The Coming of the Zioth
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Book 1

Chapter 1plugin-autotooltip__default plugin-autotooltip_bigChapter 1: A Chance Meeting in Dunweig (Rewrite of turn 1)

This is a rewrite of Turn 1, and the second revision of this chapter (previous version). I have taken many more liberties with events and dialogue in these rewrites than in the turns, where I never modify dialogue except to correct typos.

It had been a long journey, and there was still a long way to go. It was a month today since

Chapter 2plugin-autotooltip__default plugin-autotooltip_bigChapter 2: An Anxious Employer (Rewrite of turns 1, 2 and 3)

This is a rewrite of Turn 1, Turn 2 and Turn 3, and the second revision of this chapter (previous version). I have taken many more liberties with events and dialogue in these rewrites than in the turns, where I never modify dialogue except to correct typos.

Ardith, Sahlman and Brinn exchanged the names of the inns where they were staying, and they agreed to meet at the Red Eye Tavern at noon. When they got there, they sat at a table together and ordered food. Soon, Huerten City

Chapter 3plugin-autotooltip__default plugin-autotooltip_bigChapter 3: Knowing All the Facts (Rewrite of turns 3, 4 and 5)

This is a rewrite of Turn 3, Turn 4 and Turn 5.

Continuing was difficult at first. Ardith and Ziedon could only carry the townsman so far, and they had to stop every minute or so to rest. Brinn was not nearly tall enough to take a corner of the litter. Although Sahlman tried to help, it was obvious that his arm was causing him trouble, and after half an hour, he had to admit that he'd done all he could.

Chapter 4plugin-autotooltip__default plugin-autotooltip_bigChapter 4: Trouble in Grenzig (Rewrite of turns 5, 6, 7 and 8)

This is a rewrite of Turn 5, Turn 6, Turn 7 and Turn 8.

With Brinn strapped securely to his back, Sahlman climbed the rope. Occasionally Brinn would startle the warrior by jerking his head suddenly and mumbling, as if waking from a dream.

Kay pulled up the rope when Sahl reached the top.

Chapter 5plugin-autotooltip__default plugin-autotooltip_bigChapter 5: Taking the Town by Force (Rewrite of turns 6, 7 and 8)

This is a rewrite of Turn 6, Turn 7 and Turn 8.

Sahlman heard the whistle. He looked up to the top of the large tree, and then at the townsman. Muttering, he quickly removed his kheffiya and desert robe, and stuffed them into his shoulder bag. His appearance would still be notable, but definitely not so much as it had been.

Chapter 6plugin-autotooltip__default plugin-autotooltip_bigChapter 6: Balban's Reward (Rewrite of turns 8, 9 and 10)

This is a rewrite of Turn 8, Turn 9 and Turn 10. I have taken many more liberties with events and dialogue in these rewrites than in the turns, where I never modify dialogue except to correct typos.

The morning offered a pitiful view of Grenzig. The doors to public buildings swung free in the wind, some hanging by a single hinge or laying on the ground. Shutters had been smashed, and scattered shards of broken glass were all that remained of once valuable

Book 2

Turn 11plugin-autotooltip__default plugin-autotooltip_bigTurn 11: In the Forest

Feeling better than he had in some time, Sahlman el'Musafir gave his borrowed steed its head. These horses, he thought to himself, are faster and far more comfortable to ride than the camels of my homeland. Following that was another thought. He now felt more concern, more passion, for this place than he did for the place of his birth. That idea rolled back and forth for a bit inside of Sahl's head. In a moment or two, he decided that, while perhaps that fact should bother him, it did not. His h…

Turn 12plugin-autotooltip__default plugin-autotooltip_bigTurn 12: Brininig

“Strange creature,” Kay whispered after the Brining scurried up the tree, “and an even stranger pet.”

Sahlman was amazed at the revelation of the Brinninig. In his desert home, one might find the occasional Dwarf, but the desert variety of Dwarf resembled nothing so much as a short, weather-beaten human. This Brinninig, though: why, there was no resemblance at all between it and a man. And the way it paid him not the slightest bit of attention, even though Sahl must have made enough racket to w…

Turn 13plugin-autotooltip__default plugin-autotooltip_bigTurn 13: An Attempt to Continue

All three adventurers and the townsman's servant were left shocked on the ground. Their clothes were torn in places, and the women's hair was in disarray and full of leaves.

Ardith shook herself off and muttered, “Well, that was interesting. Wonder what that windy voice was all about.

Turn 14plugin-autotooltip__default plugin-autotooltip_bigTurn 14: A Fight with Wolves

Ardith came awake slowly, and smiled when she saw that it was Sahlman's hand on her arm. When he pointed out the wolf-pack, Ardith remembered her dream. She wondered whether she could hide the horses and the members of the party, but decided that it would probably frighten the horses too much.

Turn 15plugin-autotooltip__default plugin-autotooltip_bigTurn 15: Ziedon's Adventure: Through the Fire

This first part was originally posted as “turn 10 supplement” on 11/21/1996.

Ziedon made his way from Grenzig, following the details of the map closely. He walked for days, until he finally came to a small hill. 'How could this be Rakbaven?' Ziedon thought. He checked and rechecked the map. He had seen all the landmarks encapsulated within that sloppy double circle on the map, so this hill, barely thirty feet high, had to be Rakbaven.

Turn 16plugin-autotooltip__default plugin-autotooltip_bigTurn 16: Ziedon's Adventure: Animal Moss

Ziedon opened his eyes and tried to remember why they were shut. 'Everything is white - no, yellow. Now it's green. Yes, green, but blurry. It's becoming clearer. There; something moved. Something big. No, it's gone. It's hot; oh, so hot. Yes, I was just in a fire. But I couldn't feel anything.' He tried to move his arm. 'It hurts, but I can move it.' He felt around. 'Wet. Very wet. Is it raining? No, I'm not outside; I'm in a tunnel. Oh, my head hurts!' He felt his leg: bare skin. Part of his c…

Turn 17plugin-autotooltip__default plugin-autotooltip_bigTurn 17: Ziedon's Adventure: The Maze of Foors

Ziedon continued quickly through the tunnel. None of the other creatures followed him; they kept running about doing whatever they were doing before.

It was only a few minutes before he came to a fork in the tunnel. The left fork went down, and the right headed up. The two were identical in all other respects.

Turn 18plugin-autotooltip__default plugin-autotooltip_bigTurn 18: Ziedon's Adventure: A New Master

The man tossed the stone into the air a few times, and then spoke in a deep voice. “I am the master to whom my two servants guided you. I have been searching the world for those worthy of my guidance, and you alone have passed my tests. You are foolishly brave at times, but you know how to recognize and solve a puzzle you are given. I commend you.

Turn 19plugin-autotooltip__default plugin-autotooltip_bigTurn 19: Ziedon's Adventure: Talking Cats

Ziedon left through the door of the tower, and watched, without much surprise, as the tower collapsed into itself until it was once again a small hill. He made sure the orb his master gave him was secure in its well-padded belt pouch, and began to follow the map.

Turn 20plugin-autotooltip__default plugin-autotooltip_bigTurn 20: A Storm Will Lead the Way

The tale of Ziedon's adventures held Sahlman's full attention. The desert dweller listened in awe to the recounting, his craggy face fully expressing his astonishment at many of the story's details. His mind fairly boggled at the idea of spending so much time under the ground, closed in, surrounded and trapped. 'Agh, this

Turn 21plugin-autotooltip__default plugin-autotooltip_bigTurn 21: Maelbourg

Ziedon looked at the group and their sad state of appearance and made a suggestion. “Perhaps we should find lodgings and cleanse ourselves. Ulan can wait until we are presentable.” Leaning heavily on his staff, he looked around for someone he could ask a question of. The appearance of the group prevented most people from coming near them, but eventually,

Turn 22plugin-autotooltip__default plugin-autotooltip_bigTurn 22: Nothing Gained

Before going to sleep, Ardith invited Kay to join her in prayer to Andritha. The two women prayed together in their room for a few minutes, and then made up their cots with blankets and went to sleep.

In the morning, they came down to the common room and had some bread, cheese, and a hot, sweet drink the bartender offered them that smelled faintly of alcohol.Jackol Worsen

Turn 23plugin-autotooltip__default plugin-autotooltip_bigTurn 23: The Minstrel's Song

Kay listened, enraptured, to the man's singing and playing. It reminded her of the songs of her homeland. She found the man attractive, and wished she could get his attention. Kay's heart went to her throat as the minstrel sat next to her. His presence, even his clean, male odor went to her head.

Turn 24plugin-autotooltip__default plugin-autotooltip_bigTurn 24: The Lost Scroll

Sahlman was furious to the point of distraction over losing the fight, over his soiled garments, and over allowing his weapons to be lost, even temporarily. If that had happened in the desert, he would have been dead. He could not quite comprehend why he was still alive, nor why his plans failed so dreadfully. He was unable to sit and listen to

Turn 25plugin-autotooltip__default plugin-autotooltip_bigTurn 25: Ziedon, the Necromancer

Sahlman was bone weary, winded, beaten and filthy. His attitude was eroded to a dangerous level by the events of the evening. When the strange, shadowy man with his feathers and beads materialized to bring down the fleeing thief, the traveller was nearly unable to remain standing. He wished for nothing so much as to be able to fall to the cobblestones and lie there forever. By main force of will, the desert man did not do so. As he would have done while defending his oasis against marauding raid…

Turn 26plugin-autotooltip__default plugin-autotooltip_bigTurn 26: Kreemon the Ranger

Ardith smiled and turned to the newcomer. “Hail and well met, stranger. I am Ardith, Priestess of Andritha. Thank you for your assistance. How may we thank you?”

The man nodded his head at Ardith, and pulled at his goatee distractedly. “Good morrow to you, priestess. I go by Kreemon Fangly. As for thanks, I would much appreciate word of where I might find employment.

Turn 27plugin-autotooltip__default plugin-autotooltip_bigTurn 27: Korisca the Thief

Sahlman slept the sleep of the dead, and awoke in midst of some vague nightmare hours before dawn. Unable to return to his slumber, he forced himself out of bed, and headed for the bath houses. A good scrubbing of himself and his clothing was just what the he needed. Some time later, a clean

Turn 28plugin-autotooltip__default plugin-autotooltip_bigTurn 28: Townsman Ulan

Korisca stood up and looked at Kreemon. “I suppose I should go take this ... bath, and get new clothes, but I don't know where such places are.”

“Well, I know where the bath house is and can escort you there if you wish. As for clothes ... the market place probably would the best bet. You might even find someone with a cart of second hand clothing you could sort through to see if anything would fit you. I've found a few good bargains doing that. You do have to be careful though. They, the cloth…

Turn 29plugin-autotooltip__default plugin-autotooltip_bigTurn 29: The Message

Kreemon left Korisca at the bathhouse and took a short walk back to the marketplace. The market was not crowded, but it was not empty either. There were many people about, entering and leaving shops, examining the few booths that lined the main road, or just standing and talking to friends. A group of children was playing a game Kreemon did not recognize. Every time a horseman, those few that there were, came by, the children grabbed a few dozen trinkets from the road and ran to the side.

Turn 30plugin-autotooltip__default plugin-autotooltip_bigTurn 30: Questionable Gains

Sahlman stood staring at the townhouse. His mind raced from one to another of the topics currently facing himself and the other members of the small band. Balban's trustworthiness, or lack thereof, was one concern. The day to day matters of survival were another.

Turn 31plugin-autotooltip__default plugin-autotooltip_bigTurn 31: The Last Night in Maelbourg

Ziedon spoke up again, eagerly changing the conversation. “We need to leave immediately.”

“I agree, Sir Mage,” Ardith said. “I do not like the feel of this town, nor of the townsman we have met. Let us provision ourselves from the innkeeper, and be on our way.

Turn 32plugin-autotooltip__default plugin-autotooltip_bigTurn 32: Departure

Ziedon was woken by Sahlman a few hours before dawn. As Sahl arranged himself comfortably on his blanket to sleep through the last watch, Ziedon quietly claimed a corner of the room and sat down.

Ziedon watched over everyone in silence, his eyes frequently returning to the still form of the thief. 'How easy it would be,' he thought, but each time he lowered his hands to boost himself off the floor, he shook his head. 'No, it is too soon.'

Turn 33plugin-autotooltip__default plugin-autotooltip_bigTurn 33: Another Approach

'Not good. No, not good at all,' thought Sahlman as he scrambled for readiness. For a split second, visions flashed before Sahl's eyes: cloaked raiders materializing out of the frigid darkness to tear through a peaceful bedouin camp, black blood bubbling pink and frothy in the wake of his scimitar, screams and wails of despair from the friends and relatives, from the wives and children, of those not strong enough to hold on to that most precious of treasures

Turn 34plugin-autotooltip__default plugin-autotooltip_bigTurn 34: The Townsman's Dilemma

The only emotion Sahlman could solidly identify at that moment was confusion. Perhaps if he had been paying more attention to Ulan, instead of checking all around for Forgolon Deepthroat, he might have been able to better assay what was going on. As it was, nothing was as it seemed, or nothing seemed as it was, one of the two. Either way, Sahl was left shaking his head. He had to look around at the groveling Ulan, just to make doubly certain that it was he, indeed, who was doing the begging. It …

Turn 35plugin-autotooltip__default plugin-autotooltip_bigTurn 35: A Partial Resolution

'Good,' Ardith thought as Ulan signalled his men. She had no desire for an armed conflict, or any other type for that matter.

Ardith's plan was to use Ulan's plight to gain information -- information she desperately wished to have -- about Balban and his motives, how Ulan became Balban's agent in

Turn 36plugin-autotooltip__default plugin-autotooltip_bigTurn 36: New Arrivals

Thrilled as he was by the feel of the magnificent mount beneath him, Sahl's lingering apprehension was instantly reborn as full-blown paranoia. Five more soldiers, plus one on either flank. The warrior transferred the reins to his left hand, then backed his mount a couple of shuffling steps. His eyes kept constant track of the seven men around him. The horse must have sensed his tension, because it was fidgeting and trembling just a bit.

Turn 37plugin-autotooltip__default plugin-autotooltip_bigTurn 37: Ziedon's Day

Listening to the rest of the conversation, Kay giggled at the talkative soldier, then stepped forward as though to speak.

Ardith touched her arm and whispered, “Let's stay out of this for the moment. Ziedon is doing quite well without help. He's getting more information than we have gotten for days. And remember, men in these parts find it strange enough for women to be armed, never mind that they take part in _their_ conversation.

Book 3

Turn 38plugin-autotooltip__default plugin-autotooltip_bigTurn 38: Dunweig

Korisca appeared from behind a large tree, but remained as unnoticeable as possible. She had trouble comprehending the recent events. A few days before, she was an unrecognized lowlife in Maelbourg, and this day she had dealt with a townsman. Then, her primary enemy, who could deal out the ancient powers like a deck full of aces, left with little explanation. She had no idea what was going on, but with

Turn 39plugin-autotooltip__default plugin-autotooltip_bigTurn 39: Ranes's

“Tolls for bridges, tolls to enter the town, what'll be next, a toll to use the facilities?” Kreemon muttered.

“Animals are permitted on the main roads only. We try to keep the town clean,” the guard said as they passed the gateway.

Each lantern in the town shone as a streaked globe through the fog, barely providing enough light to walk by. The first hazy building they saw gave itself away as an inn by its height and shape, and the amount of light emanating from a particular room.

Turn 40plugin-autotooltip__default plugin-autotooltip_bigTurn 40: The Healer

Ardith pushed open the doors, followed a narrow hallway, pushed open another set of doors, and entered into the sanctuary, which was, at the moment, empty. It seemed that most of the building was sanctuary. Its ceiling was as high as the rooftop, and narrow windows began ten feet above the floor, and extended twenty more toward the heavens. Spaced out on the walls was a series of once-gilt Signs of the Healer, in addition to smaller symbols of

Turn 41plugin-autotooltip__default plugin-autotooltip_bigTurn 41: A Week in Dunweig

The white and red cloth slipped out of the healer's aged hand, and fell to the floor. The healer's eyes widened ever so slightly, before they resumed their normal shape. “Clumsy old fingers,” he said. “Clean that up.” One of the apprentices, his eyes still on the man's leg, peeled the cloth off the floor, and with it wiped up as much of the red cream as he could.

Turn 42plugin-autotooltip__default plugin-autotooltip_bigTurn 42: The Butcher Moren

Kreemon bent down and touched the butcher's cheek with the back of his hand. Moren radiated an almost unnatural cold, as if he had just come in from bad snowstorm. He was most definitely dead.

“Who can tell me what happened here?” Kreemon asked of the crowd. No one volunteered an answer.

Turn 43plugin-autotooltip__default plugin-autotooltip_bigTurn 43: Master Johannes Eltermann

The inn was filling up with fishermen, who spoke mainly of their extraordinary catches that day. Moren's name flowed around the room as well, as each table of eavesdroppers passed it on to the next.

“Priestess!” Ardith was startled to find Ranes several steps in front of her, looking up at her face with a nervous smile as he walked.

Turn 44plugin-autotooltip__default plugin-autotooltip_bigTurn 44: The Investigation Begins

“Ardith.”

A voice.

“Come here.”

Ardith looked for the source of the voice, and saw nothing. She looked for anything at all, and saw nothing. She looked for darkness, and could not find even that. Ardith screamed and woke up.

The butcher's skin had taken on a color normal for a corpse by the time it was moved to the watching room for the night. By morning, the watching apprentice had nothing to say about it. As was the tradition in

Turn 45plugin-autotooltip__default plugin-autotooltip_bigTurn 45: The Temple of the Orithory

Ranes' was filling with lunchtime customers, who still spoke quite a bit about the butcher, although not near as much as the day before.

“Something strange is going on at the Temple,” said the deep, throaty voice voice a man behind a wooden pillar.

Turn 46plugin-autotooltip__default plugin-autotooltip_bigTurn 46: A Scene of Death

Kreemon broke through the crowd, drawing his sword again as he rushed the door. He slowed enough to try the doorknob, but nevertheless crashed into the door with the momentum of his run, causing it to squeak and crack. The door was locked, but gave easily at a second rush.

Turn 47plugin-autotooltip__default plugin-autotooltip_bigTurn 47: Johannes' Breakdown

Around Ardith's hand, the bruises subsided, until there were only a few blue lines winding through otherwise healthy-looking skin. The man took one wheezing, shuddering breath, and let it out slowly. His chest hardened as the splinters of bone fused together. His eyes flickered open but then closed tight, and his breathing was once again a slow, trickling wind.

Turn 48plugin-autotooltip__default plugin-autotooltip_bigTurn 48: The Healer and the Temple

Four men entered Rosteral's house, apparently having been asked inside. Ardith, just ready to leave, sat back down and signaled the serving wench for a refill of all their drinks. “Let's just stay and watch a while,” she murmured.

Kay grinned, halfway out of her chair, and said,

Turn 49plugin-autotooltip__default plugin-autotooltip_bigTurn 49: A Dark Man, a Shadow

“No, not there! Please, slow down! I don't care what freedoms you've had elsewhere; you can not behave this way in a temple of Andritha! And I already told you, that animal must be sent back up to wait outside! Wait!”

Kreemon stopped suddenly, and glared at the priest.

Turn 50plugin-autotooltip__default plugin-autotooltip_bigTurn 50: A Night to be Forgotten

This time the priest led them in his own fashion, quietly and slowly. There was no attempt by Kreemon or Johannes to rush past him and hurry things up. When they got outside, Ardith was more surprised than the others to see how much time had passed. The sun was already half concealed by the western wall of

Turn 51plugin-autotooltip__default plugin-autotooltip_bigTurn 51: An Eventful Departure

Unusual for her, as Ardith was one of those who woke up ready for anything, she sleepily went through her morning ablutions, woke up Kay, said her morning prayers, then, checking to see if Kay was actually up, thought about their mission and getting on with it. They'd been in this town long enough, she thought.

Turn 52plugin-autotooltip__default plugin-autotooltip_bigTurn 52: Korisca's Story

Ardith was overcome with dismay that the events in the guardhouse had led to bloodshed, but they had happened so fast that there had been nothing she could do. Not that she was unaccustomed to or abhorrent of bloodshed, but that it had seemed so unnecessary. She also wondered why both

Turn 53plugin-autotooltip__default plugin-autotooltip_bigTurn 53: Johannes's Vision (Johannes only)

DM's Introduction

Johannes woke early on the chilly morning of the eleventh of Farinon. He hugged his arms to his breast, trying to rid himself of a lingering chill. Something didn't feel right, so he lifted his hands and looked them over. They were dirty and scarred, but narrow and light. They were a woman's hands. He took those strange hands and felt up and down his body, but somehow was not shocked at what he found. He was

Turn 54plugin-autotooltip__default plugin-autotooltip_bigTurn 54: Osander River Village

Johannes shook his head slightly, trying to calm his mind, struggling to sort out that which he heard from the strange vision he had seen. “So this former companion of yours was performing odd experiments on sheep... the fact that he caused the bones of that sheep to bend

Turn 55plugin-autotooltip__default plugin-autotooltip_bigTurn 55: The magic of Osander River Village

Johannes saw the light flicker, and a crash of thunder miles away, but otherwise he was unaware of Ardith's attempts to wake him; the farmer was in the way. His wife and seven children, ranging in age from two to around fifteen, stood inside, staring in much the same way the farmer had.

Turn 56plugin-autotooltip__default plugin-autotooltip_bigTurn 56: Discovery by Night (Johannes only)

Johannes felt a tap on his shoulder. It was dark, and the floor he was lying on was cold. Another vision? No, Lutont was bending low over him, close enough that he could see the man's face in the dim light of the dying fire. Lutont gestured to the door, and put his fingers to his lips. The others were still sleeping.

Turn 57plugin-autotooltip__default plugin-autotooltip_bigTurn 57: Rielicca's Accusations

It was still dark when the group, one by one, woke to the sound of muffled conversations outside. Lutont and Johannes were already sitting by the door, eating some kind of hot wheat mush, when Kreemon got up. “They're waiting for all of you to come out,”

Turn 58plugin-autotooltip__default plugin-autotooltip_bigTurn 58: The Journey to Huerten

As soon as their escort turned back to Osander River Village, the party mounted their horses and rode on toward Huerten. The sky was clear and bright, what was visible through the trees, and well before noon, the snow melted. The air was still cold though, and smelled of a winter that was more than a month off.

Turn 59plugin-autotooltip__default plugin-autotooltip_bigTurn 59: Kreemon and the Second Clerk (Kreemon only)

Kreemon headed for the Baron's keep, making a few subtle inquiries along the way about the patrols outside the city. He asked several people, but soon realized that neither the patrols nor the group they sought were common knowledge. That pursuit at an end, he began to formulate a plan for how he would deal with the message.

Turn 60plugin-autotooltip__default plugin-autotooltip_bigTurn 60: Tracking Kreemon (Ardith, Kay, Sahlman and Johannes only)

As the inn's door swung behind Kreemon and Bork, Ardith said, “I like this not. Kreemon was all too eager to take the scroll, and to confront the baron. Not that I have any reason to suspect foul play by Kreemon, quite the opposite, but... well, something stinks here.

Turn 61plugin-autotooltip__default plugin-autotooltip_bigTurn 61: Inside the Walls

Kay saw that Bork had seen her, and probably Kreemon also. She did not know what to make of the tableau she had witnessed, so she hastily, but still as quietly as possible, retreated back to where Ardith waited.

She reported to her friend in hasty whispers.

Turn 62plugin-autotooltip__default plugin-autotooltip_bigTurn 62: Below the Castle

Kreemon kept his hand on the slippery wall, and followed it wherever it led. After only a few feet, he hit his head against stone and learned that the passage became only four feet high. When the grate began to slide open, Kreemon signaled the others to duck into the passage and hurried on.

Turn 63plugin-autotooltip__default plugin-autotooltip_bigTurn 63: The Swim to Shore

“Move to the sides,” Kreemon whispered. “Keep going forward.” He stopped briefly to check the water level before following his own advice. The water was getting deeper. In the center, it now reached up to the base of Kreemon's middle finger, when before it was only two knuckles deep. Either the water was rising, or the passage was sloping downward. Another minute of running and the water was ankle-deep, even on the edges, and at least a food deep in the middle.

Turn 64plugin-autotooltip__default plugin-autotooltip_bigTurn 64: Sahlman's Adventure: Ulan's Soldiers

The first three paragraphs were originally posted as “Turn 37 Supplement,” on 8/31/98.

“HA!” Sahlman let out with a loud cry to his restless steed, leading the other three men back toward Maelbourg. At the next possible chance, Sahl would cut back on a different road toward Grenzig. He didn't know what

Turn 65plugin-autotooltip__default plugin-autotooltip_bigTurn 65: Sahlman's Adventure: The Brininig

In moments, Sahl's darting glance had traversed the three hundred sixty degrees of terrain that surrounded him, hoping against hope that he would catch a glimpse of the second soldier, hoping that he would not discover the man just preparing to slide a blade through the weathered brown skin of his torso. As he performed this automatic function of viewing his environment, Sahl spoke,

Turn 66plugin-autotooltip__default plugin-autotooltip_bigTurn 66: Sahlman's Adventure: A Farmer's Trap

Sahlman rose before dawn, more than ready to get moving. Snow had stopped accumulating shortly after dusk, so there was only half an inch on the ground, not even enough to scrape up for drinking water.

Sahl was on his way within fifteen minutes, eager to move again. All three horses had survived the night, but they had to be walked for hours before their legs had fully thawed. The morning remained cold, but the snow was melting by noon, and it became much easier to travel despite the dampness …

Turn 67plugin-autotooltip__default plugin-autotooltip_bigTurn 67: Sahlman's Adventure: The state of Maelbourg

Half a mile from the perimeter of Maelbourg, Sahlman turned to Forgolon. “This is dangerous work. We must talk now. I tell you, what I want is for my friends to be free and not work for bad men. This is all I want. You tell me now. Who is lord of Maelbourg now? Who put my friends in jail? Why they in jail? What you want from me?

Turn 68plugin-autotooltip__default plugin-autotooltip_bigTurn 68: Sahlman's Adventure: A Clumsy Stalker

A few miles from Maelbourg, Sahlman slowed down to a quick walk. As soon as he did so, he thought he heard a second set of distant hoof beats behind him, but then they died down until all he could hear was the forest sounds, and Zephyr's hooves on pine needles and newly fallen autumn leaves.

Turn 69plugin-autotooltip__default plugin-autotooltip_bigTurn 69: Sahlman's Adventure: The Murderer of Dunweig

Before dawn, the pair packed up, ate a brief breakfast and were on their way. The sky was clear and the weather was warming up, and a pleasant breeze blew between the trees. Shortly after noon, Sahlman spotted the Black Lake in the distance. Hebabelt explained that its name came from its dark sands and thick under-water growth, and that it was known to catch foreigners and even the occasional local by surprise in the night. More than one person had fallen into the water before noticing it was th…

Turn 70plugin-autotooltip__default plugin-autotooltip_bigTurn 70: Sahlman's Adventure: Kgeih

Sahlman spent the night at the inn. When dawn came and Hebabelt didn't, he left a note with Ranes, saying that he would be following Ardith to Huerten. He rode off at first light.

The guards at the gate were not nearly so friendly as they'd been on the way in. They questioned Sahl for over an hour, asking about his current destination and his previous travels, making him account for each of his weapons and every item in his saddle bags, and they even sent a runner to Ranes' to verify that Sahl…

Turn 71plugin-autotooltip__default plugin-autotooltip_bigTurn 71: Sahlman's Adventure: Searching for Ardith

The knights didn't give Sahlman much time to sleep. They woke him well before dawn with, “there's no time to waste!” and pushed their horses hard through the morning. In the following hours, they passed three more patrols, and only a few other travelers, who avoided the knights. It seemed that every town Sahl visited lately had undergone some recent change that made it act differently towards visitors. Dmerzig and Grenzig had been conquered,

Turn 72plugin-autotooltip__default plugin-autotooltip_bigTurn 72: The Return of Sahlman

When Sahl woke, the door was closed. He had a headache, and he thought he felt a trickle of blood coming from somewhere on his head. Ardith was kneeling over him. Her words faded into his consciousness. “I'm so sorry, Sahl. I didn't know who you were until it was too late.

Turn 73plugin-autotooltip__default plugin-autotooltip_bigTurn 73: The Zahiran (Kreemon only)

Kreemon dragged himself to shore a couple hundred feet from Ardith and Kay, away from the docks and any ships, and lay panting on the sand. He relaxed for only a few minutes to catch his breath, and then slowly and unsteadily rose to his feet. Despite the intense chill it sent up and down his spine, he put on his wet shirt and then headed into town, towards the house that he'd found earlier, with the special symbol.

Turn 74plugin-autotooltip__default plugin-autotooltip_bigTurn 74: Kreemon and Sahlman

Sahl reacted urgently to Kreemon's voice. Rolling to his feet, he called out, “Please let him in Brunner! I need to talk to this man.” He hastily walked to the door. “Hello Kreemon, I have been hearing bad things about you.” Kreemon had changed his appearance much as Sahl had changed his, though Kreemon no doubt had done it for more desperate reasons. His goatee was gone, and his hair now hung loose. His clothes were changed, and he wore a long hooded cloak. Without the facial hair, the prominen…

Turn 75plugin-autotooltip__default plugin-autotooltip_bigTurn 75: Johannes's Adventure: The Destruction of a Mob

Johannes trudged away from the others, shaking his head slowly and muttering. “That Kreemon is a madman. I don't know why his companions tolerate him.” He emitted a long sigh, and made his way over the crest of the hill, towards Mindolpha's hovel.

The rising sun added nothing to the hovel that it didn't quickly take away. Even the walls were in poor repair, and it seemed like masses of caulk and tar used in haphazard repairs were all that held them together. The half of the roof that had not c…

Turn 76plugin-autotooltip__default plugin-autotooltip_bigTurn 76: Johannes's Adventure: Attacked in the Forest

Johannes's watch was punctuated by brief flashes that he had difficulty understanding. A woman appeared and disappeared. Then an older woman. Then he was the older woman. Then he saw a boy, then a rabbit, and then a tree. A large man pulling a small plow. Two men fighting on a sandy beach that sparkled with ice crystals. The silhouette of a huge bird flying across a full-moon

Turn 77plugin-autotooltip__default plugin-autotooltip_bigTurn 77: Johannes's Adventure: A Burning Cat

Johannes woke to the light of the sun and the sound of Mineasia's playful voice. She was not at all surprised to find Johannes in a bedroll with her mother, and seemed to have completely forgotten the frightening experiences of the previous night. “Can I ride Roomis again?

Turn 78plugin-autotooltip__default plugin-autotooltip_bigTurn 78: Johannes's Adventure: Escaping to Brundash

“There's a tunnel! A tunnel underneath the town. And they were teaching sorcerers under there... and... the experiments... how long ago?” He clutched at his head, paralyzed by blinding pain. “It hurts! Oh, by my god, it hurts!” He struggled to pull himself upright, tears forming at the corners of his eyes.

Turn 79plugin-autotooltip__default plugin-autotooltip_bigTurn 79: Johannes's Adventure: Return Home

Johannes blinked slowly, adjusting to the sudden change to where he was -- or where he thought he was. “What happened?” He spoke slowly. “I don't remember anything of what happened...”

“Master Steiner -- Karl -- found you in a village in northern Huerten. You were delirious the whole way, even though Karl hired what passes for medicine in those parts along the way. That was months ago, and then when you got here, you were

Turn 80plugin-autotooltip__default plugin-autotooltip_bigTurn 80: Johannes's Adventure: A New Vision

Rebekah was waiting for Johannes when he came home, and she had a worried look on her face. “You're back so early. Did everything go okay with the Coordinator?”

Johannes sighed, sinking into a chair in the sitting room. “I am not sure I can even trust my own mind any more. I don't know what is happening to me

Turn 81plugin-autotooltip__default plugin-autotooltip_bigTurn 81: Johannes's Adventure: Uyithlyaw

“Uyithlyaw?... So I have arrived...” Johannes sat up, blinking, attempting to take in his surroundings and orient himself. “I was wandering in dreams. I had thought I had returned to Duerstadt...” He shook his head. “What has been happening to me? Have I been going mad?

Turn 82plugin-autotooltip__default plugin-autotooltip_bigTurn 82: Johannes's Adventure: The Knights of Huerten

Mindolpha led the way back to the Maelbourg-Huerten road. Based on the angle they took, Johannes realized that Uyithlyaw's home was in Marchhanbar, a politically insignificant barony surrounded on three sides by the barony of Huerten. They continued through the woods for the rest of the day, cutting in at a sharp angle relative to the road, and made camp when it started to get dark.

Turn 83plugin-autotooltip__default plugin-autotooltip_bigTurn 83: Johannes and Sahlman

Additional text was added on 7/17/05

Sahl returned to Sir F's to sleep. He thought he heard muted footsteps behind him, but when he turned around to look, no one was there. When he arrived, the door was locked. He knocked a few times, and heard the innkeeper say,

Turn 84plugin-autotooltip__default plugin-autotooltip_bigTurn 84: Waiting for the Trial

The next day went without a hitch. Johannes escorted Ardith from Felender's house to the Office of the Corporal of the Central North District, while Sahlman followed at a distance in case there was any trouble. From there, the corporal himself brought Ardith and Johannes to the Offices of the Captain of the Guard, a few hundred feet from the castle gates, and from there they were taken to see the Second Clerk.

Turn 85plugin-autotooltip__default plugin-autotooltip_bigTurn 85: The Zioth Expert

Every morning, Redbelve passed the time with Sahl while he was training his horse. After a few hours of training on the twenty-fifth, he mentioned that Sahl could meet the Zioth-expert that evening. Evening came, and Redbelve took Sahlman and Johannes to see his friend. The scholar lived alone in one of the poorer neighborhoods, the entranceway to his small home serving as a workplace for himself and two other scriveners. Various religious texts, not all of them

Turn 86plugin-autotooltip__default plugin-autotooltip_bigTurn 86: Preparing for the Winter Fair

On the twenty-seventh, Sahl went out alone to train Zephyr. Mindolpha had been more trouble than usual during the night, and Johannes was sleeping late. As usual, Redbelve stopped by to give him a few pointers. In the afternoon, Sahl took a stroll around the city, working through his plans for preparing for the Zioth. Late in the afternoon, he found himself near a small cemetery which looked like it had been filled up a long time ago. There weren't a lot of people around

Book 4

Turn 87plugin-autotooltip__default plugin-autotooltip_bigTurn 87: The Winter Fair and Festival

Sahlman, Kay and Johannes had all grown up in large cities, but the Huerten Winter Fair and Festival was no less impressive for it. The castle was the gloriously decorated centerpiece, with banners, flags, and trumpeters playing fanfare on the hour for no reason other than to impress. Knights, dressed in their clumsy formal armor, engaged in mock jousts before cheering crowds. Normally, the castle was surrounded by large open areas. These areas now served as the core of the Fair, and were anythi…

Turn 88plugin-autotooltip__default plugin-autotooltip_bigTurn 88: Uyithlyaw's Prophecy

The heavy heat of the morning became more oppressive as the day wore on, then it slacked off, and by evening was replaced by a thickening fog. The Winter Fair and Festival went on. As stands and shops closed, people and their money moved inside, where all manner of entertainment could be found. Sir Jerenil's First Knight and the baron's Trader's Lodge, of course, had the best, and both had hired people to act like patrons of the competitor and then shout out things like,

Turn 89plugin-autotooltip__default plugin-autotooltip_bigTurn 89: Dealing with Disaster

Things were far from easy for Johannes and the others in Sir Jerenil's. Merely taking orders and organizing the barmaids in such a crowded inn were almost overwhelming tasks. Add in tending to the injured, resolving disputes about chairs, tables and rooms and dissipating fights, and the three of them, even with

Turn 90plugin-autotooltip__default plugin-autotooltip_bigTurn 90: The Rift

The rising sun illuminated a new Huerten. Fog burned away to reveal destruction unimagined the night before. What had been gaudily decorated streets were now piles of rubble, where not one house in two still stood. What had been packed fairgrounds were now a chaos of wood and canvas.

Turn 91plugin-autotooltip__default plugin-autotooltip_bigTurn 91: The Creatures of the Rift

Sahlman felt a sharp tug on the rope. From the darkness where Daluar had vanished from sight came a muffled gasp and the 'shing' of a rapier being drawn. Then the rope went slack, followed by an unpleasant thump. For an instant, Sahlman feared the worst, but the hurried shuffling noises and twitching of the rope indicated that

Turn 92plugin-autotooltip__default plugin-autotooltip_bigTurn 92: Meeting the Baron

It was well into the afternoon when the dragged themselves over the lip of the rim and into the light. Most of the villagers had gone, but the dozen or so who remained watched the explorers with awe. That was hardly surprising. Besides the weapons, which by themselves would keep most people at bay, everyone but

Turn 93plugin-autotooltip__default plugin-autotooltip_bigTurn 93: The Zioth Institute

Sahl thanked the guards after reading the baron's note and signing for the money. He then turned to the party. “In a sense, this belongs to us all -- that's Kay, Ardith, myself and Daluar, for services we have performed during the quake and in exploring the rift. But more than that, the Baron expects us to use it to fund our explorations of the Zioth. I assume that all of us want to do this?

Turn 94plugin-autotooltip__default plugin-autotooltip_bigTurn 94: The Battle of the Rift

The soldiers of Huerten didn't doubt the sh'kurdaru now. Suddenly, they were all cooperative, all polite, and, despite years of training in organized teams, they were desperate for leadership from someone who understood this strange threat.

With the torches blown out, and bonfires billowing up clouds of smoke, this was more than the soldiers and

Turn 95plugin-autotooltip__default plugin-autotooltip_bigTurn 95: New Blood

The night dragged on and on. It was dawn before Daluar and the soldiers were coming to the end of their task. More tired than they'd ever been before, they carried net after net full of Sh'kurdaru heads to the Rift. The entire force of Huerten, save the knights, some of whom were just now arriving to see what was left, was in a state of utter exhaustion.

Turn 96plugin-autotooltip__default plugin-autotooltip_bigTurn 96: The Captain of the Guard

“Salangin -- is that how you pronounce it?” Jereld, captain of the Baron's Guard, stopped Daluar just as he was leaving through the path of rubble that had once been the courtyard gate. His pronunciation was wrong, but he didn't give Daluar a chance to correct him.

Turn 97plugin-autotooltip__default plugin-autotooltip_bigTurn 97: Into the Depths

The next two days were taken up with preparations. Sahl discussed the requirements for the crossbows with the castle weaponsmith. Then he went to a potter in town and demanded a batch of ceramic bolts in the Baron's name. The bolts would be filled with and sealed against disteloitte. They would be cylindrical, balanced in the center, around once inch thick by four inches long, and have fins at the end to stabilize them. When the bolts were ready,

Turn 98plugin-autotooltip__default plugin-autotooltip_bigTurn 98: The People of the Rift

“This is not what I signed up for,” said Oloic.

“Yes it is,” Nerror, the other soldier, replied. “Shut up.”

Both soldiers, along with the mountaineers Teulen and Ker, and the original party of Sahlman, Daluar, Ardith and Kay, looked out at the expanse of

Turn 99plugin-autotooltip__default plugin-autotooltip_bigTurn 99: The High Baraderres

Ardith had had little luck. The creatures were willing to accept her, but as far as communication went, she was starting to think them incapable. They could point and gesture, but they quickly tired of the game and wandered off to eat, drink, sleep or mate. Sometimes, they seemed more like herd animals that humans. Their aversion to the sealed entrance just reinforced the idea.

Turn 100plugin-autotooltip__default plugin-autotooltip_bigTurn 100: A Disappointing Conclusion (The game fell apart at this point, so this story line has come to an end. Read on for Ziedon's adventure!)

Teulen, Ker and Daluar spent the next couple hours scouting the halls for sh'kurdaru. What they found was promising in some ways, at least. Adult sh'kurdaru came through this area only rarely, perhaps once in half an hour at most. The downside was that they weren't part of a regular patrol, so their comings and goings would be unpredictable. If they moved quickly and quietly, they could get from the low baraderres' area to the shaft leading up to the high baraderres in about fifteen minutes. Doi…

Book 5

Turn 101plugin-autotooltip__default plugin-autotooltip_bigTurn 101: A Mission from Rakbaven

This first part was originally posted as Turn 37z, on 8/31/98

Ziedon, days before, had made sure to memorize useful parts of Ardith's map. When he was sufficiently distant from his party, he placed his own two unremarkable maps on the ground, and placed an “

Turn 102plugin-autotooltip__default plugin-autotooltip_bigTurn 102: Settling in Dunweig

Gathering himself, Ziedon headed south, glad to be out of the tower and away from his impossible Master. He thought of the creatures he had met the last time he left the tower, and kept his eyes wary of them, but throughout the journey, they did not appear.

Turn 103plugin-autotooltip__default plugin-autotooltip_bigTurn 103: The Butcher Moren

The butcher opened his eyes wide, as if realizing his own mortality for the first time, and then looked down at the ground, accepting it. “Yes, I am Moren.”

Ziedon clapped his hands in glee. “Wonderful. I bring a message for you.” He spent a long minute reciting the magical words written as with chalk in his mind. Once

Turn 104plugin-autotooltip__default plugin-autotooltip_bigTurn 104: Sheep

“So, how'd it go with the apothecary?” Dalast put his food on Ziedon's table, and pulled up a chair. Ziedon frowned. “I never made it there. I realized that I must have looked a fright with my unkept beard and hair so I sought the services of a barber. Afterwards, I was still tired from my journey, so I returned for some lunch and a nap. I do feel quite refreshed. Mayhaps I will make it there on the morrow. I intend to enjoy myself this eve, seeing what this fine town has to offer me.

Turn 105plugin-autotooltip__default plugin-autotooltip_bigTurn 105: Moren's Book

Ziedon left the sheep behind him to persue the intruder. He chanted the spell again as he ran, targeting the interloper's heart, but by the time he finished his incantation, the person was too far for it to take its proper effect. She did feel something, because

Turn 106plugin-autotooltip__default plugin-autotooltip_bigTurn 106: Rosteral

The bathouses were not on the main crossroads of the town, but they were still easy to find. They were as close to the lake as they could be without too much threat from storm, and a portion of the town's wall rose up around that part of the lake to deter flood waters. The bathhouses were no more than half a mile's distance from the butcher, and an eighth from the inn

Turn 107plugin-autotooltip__default plugin-autotooltip_bigTurn 107: Creating Rumors

Ziedon moved behind the bathhouse and then, taking extreme care not to be seen, continued to the next building. Pausing there, Ziedon cut the hem of his robe and bandaged his wound. He cut more slices of cloth from the robe, soaked them in water from his waterskin, and used them to clean himself up.

Turn 108plugin-autotooltip__default plugin-autotooltip_bigTurn 108: The Seven Question Dream

Ziedon woke to sunlight on his face. He had slept a long time. Stretching and blinking his eyes, Ziedon thought, “That is what I needed. Ah..” As he swung his feet onto the floor, a sharp, reverberating pain reminded him that his wound would be a long time healing. Fortunately, it was not infected yet, and the edges were beginning to crust over, but the bandage was still damp with blood.

Turn 109plugin-autotooltip__default plugin-autotooltip_bigTurn 109: The Other Galpen

In the morning, Ziedon prepared his spells, then took out Moren's book, and looked at it reflectively as he thought about his dream. Ziedon was not normally one to remember his dreams, and now he'd had one two nights in a row. The previous night, someone had been questioning him. Obviously there was something deeper going on underneath the currents than was immediately visible.

Turn 110plugin-autotooltip__default plugin-autotooltip_bigTurn 110: Preparing an Assassination

Ziedon pledged the next couple of days to prepare for his assassination of Bure. He immediately took Galpen up on his offer, and followed him to the house and shop of an upper-class tailor. With Galpen by his side, Ziedon was able to acquire a suit of clothing that would make some of the lesser townsmen jealous, for under half its value. It still cost him fifteen gold attles, which ate a good bit into the money that Galpen had offered.

Turn 111plugin-autotooltip__default plugin-autotooltip_bigTurn 111: Caught

The next morning, Ziedon realized things would not be as easy as he'd thought. As well as any satirist could have predicted, the town guard patrolled the streets in force, now that a wealthy merchant had been murdered in his own shop. News of Weg's messenger paled in comparison, to the point where

Turn 112plugin-autotooltip__default plugin-autotooltip_bigTurn 112: Hebabelt Forester

His horse was untouched and had been treated well, and the new saddle was still leaning against the wall. Ziedon mounted, and rode until he just out of sight of the west gate, then dismounted. Wearing his old robes and equipped with his staff, Ziedon led his horse towards the gate.

Turn 113plugin-autotooltip__default plugin-autotooltip_bigTurn 113: Dragged into Maelbourg

Ziedon made his journey a casual one. He did not want to arrive in Maelbourg saddle sore, tired and dirty, or with a crippled horse. Soon after setting out, he found a moving stream and unloaded his bloody clothing. There was no need to risk being caught with that.

Turn 114plugin-autotooltip__default plugin-autotooltip_bigTurn 114: Townsman Galgewe

“So Ziedon, I see you caused Townsman Ulfendol quite a bit of trouble.” When Ziedon opened his eyes, he saw Galgewe, standing tall, hands clasped behind his back. It was a bit hard to make out his features. When Ziedon opened his eyes wider and shook out the blur of sleep, he saw the reason. He was in a jail cell, securely locked, with metal bars reaching to the ceiling, and attached at their base to a half-wall of stone.

Turn 115plugin-autotooltip__default plugin-autotooltip_bigTurn 115: Working for a Townsman

Ziedon was escorted out of the jail, to be taken to the nearby Purple Raven. His damaged clothes were brought elsewhere to be mended. Two of the three men who walked with Ziedon were common thugs, hired for strength rather than agility. They wore standard uniforms, consisting of leather armor, longsword, light crossbow and dagger, along with narrow-rimmed hats and a short black ribbon. The third man, doubtless the leader, was lighter than the others, but certainly looked like he could hold his o…

Turn 116plugin-autotooltip__default plugin-autotooltip_bigTurn 116: The State of Maelbourg

An hour or so after the tailor left, a messenger arrived with an unsigned letter from Galgewe: I will not be able to visit you myself tonight due to prior engagements, so I will answer some of your questions here. Please destroy this message when you have comitted it to memory. If you forget, its ink is designed to fade within a day or two.

You asked for descriptions of the major players in town, so here they are. The number following each name is an indication of power and influence. There a…

Turn 117plugin-autotooltip__default plugin-autotooltip_bigTurn 117: Jerrakken

Ziedon slept deeply, and did not wake until fairly late in the morning. The rest of the materials for the summoning spell and the priming of the paper were on the desk, though some of the summoning materials were not _quite_ right. The spell would probably work anyway.

Turn 118plugin-autotooltip__default plugin-autotooltip_bigTurn 118: Ulan's Allies and Balban's Enemies

Ferenz's tavern had nothing like the lush accomodations of the Purple Raven. Leaving his escort outside, Ziedon entered a dusty, low- ceilinged room much wider than it was deep. While the poorest laborers of Maelbourg couldn't afford tavern food, the men assembled for lunch today were not much better off.

Turn 119plugin-autotooltip__default plugin-autotooltip_bigTurn 119: Townsman Silnquost

Tilluri and Gelefer brought Ziedon across town to a far wealthier neighborhood. They arrived in front of a small building that Ziedon's map described as the Guild Tradehouse. Guilds used the building to arrange major trade agreements with each other and with neighboring towns, and some of the more important guild masters had private offices inside. The place was built like a fortress, with thick stone walls, heavy iron-bound doors and windows built small enough and high enough that even a practi…

Turn 120plugin-autotooltip__default plugin-autotooltip_bigTurn 120: Velirra Dufowl, a Bad Omen

As they walked to the tavern, Ziedon felt an inexplicable tinge of nervousness, as if he was being followed. He looked back frequently, but could see nothing out of the ordinary. Then, just outside the tavern, a wave of fear washed over him. He stopped, unsure whether to hide or run, and then it passed.

Turn 121plugin-autotooltip__default plugin-autotooltip_bigTurn 121: A Rap on the Shutters

Late in the night, Ziedon was woken by a rap on his shutters. Thinking it was the wind, he dozed off, but the fourth time it happened, he got up and separated them. The bird stumbled a bit and landed on the outside window sill, peering in. A moment later, there was a knock on his door.

Turn 122plugin-autotooltip__default plugin-autotooltip_bigTurn 122: Hewlard and Duddan

“You called me.”

Ziedon rolled over in his bed, ignoring the dream.

“You called me. Why?”

He was tired. How much sleep could he have gotten? Three hours? Four?

“You called me. Why?”

Ziedon opened his eyes a crack. The sun had risen only recently, and it was cold. The bird was perched on the highest shelf above the desk, staring at him with interest. It was also squawking annoyingly.

Turn 123plugin-autotooltip__default plugin-autotooltip_bigTurn 123: G is Catching On

Once the guards left his room, Ziedon bolted the door and sat in thought. Making a decision, he sent out a summons to his familiar, calling it back to him with all haste. While he waited, he took one of his pouches and padded the inside with extra cloth. He then removed the skulls from the two mouse skeletons and put them in the pouch, with more cloth between them. He hefted the pouch in its hand, tied it to his belt and walked around normally for a bit to make sure that the padding was sufficie…

Turn 124plugin-autotooltip__default plugin-autotooltip_bigTurn 124: The Public Guildhouse

He'd planned to capture Galgewe, tie him up, take that pesky amulet away and enchant him so many times he'd forget his own name if Ziedon had asked him to. It would have been nothing to take Galgewe's power from him and send him away. He might have even had a little “

Turn 125plugin-autotooltip__default plugin-autotooltip_bigTurn 125: Commanding the Guards

Townsman Silnquost didn't show up the next day, and the only news Ziedon got of the outside world was from a conversation he overheard when his guard was changed.

“So what's going on outside?”

“It's nuts out there. The priests are out.”

“What?”

Turn 126plugin-autotooltip__default plugin-autotooltip_bigTurn 126: A Demostration of Power

It was two hours before Townsman Silnquost arrived. Three guards entered with him and positioned themselves around Ziedon. These were not the same three who had pinned Ziedon before; they looked stronger, better trained, wore different uniforms and bore higher-quality arms, the type one would expect to be with a man of

Turn 127plugin-autotooltip__default plugin-autotooltip_bigTurn 127: Recconoisance

Townsman Silnquost had promised information; Ziedon was hardly surprised when it didn't come. He was a prisoner here, however the townsman had sugar-coated it. But then again, waiting around for a few days couldn't hurt, especially if he really was a hunted man outside this building. He could escape when he needed to.

Book 6

Turn 128plugin-autotooltip__default plugin-autotooltip_bigTurn 128: A Friend

Kreemon left the fisherman's house thinking about Sahlman. The warrior was loyal to the two women, and wanted to serve this city. Both facts could be dangerous. Sahl could try to clear their names and earn a reward by turning Kreemon in.... Since he left first, Kreemon moved quickly off to the alley where he'd hid before, and waited. When Sahl left, Kreemon followed him all the way back to Sir F's, where he knocked on the door.

Turn 129plugin-autotooltip__default plugin-autotooltip_bigTurn 129: Korisca's Help

Kreemon spent the next few days caring for his wounds and Bork's, exercising as best he could in the cramped quarters, and spending a lot of time in meditation with Bork and in prayer. He asked Rheideielle to purchase him some new clothing so he could change his appearance, as well as some rations and equipment for when he left town. He supplied the funds.

Turn 130plugin-autotooltip__default plugin-autotooltip_bigTurn 130: A Changing Year

As soon as Kreemon left Rheideielle's house, a sense of peace washed over him. It was good to feel the open air, even if the make-up gave it a greasy feel.

The morning snow had become a heavy heat, which by evening, had given way to a thickening fog. This was both good and bad for Kreemon's chances of getting out that night. He'd be harder to recognize through the fog, but there would be fewer people coming and going, so the guards would be more alert.

Turn 131plugin-autotooltip__default plugin-autotooltip_bigTurn 131: The Shortest Path

It was the second night since they'd left the city. Fallen trees and broken segments of road had become common sights during the past days, showing that whatever had happened was more widespread than it had seemed initially. There were even a few cracks in the ground, though nothing nearly so vast as the great rift outside of Huerten. Just half a dozen feet or so deep, most of them.

Turn 132plugin-autotooltip__default plugin-autotooltip_bigTurn 132: Springing Ziedon

Maelbourg was well known for being a musical town, but Forgolon was a level above the rest. His mandolin never played a sour note. His fingers never missed a beat. And his voice was so flawlessly controlled, filling the crowded room so expertly, that even tonedeaf

Book 7

Turn 133plugin-autotooltip__default plugin-autotooltip_bigTurn 133: The Disappearing Trick

“Ziedon,” Kreemon said, “It is us. Korisca and Kreemon.” He chuckled. “We have come to rescue you.”

“Hi, Ziedon,” Korisca said. Strangely enough, she seemed perfectly calm in the presence of the man she'd feared for weeks.

Kreemon glanced at the desk before refocusing his attention on the door.

Turn 134plugin-autotooltip__default plugin-autotooltip_bigTurn 134: Korisca's Claim to Townsmanship

In the morning, Ziedon gave Korisca some money. “I am famished,” he said. “Would you please be a dear and go get us something warm and filling to eat? You could also see if there are any rumors about last night, or any news. In the meantime, I need to review some of my notes. Please do not disturb me.

Turn 135plugin-autotooltip__default plugin-autotooltip_bigTurn 135: The Northern Gate

After Forgolon left, Ziedon called Tah'iera to him. Within moments, the strange bird landed on the window sill. “Please follow the man who just left,” Ziedon said. “Let me know where he goes.”

After Tah'iera flew off, Ziedon said, “Korisca, Kreemon. I don't know how long this transition period is going to take. I would very much like to get my necklace back from

Turn 136plugin-autotooltip__default plugin-autotooltip_bigTurn 136: Desecrating the House

In the morning, Ziedon woke up to an icy breeze -- again -- and lashed out. “Who keeps opening that damned window? I was freezing all night long.”

Kreemon stood up and stretched. “Sorry. I like the fresh air.”

“Well bloody hell. I am not going to be much use to anyone if I catch a cold, now am I? And what about

Turn 137plugin-autotooltip__default plugin-autotooltip_bigTurn 137: Digging up Galgewe

Kreemon and Korisca left a quarter of an hour after Ziedon, shovels strapped to their backs. Korisca led Kreemon through back streets, taking a different route than they had the day before, to get to the old North Gate.

Four priests were standing in clear view around the Temple of

Turn 138plugin-autotooltip__default plugin-autotooltip_bigTurn 138: The Hidden Army

The invisible mist wafted through the corridors, passing priests and parishioners without their knowledge, but it moved slowly, like a light breeze with direction and purpose.

The mist passed through corridor after corridor, then through the reading rooms, and into the great entrance hall of

Turn 139plugin-autotooltip__default plugin-autotooltip_bigTurn 139: The Transformation

Ziedon woke once again to a stiff breeze. He had fallen asleep sitting up, but now he was lying on the hard floor, his cloak wrapped tightly around him. He glared at the open window, working life back into his fingers. The sooner they could get to that boarding house, the better. Kreemon could have the room without the fireplace. Let him freeze as much as he wanted.

Turn 140plugin-autotooltip__default plugin-autotooltip_bigTurn 140: Interrogating a Spy

When the man faded back into visibility next to him, Ziedon took his belt pouch and looked inside. There were only a few coins, which made sense given the man's common appearance. There was nothing to indicate who he was or where he was from.

Ziedon tied the man's hands behind his back, tied his feet together, and gagged him with a strip of cloth from his shirt. Then he searched his body thoroughly, even to the point of looking in his shoes and under his shirt. Other than a dagger that looked …

Turn 141plugin-autotooltip__default plugin-autotooltip_bigTurn 141: The Merchant from the Eastern Kingdoms

Ziedon made it to the Silver Sign unmolested. He received a few funny looks from passers-by, and a member of the town guard followed him for a short time, but he was otherwise left alone. The tavern and boarding house was easy to find. The rusty iron Sign of

Turn 142plugin-autotooltip__default plugin-autotooltip_bigTurn 142: The Battle of the Magics

Ziedon sucked in a deep breath of air. His fingers moved nimbly in the motions of a spell as he replied in a cold tone, “For your transgressions, my wrath with shake the earth and blot out the sky! My friends will defend me against your evil!”

“Your devious tongue will only enhance your suffering,

Turn 143plugin-autotooltip__default plugin-autotooltip_bigTurn 143: The Song of Destruction

Kreemon woke up hurting all over. He lifted himself slowly, only realizing he was lying on a table top when his motion unbalanced the makeshift stretcher, twisting it out of Ziedon's sore and tired hands, and sending it crashing to the ground. Kreemon rolled a couple times on the ground before colliding with the filthy wall of the alley. Weak from his many wounds, he lifted himself carefully on the palms of his