diure
XXXVIII. It was enfiefed after his death to the brother of Diure XLIII,
Count Farure, whose was incompatent at best. His decendants, besides
inherriting Farure's lack of governing ability, were corrupt and
disloyal, so, from 796 to 821, the barony was gradually sold and
conquered until there was nothing left. There was even a a short
period, from 816 to 817, when a part of Huerten existed as an island of
Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…, having no physical borders with it.
Huerten was reconquered in 855-856 by Diure LVIII, who later became Second Emperor of the Realm. In 859, the land was named after and enfeifed to Baron Huerten I. Diure's reasons for making Huerten into a barony rather than something greater (for the land covered by the charter was as large as some dutchies), are not clear, but it might have had something to do with the land's previous history, and the general uselessness of most of the land. Dispite this possible insult to their abilities, the Barons Huerten have been known to be intensely loyal to their only lord, the king.
Huerten is a border state, and as such receives quite a bit of royal
support for its military. Over three hundred landowning knights serve
under the baron, and Huerten Cityplugin-autotooltip__default plugin-autotooltip_bigHuerten City
With ten thousand people and a disproportionately large military, Huerten City is the largest and most powerful population center in Rang. Baron Huerten lives in the center of the city, in his castle, the outer walls of which long ago crumbled to ruin. regularly trains a thousand-
man militia out of the local citizens. That number has been known to
swell as high as five thousand, but, given the recent period of piece
with Terradiaplugin-autotooltip__default plugin-autotooltip_bigThe Free States of Terradia
Terradia is a region to the southwest of Rang, separated from that great kingdom by the Koril Mountains. Most trade and travel between the two regions is done through waterways, as they are much more passable than the Koril Mountains. Terradia is bordered on the south and west by the Great Sea (or the Heirului Sea, as it is called in most of Terradia), and on the east and north by the Koril Mountains., such large armies have of late been unnecessary.
Because of its geographic placement, and because of its special relationship with the king, Huerten is rarely required to send its knights abroad, or even, for that matter, to pay significant taxes or engage in the chivalric rites. Although the baron may have his own thoughts on issues that involve the entire kingdom, only in the most extreme of circumstances will he act in favor of or against his lord. Based on mere discriptions of events, it is difficult to tell whether Huerten's lack of involvement is due to the grace of the king, or the indifference of the baron. Most likely, it has elements of both.
For that matter, Huerten has very little involvement with any of the
other regions of Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…, even its closest neighbors. Since the first
Baron Huerten built his manor, the barony has stayed out of local
politics, remaining neutral on all decisions involving lesser lords
than the king.
Below the baron are a dozen or so baronets, all decendants of Huerten I or his brothers, who own several score to over ten thousand acres of land. Three or four more live on the baron's manor. There are over three hundred landowning knights in the barony, and eighty or more unranked landowning gentlemen.
No one knows for sure how Rouchplugin-autotooltip__default plugin-autotooltip_bigLanguage
Rouch
Rouch is the vernacular, or common tongue, spoken throughout Rang. Because of Rang's influence, it's also a trade language in the surrounding kingdoms.
Sarnam
Sarnam is the “old tongue,” spoken by the priests of Andritha. Most of the nobly-born are familiar with the language. became the established language in
the southern regions of Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…, but it is speculated that an early
military venture (between 400 and 500) made the language reasonably
well known, and, as Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai… increased in commercial power, it became clear
that any merchant who expected to make any money in the area would have
to learn Rouchplugin-autotooltip__default plugin-autotooltip_bigLanguage
Rouch
Rouch is the vernacular, or common tongue, spoken throughout Rang. Because of Rang's influence, it's also a trade language in the surrounding kingdoms.
Sarnam
Sarnam is the “old tongue,” spoken by the priests of Andritha. Most of the nobly-born are familiar with the language.. Rouchplugin-autotooltip__default plugin-autotooltip_bigLanguage
Rouch
Rouch is the vernacular, or common tongue, spoken throughout Rang. Because of Rang's influence, it's also a trade language in the surrounding kingdoms.
Sarnam
Sarnam is the “old tongue,” spoken by the priests of Andritha. Most of the nobly-born are familiar with the language. did not become the primary language of the region
until Huerten was first conquered.
Huerten supports a total of 6000 Morenthiansplugin-autotooltip__default plugin-autotooltip_bigMorenth
Morenth's theology revolves around the simple idea that the entire universe belongs to him, and humanity is barely worthy to bask in his radiant presence. Those who refuse to acknowledge this simple, self-evident fact heretics, and deserve punishment or death. There is no repentance for heretics (the entire population
of Maelbourgplugin-autotooltip__default plugin-autotooltip_bigMaelbourg
[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]
Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index), which represent two thirds of the entire Morenthianplugin-autotooltip__default plugin-autotooltip_bigMorenth
Morenth's theology revolves around the simple idea that the entire universe belongs to him, and humanity is barely worthy to bask in his radiant presence. Those who refuse to acknowledge this simple, self-evident fact heretics, and deserve punishment or death. There is no repentance for heretics
population of Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…. Morenthiansplugin-autotooltip__default plugin-autotooltip_bigMorenth
Morenth's theology revolves around the simple idea that the entire universe belongs to him, and humanity is barely worthy to bask in his radiant presence. Those who refuse to acknowledge this simple, self-evident fact heretics, and deserve punishment or death. There is no repentance for heretics are confined, by law, to their town.
They are not permitted to leave it except on logged business, and they
are not permitted to own land. It is possible, of course, that a few
Morenthiansplugin-autotooltip__default plugin-autotooltip_bigMorenth
Morenth's theology revolves around the simple idea that the entire universe belongs to him, and humanity is barely worthy to bask in his radiant presence. Those who refuse to acknowledge this simple, self-evident fact heretics, and deserve punishment or death. There is no repentance for heretics converted under false pretenses and dwell elsewhere, but
the number of such people is suspected to be very small.
The remainder of Huerten is Andrithanplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of, although Zahiraplugin-autotooltip__default plugin-autotooltip_bigZahira
by Diane Hutton and the DM
The Common View
Zahira is seen as a dangerous cult that welcomes the Zioth and embraces death. It is led by mysterious druid-like entities known as “True Zahirans.” There is quite a bit of legend surrounding these druids, such as their ability to appear out of nowhere, or the fact that they all look alike. and other
minor religions are represented in small numbers.
The region twenty to thirty miles in any direction from the city of Huerten is relatively fertile, and is mostly taken up by farmland and orchards. It is littered with villages and hamlets, and the majority of the baronets and knights live in the Estates.
Most of Huerten is forest, and most of that forest is uninhabited. The Central Wilderness, roughly encircled by the main road which connects the towns, has no known settlements. The winding path that connects Maelbourgplugin-autotooltip__default plugin-autotooltip_bigMaelbourg
[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]
Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index and Grenzig is a dangerous and difficult shortcut for merchants in a hurry.
The southern forests, which extend a hundred and twenty miles south of Critzig to the Koril mountains and the Terradian border, are so sparsely populated and seldom travelled that one can walk for days without seeing any sign of human life. Overgrown trails are maintained in case there is a military need, but the recent peace between Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai… and Terradiaplugin-autotooltip__default plugin-autotooltip_bigThe Free States of Terradia
Terradia is a region to the southwest of Rang, separated from that great kingdom by the Koril Mountains. Most trade and travel between the two regions is done through waterways, as they are much more passable than the Koril Mountains. Terradia is bordered on the south and west by the Great Sea (or the Heirului Sea, as it is called in most of Terradia), and on the east and north by the Koril Mountains. has made that maintenance sporadic at best.
The highlands of western Huerten are more densely populated than the vast forests, but not by much. Several hundred small and widely spaced villages are scattered throughout the area, one of which houses Baron Huerten's third cousin, who controls more land than any other baronet in Huerten. The hilly highlands are, for the most part, unsuitable for farming, but there is plenty of grazing land for small livestock.
The Louthrob Swamplands, which form an awkward bulge at the north of the barony, are completely uninhabited. There has never been an attempt to drain them, so they are totally untraversable, being riddled with fallen logs and concealed patches of waist-deep mud, and lacking navigable rivers. The swamps are unsuitable for farming or grazing. According to legend, a dangerous species known as the Louthrob dwells in that area.
There are essentially two river systems in Huerten. One, the Hornblow, starts at Horn's End (or Andan Huerten Lake, as it is called in the barony), at the city of Huerten, and ends in the Great Sea. The lake and river flow with fresh, drinkable water, which, through minor streams and canals, irrigates the fertile region around the city.
The other river system, the Roe, extends throughout the inhabited and uninhabited parts of the barony. Very little navigable length passes through Huerten. At the first major branch, near Critzig, the North Roe splits off to the west. The North Roe is the longest river in the barony, extending from the Koril Mountains all the way to the Louthrob Swamplands. The river is navigable from Flen in the south, through Menanny, to a few miles past Orzen in the north. It picks up again some miles south of Maelbourgplugin-autotooltip__default plugin-autotooltip_bigMaelbourg
[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]
Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index, and can be travelled with increasing difficulty until well beyond Louthrob.
The main body of the Roe continues past Critzig to Hourtzbourgh, where the Narlak branches off, and passes out of Huerten, into Marothy and Raboran. The Narlak supports much of the trade in Marothy, as it can be navigated by the larger river-boats. The Roe, on the other hand, is not at all navivigable, as it continues on to the Westearth Falls. The village of Westearth sits at the bottom of the falls. As there are neither roads nor rivers that lead safely to it, it is rarely visited by outsiders, and some amount of legend has built up around it as a result, involving everything from powerful wizards to magical creatures to great dragonsplugin-autotooltip__default plugin-autotooltip_bigDragons
Last updated for turn 216
There is a wide variety of stories about dragons. Some tell of majestic and benevolant beings who are willingly given tribute. Others tell of horrible, mindless creatures who think of nothing but destruction. Dragons in myth range in size from smaller than a blade of grass, to larger than Aerv itself. that fly overhead, protecting the village and gobbling up outsiders who dare to approach.
At the top of the Falls, the Roe splits into the East Roe and and West Roe. The East Roe is only navigable several miles north and south of Dmerzig. It is useful for the transportation of lumber, but not for much else. The West Roe is similarly difficult. Small boats can travel along it with effort ten miles north and south of Grenzig, and slightly larger craft can travel from the Black Lake of Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig
by Arnell, edited by the DM
Yunim
Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The to the minor branch northwest of Fairy Lake. There has, however, been very little travel in the central regions of Huerten, so there may be some yet undiscovered navigable lengths. If the West Roe could ever be dug out and widened, it would be a boon to trade, connecting Grenzig, Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig
by Arnell, edited by the DM
Yunim
Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The and Eltweig, but that would be a massive undertaking well beyond the means of the baron.
The largest lake in Huerten is Horn's End, also known as Andan Huerten, named after the second Baron Huerten.
Next in size is Fairy Lake, southwest of the city of Huerten, in an entirely uninhabited region. Before the second conquest of the barony, it was known as Sparkling Lake, for the unusual way its waves catch and reflect any kind of light, from the moons or the sun. After the second conquest, soldiers and surveyers claimed to see actual living fairies fluttering about the water, who would flee when anyone looked at them for more than a moment. Soon, almost everyone who visited the lake made similar claims. Those who visited without having heard the stories, however, insisted on having seen nothing unusual, which throw the stories into some doubt. Whether there are actually fairies or not is a moot point these days, as the lake and the surrounding regions are generally avoided.
The third largest lake is the Black Lake, from which the town of
Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig
by Arnell, edited by the DM
Yunim
Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The makes its primary income. Its name comes from those dark nights
when, because of the brown and black sands and thick underwater
growths, it is almost completely invisible. The lake is nearly black on the brightest of nights, but when the moons shine only dimly, people have been known to fall in before they had any idea they were close.
Huerten Cityplugin-autotooltip__default plugin-autotooltip_bigHuerten City
With ten thousand people and a disproportionately large military, Huerten City is the largest and most powerful population center in Rang. Baron Huerten lives in the center of the city, in his castle, the outer walls of which long ago crumbled to ruin.
Maelbourgplugin-autotooltip__default plugin-autotooltip_bigMaelbourg
[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]
Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index
Grenzig
Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig
by Arnell, edited by the DM
Yunim
Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The
Critzig
Forenzig
Orzen
Dmerzig
Eltweig
Flen
Hourtzbourg
Louthrob
Several of the towns of Huerten, particularly those on the southern border, were chartered directly by the king. Towns under royal charter are not subject to baronial taxation. Most towns are ruled by common townsmen, although Orzen and Eltweig are near the manors of baronets.
From 890 to 910, Grenzig petitioned to the king to let them buy
their independence for a sum of one hundred thousand attles in solid
gold and silver. In Farinon 910, the king refused their request for the
last time. Obviously intending a direct insult, he sent as ambassador
the cheapest of mercenary messengers, a foreigner who, in addition to
his poor command of Rouchplugin-autotooltip__default plugin-autotooltip_bigLanguage
Rouch
Rouch is the vernacular, or common tongue, spoken throughout Rang. Because of Rang's influence, it's also a trade language in the surrounding kingdoms.
Sarnam
Sarnam is the “old tongue,” spoken by the priests of Andritha. Most of the nobly-born are familiar with the language., could not utter two words without
stuttering.
Grenzig's response was a refusal to pay any further royal taxes. Days afterwards, they recinded their offer to buy their independence, and demanded that they be given independence for free.
From then until the winter of 924, the king's ministers made
occasional attempts to regain their previous position. Twice, they even
offered to let Grenzig buy its independence, first for fourty thousand,
then for the full hundred thousand. Given the distance from Duerstadtplugin-autotooltip__default plugin-autotooltip_bigThe City of Duerstadt
Duerstadt has been the capital of Rang since the reign of Diure XXXVIII (729-749). It is a major trading port on the Ice Sea (so called for the occasional iceberg that shows up therein). The Ice Sea separates Rang from the Skendu Islands to the north. Although the harbor of Duerstadt isn't threatened by pack ice in the winter, the various Skendui ports are, and the distance between the north coast of
to Grenzig, however, and the relative unimportance of the town, with
wars and other royal business to attend to, and the lack of interest by
Baron Huerten, the king was unable to extract taxes from Grenzig.
Finally, in 928, when the conflict had dwindled to the almost
ceremonial refusal of a single tax-collector once a year, and Grenzig
was all but independent, the king, to avoid incurring further
embaressment on the crown, signed an independence charter, which
granted them independent government until 1024, after which time their
position would be reevaluated. They would not be entitled to military
support from either Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai… or Huerten, unless they hired soldiers from
the king at double wages, half of which would go into the royal
treasury.
Dmerzig became independent by following in the trail of Grenzig.
They started petitioning the king in 901, offered to buy their
independence for thirty thousand attles in gold, silver and brass, and
offered their official refusal to pay taxes the same day as did
Grenzig. Dmerzig was largely ignored by the crown, and when, in 926,
the town demanded recognition by sending a troup of one hundred
recently trained soldiers to Duerstadtplugin-autotooltip__default plugin-autotooltip_bigThe City of Duerstadt
Duerstadt has been the capital of Rang since the reign of Diure XXXVIII (729-749). It is a major trading port on the Ice Sea (so called for the occasional iceberg that shows up therein). The Ice Sea separates Rang from the Skendu Islands to the north. Although the harbor of Duerstadt isn't threatened by pack ice in the winter, the various Skendui ports are, and the distance between the north coast of (twenty of whom did not survive
the trip), the king agreed to grant them their charter, provided they
first paid taxes for two years. Strangely enough, Dmerzig celebrates
the day of their independence every year, while Grenzig makes nothing
of theirs.
Huerten, itself by far the largest barony in Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…, is bordered by
many other large baronies. To the north of the capital, and bordered
on its west by the Louthrob swamplands, is Marchhanbar. Northeast of
the city is Kalzen, and east is Raboran (which is actually a
viscounty). To the southeast of the barony is Marothy, which, like
Huerten and its western-border counterpart Zarabry, has an elongated
southern end, extending to the Koril mountains. Neither Marothy nor
Zarabry has nearly as large a southern end as Huerten, but Zarabry's is
somewhat more densely inhabited. Moving north along Huerten's western
border, we find the baronies of Mennany, Rennan and Elgony. North of
the Louthrob Swamplands, from east to west, are Garitholard, Ersal and
Agary.
k.Rang | -------------------------------------------------------------------------- | | | | | | | | | | | | d.Rheinzand d.Lochtmark | b.Zarabry b.Huerten | | | | | | | | | | | | | m.Ersaniland m.Ohels | | | | | | | | | \-------------------------------\ | | | | | | | c.Marath-Jarbard c.Tallury v.Fallar e.Scolsander c.Danaxaland c.Illiuv | | | | | \ | | | | | | | | | |----------\ | | | | | | | | | | | | | | | b.Mennany b.Rennan b.Elgony b.Agary b.Ersal b.Garitholard b.Marchhanbar b.Kalzen v.Raboran b.Marothy
Here is the version of the map of Huerten which was handed to Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. in turn 10: