Terradia is a region to the southwest of Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…, separated from that
great kingdom by the Koril Mountains. Most trade and travel between the
two regions is done through waterways, as they are much more passable
than the Koril Mountains. Terradia is bordered on the south and west by
the Great Sea (or the Heirului Sea, as it is called in most of
Terradia), and on the east and north by the Koril Mountains.
Terradia is a highly fragmented region, although its many segments
share the bonds of language and culture, and have their politics
dominated by a variety of the Andrithanplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of Church. While the region
comprises hundreds of independent entities, there are only one or two
dozen with any political significance.
Terradian is the most common language in Terradia, though there is
quite a lot of variety in dialect. A native speaker of any dialect can
understand most others without too much difficulty, but a non-native
speaker will have trouble. As in most Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of-dominated regions,
Sarnamplugin-autotooltip__default plugin-autotooltip_bigLanguage
Rouch
Rouch is the vernacular, or common tongue, spoken throughout Rang. Because of Rang's influence, it's also a trade language in the surrounding kingdoms.
Sarnam
Sarnam is the “old tongue,” spoken by the priests of Andritha. Most of the nobly-born are familiar with the language. is largely restricted to the clergy. Given the formidable
natural barrier between Terradia and Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…, Rouchplugin-autotooltip__default plugin-autotooltip_bigLanguage
Rouch
Rouch is the vernacular, or common tongue, spoken throughout Rang. Because of Rang's influence, it's also a trade language in the surrounding kingdoms.
Sarnam
Sarnam is the “old tongue,” spoken by the priests of Andritha. Most of the nobly-born are familiar with the language. is not spoken
anywhere, though nobles, merchants and high-ranking military officers
are usually fluent.
Recently, as has always been the case in the region, many of the
most powerful kingdoms have been making attempts to reunite the area
under their own names. Of those, several claim to have the interests of
religion in mind. Each segment of Terradia has its own variety of
Durramanian Andrithanismplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of, and each wants its own variety imposed over
the rest.
Bona Ferra, being on the far eastern and northern borders of
Terradia, was the most strongly influenced by Durraman. Its language
includes many elements of Rouchplugin-autotooltip__default plugin-autotooltip_bigLanguage
Rouch
Rouch is the vernacular, or common tongue, spoken throughout Rang. Because of Rang's influence, it's also a trade language in the surrounding kingdoms.
Sarnam
Sarnam is the “old tongue,” spoken by the priests of Andritha. Most of the nobly-born are familiar with the language. despite the barrier of the Koril
Mountains, and most people of influence speak Rouchplugin-autotooltip__default plugin-autotooltip_bigLanguage
Rouch
Rouch is the vernacular, or common tongue, spoken throughout Rang. Because of Rang's influence, it's also a trade language in the surrounding kingdoms.
Sarnam
Sarnam is the “old tongue,” spoken by the priests of Andritha. Most of the nobly-born are familiar with the language. fluently, if with a
strong accent.
The duke is currently in negotiation with King Diure LXIV to marry
his daughter to the king's oldest son. Clearly, Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai… will get the
better of the deal, as the Duke will have difficulty holding back a
substantial part of his own duchy, if not the whole of it, as dowry. At
the moment, though, the Duke believes this move to be the best option
he has. Although Bona Ferra is fairly large and has good internal
resources for a Terradian state, the shifting winds of treachery that
are Terradian power politics have left the Duke bereft of local allies
while being eyed hungrily for consumption by the well-connected and
politically savvy Prince of Aypola, who engineered a number of the
recent political setbacks afflicting Bona Ferra. The current appearance
of Bona Ferra as an ally of Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai… is quite possibly the only reason it
still exists, so, although the Duke will lose much of his current power
once his duchy is a substate of Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…, at least he will have something
to rule, and will have the military support of a much more capable
kingdom.
Religion: Durramanism. There are traditional Andrithansplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of, which differ only in that temples celebrate all four aspects of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of, instead of one at a time as is typical in Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai….
An old rival to Bona Ferra, the prince of Aypola has all but ruined
the duchy through political maneuverings and treachery. His armies are
building up on the border, in case the alliance with Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai… falls
through.
Religion: Traditional Durramanism
This tiny region in western Terradia was never much affected by Durraman's religion, and still practices a variety of Carsiusy. It is politically insignificant, but economically powerful. Its major disadvantage is that it has to import most of its food.
Religion: One of the cities has a group of about a thousand Jarramites. Most people practice a form of Carsiusy. Several religions are represented in smaller numbers.
Consisting of sixteen independently ruled regions, the Alliance keeps afloat despite an inferior, fragmented and mostly mercenary army, funded through trade with Tchu'dan and other connections on the Great Sea. Between themselves, they have a no-tariff policy that has ensured economic unity and stability in their region of Terradia.
Religion: Eight variations of Durramanism are practiced in the Southern Alliance.
Nominally the ruler of the whole region, the King has very little
actual power, except over his home town and a little stretch of river.
The Bishop of Terradia lives in the King's city, and is the highest-
ranking member of the most popular version of Durramanian Andrithanismplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of.
Petty politics and transient conquest dominate the region known as Calippe. Lords with holdings as small as a thousand acres call themselves “prince” or “king,” and raise armies out of untrained peasants to defend their borders and attack equally tiny neighbors. Alliances are formed and broken so rapidly that it is impossible to keep track.
There are twenty-eight holdings with any economic or political significance. The smallest of these is one hundred and fifty square miles in area, and is ruled by a pair of brothers calling themselves dukes. At any given time, about a third of the major holdings are at war or preparing for war, but the spoils are usually very minor – a village here, a few hundred acres of farmland there. Each holding is too weak militarily to prove a threat, but were the entire region ever to unite, it could be quite a significant force. Some Calipperi suspect neighboring regions of fomenting strife to avoid this outcome.
Trade is slow, and often subject to tariffs, so Calippe is considerably less prosperous than the nearby regions of Saccuile and the Three Cities, despite its extensive coastline.
Governments are usually feudal, with as many as six lords per area. The only one with more than six is Ferreniae, a holding of two hundred and ten square miles, which has more than a hundred lords, some of whom rule over no more than their own apartment in a house they share with three others. Four holdings have military governments, though the generals of the armies have promoted themselves to one or another feudal rank. Eight others have theocracies. One holding has a democratic government, but only a few dozen people live there, so there is very little to vote on.
Religion: Many religions are represented in Calippe, including several
variations on Durramanism. There are also small groups of Andrithansplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
and Consortists. Most of the Durramanian variations are very similar to
each other, differing only on some trivial bit of history, a minor
point in a religious text, or the precise moment at which a day begins
(for the purpose of starting holidays). The usually trivial nature of
the differences, however, do not stop the people from forming bitter
rivalries between themselves. More than one war has broken out in the
past over such things.
Elora, a tiny agricultural region with no military to speak of, pays tribute to the Duke of Descoros, but remains politically independent. Elora is one of the most fertile regions in Terradia.
Religion: Aspectless.
A large and fairly powerful region, but not on the level of Bona Ferra or Aypola. It collects tribute from several nearby regions.
Religion: Orthodox Durramanism, with a small number of Aspectless and Traditional Durramanists.
Saccuile is ruled by a republican government – forty individual lords from all over the republic vote on national policy. In some sub- divisions, the wealthiest and most influential members of society vote on local policy and elect officials, and in two cases, lords.
Religion: Many in Saccuile are Consortists. There is constant fighting between the Consortists and the Orthodox Durramanists.
Carsius was the legendary warlord who first united Terradia, back in the 580s. After his death, he was deified in his empire. The empire lasted for about two centuries before circumstances left no direct heir to the throne and no fewer than six people with semi- legitimate claims. Massive civil war ensued, the six factions so exhausting each other that they fragmented even further as rogue generals carved out petty kingdoms of their own and subordinate nobles revolted from their parent factions. By the time this was all over, Terradia was once again thoroughly disunified.
Some of this section was written by Nathan Weismuller.
Terradians follow a wide variety of religions, most of which are
heresies inspired by the Andrithanplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of missionary Durraman.
The original religion of the area is now known as the Church of Carsius. Carsius was the legendary warlord who first united Terradia, back in the 580s. After his death, he was deified in his empire. The empire lasted for about two centuries before circumstances left no direct heir to the throne and no fewer than six people with semi- legitimate claims. Massive civil war ensued, the six factions so exhausting each other that they fragmented even further as rogue generals carved out petty kingdoms of their own and subordinate nobles revolted from their parent factions. By the time this was all over, Terradia was once again thoroughly disunified.
During the time of strife, the Andrithanplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of Ecclesiarchy took an
interest in Terradia. The effort was led by Durraman, a simple priest
(after whom His Eminence Durraman is named). He and his small group of
followers, under the guidance of the Ecclesiarchy, took a small boat
into the Great Sea, hugging the land until they passed the Koril
Mountains. From there, they travelled on foot. In certain educated
circles, the story begins somewhat differently, with Durraman fleeing
the Andrithanplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of church to avoid a death sentence he incurred after an
illicit affair with the maried daughter of an ecclesiarch. Regardless
of Durraman's motives, however, he had a profound effect on the region.
The missionaries spoke but a few words of Terradian, but many of the people they came across were so fed up with the endless and bloody wars that they were eager to accept anything that offered peace for their bodies and souls.
As Durraman and his missionaries travelled, they taught, and left those they deemed the most reliable of the Terradians behind as priests to carry on their message. Word spread of the hope that Durraman brought with him, so he passed through the land with ease, but occasional mishaps and misunderstandings slowly reduced his numbers. By the time Durraman reached the western borders of Terradia, his religion was widely known in the east, and a local Duke, fearing his influence, had him unceremoniously executed. That duke soon suffered a similar fate at the hands of a a band of his neighbors, who had taken on Durraman's religion, and united for the cause of revenge. Of the four missionaries who survived their master, only one survived the months-long trip back across the Koril Mountains to tell the tale.
The newly ordained priests were faithful, but never had complete
knowledge of the Andrithanplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of religion, so the message changed somewhat as
the missionaries became more distant. Over time, an altered Andrithanplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
Church appeared, which, like the Church of Carsius, idealized strength
and unity. They also kept most of their old holidays. The aspect of the
Fighter is emphasized more than any other in Terradia, but it is
portrayed also as the keeper of peace.
The prevelent religion of Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai… is less common in Terradia, except in the most Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…-influenced areas. Andrithansplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of in Terradia are scorned by Durramanists for their outdated ways and totalitarian heirarchy. Variants of Andrithanismplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of are far more common, predominent among them being Traditional Durramanism and Orthodox Durramanism. There are also Consortists, who worship Hartung, Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of's consort, and Aspectless, who are essentially monotheists, throwing away the idea of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of's aspects and Hartung.
There is a small number of Zahiransplugin-autotooltip__default plugin-autotooltip_bigZahira
by Diane Hutton and the DM
The Common View
Zahira is seen as a dangerous cult that welcomes the Zioth and embraces death. It is led by mysterious druid-like entities known as “True Zahirans.” There is quite a bit of legend surrounding these druids, such as their ability to appear out of nowhere, or the fact that they all look alike., scattered throughout
Terradia. They are persecuted in many places, and thus often live
anonymously.
One of the Three Cities houses a community of about a thousand Jarramites.