All three adventurers and the townsman's servant were left shocked on the ground. Their clothes were torn in places, and the women's hair was in disarray and full of leaves.
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. shook herself off and muttered, “Well, that was interesting.
Wonder what that windy voice was all about.”
Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of responded, not too happily, “Interesting! _Interesting!_ I hope
we don't run into any more _interesting_ situations, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.. By all the
gods, including yours, that was awful! Let's get on with our journey,
find a safe place to camp, and eat something, in reverse order, I'd
say. I'm hungry, tired and I hurt all over.”
“Easy, Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of. I admit that was not the most pleasant adventure, and I
don't know yet if we learned anything by it, but before we do anything
else, let's take stock.
“Sahl, are you OK? You too, Galgeweplugin-autotooltip__default plugin-autotooltip_bigGalgewe
Last updated 2012-10-26
This could afford to be a little longer, for such an important NPC...
Description
A short, stocky man with a balding head of curly, fiery red hair entered the room. His dull blue robes matched his eyes, and the sheath of a short sword hung from his waist.? Have we lost anything?”
Galgeweplugin-autotooltip__default plugin-autotooltip_bigGalgewe
Last updated 2012-10-26
This could afford to be a little longer, for such an important NPC...
Description
A short, stocky man with a balding head of curly, fiery red hair entered the room. His dull blue robes matched his eyes, and the sheath of a short sword hung from his waist. looked at the dirty mess his clothes had become, stood up,
and wiped the blood off his knee. “Quite alright, m'lady. I fear,
however, that I can not explain what has happened.”
Meanwhile, a terrified Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o… busied himself by enacting a prayer
ritual, hoping to bring himself back from the verge of panic that he
found himself teetering so close to. Brushing the seeds from his
clothing, Sahl drew out his scimitar and fell to his knees, facing the
east, the direction of his own home and of the sun. He placed the
weapon at arms length before himself on the ground and pressed his face
to the earth between his arms, praying fervently. Listeners would have
had to understand the language of the desert people to make any sense
of Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…'s words, but there could have been be no mistaking the
reverence in the weathered man's voice.
After several minutes spent in prayer, self-effacement, or whatever rite the easterner performed, Sahl stood and resheathed his sword, the color returning to his face and his expression devoid of the fear and wonder that had been so obvious in it before. He faced his companions, who, he was vaguely aware, had been talking amongst themselves.
“Yes, Arditta, I am well now. I am thinking that I am apologizing for suggesting that we traffic with those evil little half-men. You have my forever sorry that I did so.” Whatever else it may have done, Sahl's ritual seemed to have had a significant retrograde effect on the man's command of western language. “No things are lost to me, but I am liking to leave here very soon.”
“We must find the place where we left our horses,” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. said,
looking up and down the dirt path. The others nodded in agreement, and
began to walk in one of the directions, having no point of reference to
show them which was the correct way. As they walked, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. asked “Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of,
Sahl, what do you make of that strange windy voice we heard just before
we were ejected from that village? I never heard anything like it.”
Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of said, “I never heard anything like that sound – or voice – or
wahtever it was. It was spooky! Let's get as far away as we can before
nightfall. I don't want to be anywhere near this place after dark!”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. smiled and nodded.
Sahl's brow furrowed, creating curved lines across his brown forehead. “Arditta, it was in my head, as I fell to the evil sorcery of the Brinnig, that I am to know that sound. Even I am believe that the knowing came sure upon me, but the blackness has taken it. My sorry, Arditta. I am not remember.”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. gave Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o… a smile, somewhat distractedly, and said, “It's
all right, my friend. I don't understand it either. Let's find the
horses and get out of here.”
It was an hour before, walking up and down the path, Galgeweplugin-autotooltip__default plugin-autotooltip_bigGalgewe
Last updated 2012-10-26
This could afford to be a little longer, for such an important NPC...
Description
A short, stocky man with a balding head of curly, fiery red hair entered the room. His dull blue robes matched his eyes, and the sheath of a short sword hung from his waist. spotted
the horses. The group was relieved, both that they found their mounts,
and that they no longer had to walk. They were all tired, and being
dragged accross a rough, prickly ground did not help their agility any.
Remembering which side of the path the horses had been tied up on,
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. figured out that Maelbourgplugin-autotooltip__default plugin-autotooltip_bigMaelbourg
[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]
Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index was in the opposite direction than
they were walking. “We have about three hours until sunset,” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.
said. “I think we should get as far away from here as possible before
then.”
With the unanimous consent of the rest of the group, they rode until
sunset, spurring their mounts to make up for the lost time. The hours
passed without incident. As the sky began to darken, they tied up the
animals and made camp. All were thankful that Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. had the sense to
carry a cooking pot with her, as the rations in their packs were
starting to spoil.
After they finished their meal, they lay down to sleep. Galgeweplugin-autotooltip__default plugin-autotooltip_bigGalgewe
Last updated 2012-10-26
This could afford to be a little longer, for such an important NPC...
Description
A short, stocky man with a balding head of curly, fiery red hair entered the room. His dull blue robes matched his eyes, and the sheath of a short sword hung from his waist.
offered the first watch, and everyone else was too tired to refuse his
generous offer.
“Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.,” spoke a soft, feminine voice. The cleric of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of rose
slowly and looked around. “Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.,” it said again.
“Who's there?”
“Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.,” it repeated slowly.
“Yes?” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. looked around her, and saw that none of her companions
were in sight. For some reason that she could not explain, she was not
surprised.
“You have been taught until now, but you are ready.”
“Ready for what?”
“Your teachers have shown you how to begin. You will show yourself
how to continue. Follow my ways and you will see. Follow your ways and
you will follow mine.” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. thought about the moral code she had been
taught at the Temple of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of. They had indeed shown her well. Other
teachers too, had taught her, and she was grateful to all of them.
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. heard a soft sound, and thought that the voice was leaving
her. She was no longer curious about what the voice was, but she wanted
it to stay. In response to her will, the voice remained.
“You have reached a new level of maturity. You can represent me as you represent yourself, and you can show others my way. You are capable of much, and will achieve much more. You will push yourself forward, and lead as you have been led.
“What was the voice I heard, mother?” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. asked, not knowing why
or how that question came from her mouth.
“Do not fear. It was the voice of the Zioth.”
“Of the Zioth? The Zioth is an event. It does not have a voice.”
“I have gifts for you.”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. immediately forgot her comment and thought into herself. She
felt as if her limbs and head were being slowly twisted and absorbed
into her heart. For a moment, she felt she could not breathe, but the
feeling passed quickly. She closed her eyes and saw the map that Balban
had given her. Soon, they would have to cross a river. She saw the
river, with its uncountable gallons of flowing water. There was no end
to it. One could scoop up the water for days, and it would not be
depleted; more water would always come to fill its place.
There was so much of it, yet it was so simple. Why was it so
difficult to find water where there seemed to be none? If there were no
clouds in the sky, why did it not rain? Dry wells should fill up. Empty
cups should not be empty. There was no reason that they should be.
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. understood water, and she felt she could control it. Yes, it
would not be difficult to produce a small amount of water out of
nothing. Nor would it be difficult to destroy water where it already
existed.
Another thought passed through the cleric's mind. She saw the
horses, tied with a simple rope to a tree. They could not escape. They
did not see how simple such a feat would be done. Animals lacked the
intelligence to decide on such elementary matters. It seemed that it
could be possible for Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. to hide in such a way that an animal would
not be able to decide on her location. If she could hide herself in
exactly that way – yes, she could. It would only be a matter of moving
through a place that was not there. In fact, she could push someone
else through that place, and hide them from all animals for a time.
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. felt her limbs slipping out of her heart. She had been given
the gifts. She had a new understanding, and could not see how she had
not taught it to herself, but, in some way, she had.
The cleric looked at her arm. The middle of it began to glow red. It
brightened and brightened. The voice left her completely. A shape
formed around her arm. After several seconds, she realized the warm
hand of Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…, tight around her arm. She smiled up at his
dark-skinned face, and saw a mild look of fear in it. He shook her
gently.
When she began to move her arm, he released it and stood, looking
toward the horses, and slowly lifting his scimitar. Everyone was awake,
although it was still dark. The moon Halkakplugin-autotooltip__default plugin-autotooltip_bigThe Five Moons
Five moons rise and set in the sky of Aerv, never crossing paths. At the end of the world, they will all wane together, and diminish to nothing for the Zioth.
Quite a lot of mythology centers around the moons. Zahirans' theology revolves around the Moon Children. The Moon Wanderers in the Shirahjat Cohilition migrate with the rising and setting of the moons in ways that only they fully understand. was beyond its apex, but
the camp fire still burned. Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. looked past the horses and saw a
pack of a half-dozen wolves approaching hungrilly.
Sorry the last turn was so difficult to respond to. For this turn, I think it's pretty obvious what kinds of things you'll want to do, but again (and again, and again…) you can do whatever you want. As long as you role-play well, I have no right to refuse any action you want to take.
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.: You now know the “Create Water” and “Invisibility to Animals.”
Whatever spells you had ready before, you have those two ready now.
Please tell me and Shaun as soon as possible whether you want to tell
the others about your dream or not.
All: If Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. decides to tell about her dream, you may include
thoughts on it in your turn if you want. Of course, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. can include
any thoughts she wants in it. Please include a “what I do after I
finish with the wolves,” or some “if-then” stuff, so that I can get
this next turn out quickly. Since I'm guessing this turn will primarily
consist of a battle (but who knows?), I'd like to get it over within
two weeks, so unless you have a very good turn idea that will take a
while to think up and write, please send it in within ten days.
In any case, I like the way this game is going. Even though it's taking
quite a bit longer for turns to come out than it did when ZIOTH first
started, the quality of the turns has improved greatly.
Standing Orders: