The Coming of the Zioth
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Book 1

Chapter 1plugin-autotooltip__default plugin-autotooltip_bigChapter 1: A Chance Meeting in Dunweig (Rewrite of turn 1)

This is a rewrite of Turn 1, and the second revision of this chapter (previous version). I have taken many more liberties with events and dialogue in these rewrites than in the turns, where I never modify dialogue except to correct typos.

It had been a long journey, and there was still a long way to go. It was a month today since

Chapter 2plugin-autotooltip__default plugin-autotooltip_bigChapter 2: An Anxious Employer (Rewrite of turns 1, 2 and 3)

This is a rewrite of Turn 1, Turn 2 and Turn 3, and the second revision of this chapter (previous version). I have taken many more liberties with events and dialogue in these rewrites than in the turns, where I never modify dialogue except to correct typos.

Ardith, Sahlman and Brinn exchanged the names of the inns where they were staying, and they agreed to meet at the Red Eye Tavern at noon. When they got there, they sat at a table together and ordered food. Soon,

Chapter 3plugin-autotooltip__default plugin-autotooltip_bigChapter 3: Knowing All the Facts (Rewrite of turns 3, 4 and 5)

This is a rewrite of Turn 3, Turn 4 and Turn 5.

Continuing was difficult at first. Ardith and Ziedon could only carry the townsman so far, and they had to stop every minute or so to rest. Brinn was not nearly tall enough to take a corner of the litter. Although Sahlman tried to help, it was obvious that his arm was causing him trouble, and after half an hour, he had to admit that he'd done all he could.

Chapter 4plugin-autotooltip__default plugin-autotooltip_bigChapter 4: Trouble in Grenzig (Rewrite of turns 5, 6, 7 and 8)

This is a rewrite of Turn 5, Turn 6, Turn 7 and Turn 8.

With Brinn strapped securely to his back, Sahlman climbed the rope. Occasionally Brinn would startle the warrior by jerking his head suddenly and mumbling, as if waking from a dream.

Kay pulled up the rope when Sahl reached the top.

Chapter 5plugin-autotooltip__default plugin-autotooltip_bigChapter 5: Taking the Town by Force (Rewrite of turns 6, 7 and 8)

This is a rewrite of Turn 6, Turn 7 and Turn 8.

Sahlman heard the whistle. He looked up to the top of the large tree, and then at the townsman. Muttering, he quickly removed his kheffiya and desert robe, and stuffed them into his shoulder bag. His appearance would still be notable, but definitely not so much as it had been.

Chapter 6plugin-autotooltip__default plugin-autotooltip_bigChapter 6: Balban's Reward (Rewrite of turns 8, 9 and 10)

This is a rewrite of Turn 8, Turn 9 and Turn 10. I have taken many more liberties with events and dialogue in these rewrites than in the turns, where I never modify dialogue except to correct typos.

The morning offered a pitiful view of Grenzig. The doors to public buildings swung free in the wind, some hanging by a single hinge or laying on the ground. Shutters had been smashed, and scattered shards of broken glass were all that remained of once valuable

Book 2

Turn 11plugin-autotooltip__default plugin-autotooltip_bigTurn 11: In the Forest

Feeling better than he had in some time, Sahlman el'Musafir gave his borrowed steed its head. These horses, he thought to himself, are faster and far more comfortable to ride than the camels of my homeland. Following that was another thought. He now felt more concern, more passion, for this place than he did for the place of his birth. That idea rolled back and forth for a bit inside of Sahl's head. In a moment or two, he decided that, while perhaps that fact should bother him, it did not. His h…

Turn 12plugin-autotooltip__default plugin-autotooltip_bigTurn 12: Brininig

“Strange creature,” Kay whispered after the Brining scurried up the tree, “and an even stranger pet.”

Sahlman was amazed at the revelation of the Brinninig. In his desert home, one might find the occasional Dwarf, but the desert variety of Dwarf resembled nothing so much as a short, weather-beaten human. This Brinninig, though: why, there was no resemblance at all between it and a man. And the way it paid him not the slightest bit of attention, even though Sahl must have made enough racket to w…

Turn 13plugin-autotooltip__default plugin-autotooltip_bigTurn 13: An Attempt to Continue

All three adventurers and the townsman's servant were left shocked on the ground. Their clothes were torn in places, and the women's hair was in disarray and full of leaves.

Ardith shook herself off and muttered, “Well, that was interesting. Wonder what that windy voice was all about.

Turn 14plugin-autotooltip__default plugin-autotooltip_bigTurn 14: A Fight with Wolves

Ardith came awake slowly, and smiled when she saw that it was Sahlman's hand on her arm. When he pointed out the wolf-pack, Ardith remembered her dream. She wondered whether she could hide the horses and the members of the party, but decided that it would probably frighten the horses too much.

Turn 15plugin-autotooltip__default plugin-autotooltip_bigTurn 15: Ziedon's Adventure: Through the Fire

This first part was originally posted as “turn 10 supplement” on 11/21/1996.

Ziedon made his way from Grenzig, following the details of the map closely. He walked for days, until he finally came to a small hill. 'How could this be Rakbaven?' Ziedon thought. He checked and rechecked the map. He had seen all the landmarks encapsulated within that sloppy double circle on the map, so this hill, barely thirty feet high, had to be Rakbaven.

Turn 16plugin-autotooltip__default plugin-autotooltip_bigTurn 16: Ziedon's Adventure: Animal Moss

Ziedon opened his eyes and tried to remember why they were shut. 'Everything is white - no, yellow. Now it's green. Yes, green, but blurry. It's becoming clearer. There; something moved. Something big. No, it's gone. It's hot; oh, so hot. Yes, I was just in a fire. But I couldn't feel anything.' He tried to move his arm. 'It hurts, but I can move it.' He felt around. 'Wet. Very wet. Is it raining? No, I'm not outside; I'm in a tunnel. Oh, my head hurts!' He felt his leg: bare skin. Part of his c…

Turn 17plugin-autotooltip__default plugin-autotooltip_bigTurn 17: Ziedon's Adventure: The Maze of Foors

Ziedon continued quickly through the tunnel. None of the other creatures followed him; they kept running about doing whatever they were doing before.

It was only a few minutes before he came to a fork in the tunnel. The left fork went down, and the right headed up. The two were identical in all other respects.

Turn 18plugin-autotooltip__default plugin-autotooltip_bigTurn 18: Ziedon's Adventure: A New Master

The man tossed the stone into the air a few times, and then spoke in a deep voice. “I am the master to whom my two servants guided you. I have been searching the world for those worthy of my guidance, and you alone have passed my tests. You are foolishly brave at times, but you know how to recognize and solve a puzzle you are given. I commend you.

Turn 19plugin-autotooltip__default plugin-autotooltip_bigTurn 19: Ziedon's Adventure: Talking Cats

Ziedon left through the door of the tower, and watched, without much surprise, as the tower collapsed into itself until it was once again a small hill. He made sure the orb his master gave him was secure in its well-padded belt pouch, and began to follow the map.

Turn 20plugin-autotooltip__default plugin-autotooltip_bigTurn 20: A Storm Will Lead the Way

The tale of Ziedon's adventures held Sahlman's full attention. The desert dweller listened in awe to the recounting, his craggy face fully expressing his astonishment at many of the story's details. His mind fairly boggled at the idea of spending so much time under the ground, closed in, surrounded and trapped. 'Agh, this

Turn 21plugin-autotooltip__default plugin-autotooltip_bigTurn 21: Maelbourg

Ziedon looked at the group and their sad state of appearance and made a suggestion. “Perhaps we should find lodgings and cleanse ourselves. Ulan can wait until we are presentable.” Leaning heavily on his staff, he looked around for someone he could ask a question of. The appearance of the group prevented most people from coming near them, but eventually,

Turn 22plugin-autotooltip__default plugin-autotooltip_bigTurn 22: Nothing Gained

Before going to sleep, Ardith invited Kay to join her in prayer to Andritha. The two women prayed together in their room for a few minutes, and then made up their cots with blankets and went to sleep.

In the morning, they came down to the common room and had some bread, cheese, and a hot, sweet drink the bartender offered them that smelled faintly of alcohol.

Turn 23plugin-autotooltip__default plugin-autotooltip_bigTurn 23: The Minstrel's Song

Kay listened, enraptured, to the man's singing and playing. It reminded her of the songs of her homeland. She found the man attractive, and wished she could get his attention. Kay's heart went to her throat as the minstrel sat next to her. His presence, even his clean, male odor went to her head.

Turn 24plugin-autotooltip__default plugin-autotooltip_bigTurn 24: The Lost Scroll

Sahlman was furious to the point of distraction over losing the fight, over his soiled garments, and over allowing his weapons to be lost, even temporarily. If that had happened in the desert, he would have been dead. He could not quite comprehend why he was still alive, nor why his plans failed so dreadfully. He was unable to sit and listen to

Turn 25plugin-autotooltip__default plugin-autotooltip_bigTurn 25: Ziedon, the Necromancer

Sahlman was bone weary, winded, beaten and filthy. His attitude was eroded to a dangerous level by the events of the evening. When the strange, shadowy man with his feathers and beads materialized to bring down the fleeing thief, the traveller was nearly unable to remain standing. He wished for nothing so much as to be able to fall to the cobblestones and lie there forever. By main force of will, the desert man did not do so. As he would have done while defending his oasis against marauding raid…

Turn 26plugin-autotooltip__default plugin-autotooltip_bigTurn 26: Kreemon the Ranger

Ardith smiled and turned to the newcomer. “Hail and well met, stranger. I am Ardith, Priestess of Andritha. Thank you for your assistance. How may we thank you?”

The man nodded his head at Ardith, and pulled at his goatee distractedly. “Good morrow to you, priestess. I go by Kreemon Fangly. As for thanks, I would much appreciate word of where I might find employment.

Turn 27plugin-autotooltip__default plugin-autotooltip_bigTurn 27: Korisca the Thief

Sahlman slept the sleep of the dead, and awoke in midst of some vague nightmare hours before dawn. Unable to return to his slumber, he forced himself out of bed, and headed for the bath houses. A good scrubbing of himself and his clothing was just what the he needed. Some time later, a clean

Turn 28plugin-autotooltip__default plugin-autotooltip_bigTurn 28: Townsman Ulan

Korisca stood up and looked at Kreemon. “I suppose I should go take this ... bath, and get new clothes, but I don't know where such places are.”

“Well, I know where the bath house is and can escort you there if you wish. As for clothes ... the market place probably would the best bet. You might even find someone with a cart of second hand clothing you could sort through to see if anything would fit you. I've found a few good bargains doing that. You do have to be careful though. They, the cloth…

Turn 29plugin-autotooltip__default plugin-autotooltip_bigTurn 29: The Message

Kreemon left Korisca at the bathhouse and took a short walk back to the marketplace. The market was not crowded, but it was not empty either. There were many people about, entering and leaving shops, examining the few booths that lined the main road, or just standing and talking to friends. A group of children was playing a game Kreemon did not recognize. Every time a horseman, those few that there were, came by, the children grabbed a few dozen trinkets from the road and ran to the side.

Turn 30plugin-autotooltip__default plugin-autotooltip_bigTurn 30: Questionable Gains

Sahlman stood staring at the townhouse. His mind raced from one to another of the topics currently facing himself and the other members of the small band. Balban's trustworthiness, or lack thereof, was one concern. The day to day matters of survival were another.

Turn 31plugin-autotooltip__default plugin-autotooltip_bigTurn 31: The Last Night in Maelbourg

Ziedon spoke up again, eagerly changing the conversation. “We need to leave immediately.”

“I agree, Sir Mage,” Ardith said. “I do not like the feel of this town, nor of the townsman we have met. Let us provision ourselves from the innkeeper, and be on our way.

Turn 32plugin-autotooltip__default plugin-autotooltip_bigTurn 32: Departure

Ziedon was woken by Sahlman a few hours before dawn. As Sahl arranged himself comfortably on his blanket to sleep through the last watch, Ziedon quietly claimed a corner of the room and sat down.

Ziedon watched over everyone in silence, his eyes frequently returning to the still form of the thief. 'How easy it would be,' he thought, but each time he lowered his hands to boost himself off the floor, he shook his head. 'No, it is too soon.'

Turn 33plugin-autotooltip__default plugin-autotooltip_bigTurn 33: Another Approach

'Not good. No, not good at all,' thought Sahlman as he scrambled for readiness. For a split second, visions flashed before Sahl's eyes: cloaked raiders materializing out of the frigid darkness to tear through a peaceful bedouin camp, black blood bubbling pink and frothy in the wake of his scimitar, screams and wails of despair from the friends and relatives, from the wives and children, of those not strong enough to hold on to that most precious of treasures

Turn 34plugin-autotooltip__default plugin-autotooltip_bigTurn 34: The Townsman's Dilemma

The only emotion Sahlman could solidly identify at that moment was confusion. Perhaps if he had been paying more attention to Ulan, instead of checking all around for Forgolon Deepthroat, he might have been able to better assay what was going on. As it was, nothing was as it seemed, or nothing seemed as it was, one of the two. Either way, Sahl was left shaking his head. He had to look around at the groveling Ulan, just to make doubly certain that it was he, indeed, who was doing the begging. It …

Turn 35plugin-autotooltip__default plugin-autotooltip_bigTurn 35: A Partial Resolution

'Good,' Ardith thought as Ulan signalled his men. She had no desire for an armed conflict, or any other type for that matter.

Ardith's plan was to use Ulan's plight to gain information -- information she desperately wished to have -- about Balban and his motives, how Ulan became Balban's agent in

Turn 36plugin-autotooltip__default plugin-autotooltip_bigTurn 36: New Arrivals

Thrilled as he was by the feel of the magnificent mount beneath him, Sahl's lingering apprehension was instantly reborn as full-blown paranoia. Five more soldiers, plus one on either flank. The warrior transferred the reins to his left hand, then backed his mount a couple of shuffling steps. His eyes kept constant track of the seven men around him. The horse must have sensed his tension, because it was fidgeting and trembling just a bit.

Turn 37plugin-autotooltip__default plugin-autotooltip_bigTurn 37: Ziedon's Day

Listening to the rest of the conversation, Kay giggled at the talkative soldier, then stepped forward as though to speak.

Ardith touched her arm and whispered, “Let's stay out of this for the moment. Ziedon is doing quite well without help. He's getting more information than we have gotten for days. And remember, men in these parts find it strange enough for women to be armed, never mind that they take part in _their_ conversation.

Book 3

Turn 38plugin-autotooltip__default plugin-autotooltip_bigTurn 38: Dunweig

Korisca appeared from behind a large tree, but remained as unnoticeable as possible. She had trouble comprehending the recent events. A few days before, she was an unrecognized lowlife in Maelbourg, and this day she had dealt with a townsman. Then, her primary enemy, who could deal out the ancient powers like a deck full of aces, left with little explanation. She had no idea what was going on, but with

Turn 39plugin-autotooltip__default plugin-autotooltip_bigTurn 39: Ranes's

“Tolls for bridges, tolls to enter the town, what'll be next, a toll to use the facilities?” Kreemon muttered.

“Animals are permitted on the main roads only. We try to keep the town clean,” the guard said as they passed the gateway.

Each lantern in the town shone as a streaked globe through the fog, barely providing enough light to walk by. The first hazy building they saw gave itself away as an inn by its height and shape, and the amount of light emanating from a particular room.

Turn 40plugin-autotooltip__default plugin-autotooltip_bigTurn 40: The Healer

Ardith pushed open the doors, followed a narrow hallway, pushed open another set of doors, and entered into the sanctuary, which was, at the moment, empty. It seemed that most of the building was sanctuary. Its ceiling was as high as the rooftop, and narrow windows began ten feet above the floor, and extended twenty more toward the heavens. Spaced out on the walls was a series of once-gilt Signs of the Healer, in addition to smaller symbols of

Turn 41plugin-autotooltip__default plugin-autotooltip_bigTurn 41: A Week in Dunweig

The white and red cloth slipped out of the healer's aged hand, and fell to the floor. The healer's eyes widened ever so slightly, before they resumed their normal shape. “Clumsy old fingers,” he said. “Clean that up.” One of the apprentices, his eyes still on the man's leg, peeled the cloth off the floor, and with it wiped up as much of the red cream as he could.

Turn 42plugin-autotooltip__default plugin-autotooltip_bigTurn 42: The Butcher Moren

Kreemon bent down and touched the butcher's cheek with the back of his hand. Moren radiated an almost unnatural cold, as if he had just come in from bad snowstorm. He was most definitely dead.

“Who can tell me what happened here?” Kreemon asked of the crowd. No one volunteered an answer.

Turn 43plugin-autotooltip__default plugin-autotooltip_bigTurn 43: Master Johannes Eltermann

The inn was filling up with fishermen, who spoke mainly of their extraordinary catches that day. Moren's name flowed around the room as well, as each table of eavesdroppers passed it on to the next.

“Priestess!” Ardith was startled to find Ranes several steps in front of her, looking up at her face with a nervous smile as he walked.

Turn 44plugin-autotooltip__default plugin-autotooltip_bigTurn 44: The Investigation Begins

“Ardith.”

A voice.

“Come here.”

Ardith looked for the source of the voice, and saw nothing. She looked for anything at all, and saw nothing. She looked for darkness, and could not find even that. Ardith screamed and woke up.

The butcher's skin had taken on a color normal for a corpse by the time it was moved to the watching room for the night. By morning, the watching apprentice had nothing to say about it. As was the tradition in

Turn 45plugin-autotooltip__default plugin-autotooltip_bigTurn 45: The Temple of the Orithory

Ranes' was filling with lunchtime customers, who still spoke quite a bit about the butcher, although not near as much as the day before.

“Something strange is going on at the Temple,” said the deep, throaty voice voice a man behind a wooden pillar.

Turn 46plugin-autotooltip__default plugin-autotooltip_bigTurn 46: A Scene of Death

Kreemon broke through the crowd, drawing his sword again as he rushed the door. He slowed enough to try the doorknob, but nevertheless crashed into the door with the momentum of his run, causing it to squeak and crack. The door was locked, but gave easily at a second rush.

Turn 47plugin-autotooltip__default plugin-autotooltip_bigTurn 47: Johannes' Breakdown

Around Ardith's hand, the bruises subsided, until there were only a few blue lines winding through otherwise healthy-looking skin. The man took one wheezing, shuddering breath, and let it out slowly. His chest hardened as the splinters of bone fused together. His eyes flickered open but then closed tight, and his breathing was once again a slow, trickling wind.

Turn 48plugin-autotooltip__default plugin-autotooltip_bigTurn 48: The Healer and the Temple

Four men entered Rosteral's house, apparently having been asked inside. Ardith, just ready to leave, sat back down and signaled the serving wench for a refill of all their drinks. “Let's just stay and watch a while,” she murmured.

Kay grinned, halfway out of her chair, and said,

Turn 49plugin-autotooltip__default plugin-autotooltip_bigTurn 49: A Dark Man, a Shadow

“No, not there! Please, slow down! I don't care what freedoms you've had elsewhere; you can not behave this way in a temple of Andritha! And I already told you, that animal must be sent back up to wait outside! Wait!”

Kreemon stopped suddenly, and glared at the priest.

Turn 50plugin-autotooltip__default plugin-autotooltip_bigTurn 50: A Night to be Forgotten

This time the priest led them in his own fashion, quietly and slowly. There was no attempt by Kreemon or Johannes to rush past him and hurry things up. When they got outside, Ardith was more surprised than the others to see how much time had passed. The sun was already half concealed by the western wall of

Turn 51plugin-autotooltip__default plugin-autotooltip_bigTurn 51: An Eventful Departure

Unusual for her, as Ardith was one of those who woke up ready for anything, she sleepily went through her morning ablutions, woke up Kay, said her morning prayers, then, checking to see if Kay was actually up, thought about their mission and getting on with it. They'd been in this town long enough, she thought.

Turn 52plugin-autotooltip__default plugin-autotooltip_bigTurn 52: Korisca's Story

Ardith was overcome with dismay that the events in the guardhouse had led to bloodshed, but they had happened so fast that there had been nothing she could do. Not that she was unaccustomed to or abhorrent of bloodshed, but that it had seemed so unnecessary. She also wondered why both

Turn 53plugin-autotooltip__default plugin-autotooltip_bigTurn 53: Johannes's Vision (Johannes only)

DM's Introduction

Johannes woke early on the chilly morning of the eleventh of Farinon. He hugged his arms to his breast, trying to rid himself of a lingering chill. Something didn't feel right, so he lifted his hands and looked them over. They were dirty and scarred, but narrow and light. They were a woman's hands. He took those strange hands and felt up and down his body, but somehow was not shocked at what he found. He was

Turn 54plugin-autotooltip__default plugin-autotooltip_bigTurn 54: Osander River Village

Johannes shook his head slightly, trying to calm his mind, struggling to sort out that which he heard from the strange vision he had seen. “So this former companion of yours was performing odd experiments on sheep... the fact that he caused the bones of that sheep to bend

Turn 55plugin-autotooltip__default plugin-autotooltip_bigTurn 55: The magic of Osander River Village

Johannes saw the light flicker, and a crash of thunder miles away, but otherwise he was unaware of Ardith's attempts to wake him; the farmer was in the way. His wife and seven children, ranging in age from two to around fifteen, stood inside, staring in much the same way the farmer had.

Turn 56plugin-autotooltip__default plugin-autotooltip_bigTurn 56: Discovery by Night (Johannes only)

Johannes felt a tap on his shoulder. It was dark, and the floor he was lying on was cold. Another vision? No, Lutont was bending low over him, close enough that he could see the man's face in the dim light of the dying fire. Lutont gestured to the door, and put his fingers to his lips. The others were still sleeping.

Turn 57plugin-autotooltip__default plugin-autotooltip_bigTurn 57: Rielicca's Accusations

It was still dark when the group, one by one, woke to the sound of muffled conversations outside. Lutont and Johannes were already sitting by the door, eating some kind of hot wheat mush, when Kreemon got up. “They're waiting for all of you to come out,”

Turn 58plugin-autotooltip__default plugin-autotooltip_bigTurn 58: The Journey to Huerten

As soon as their escort turned back to Osander River Village, the party mounted their horses and rode on toward Huerten. The sky was clear and bright, what was visible through the trees, and well before noon, the snow melted. The air was still cold though, and smelled of a winter that was more than a month off.

Turn 59plugin-autotooltip__default plugin-autotooltip_bigTurn 59: Kreemon and the Second Clerk (Kreemon only)

Kreemon headed for the Baron's keep, making a few subtle inquiries along the way about the patrols outside the city. He asked several people, but soon realized that neither the patrols nor the group they sought were common knowledge. That pursuit at an end, he began to formulate a plan for how he would deal with the message.

Turn 60plugin-autotooltip__default plugin-autotooltip_bigTurn 60: Tracking Kreemon (Ardith, Kay, Sahlman and Johannes only)

As the inn's door swung behind Kreemon and Bork, Ardith said, “I like this not. Kreemon was all too eager to take the scroll, and to confront the baron. Not that I have any reason to suspect foul play by Kreemon, quite the opposite, but... well, something stinks here.

Turn 61plugin-autotooltip__default plugin-autotooltip_bigTurn 61: Inside the Walls

Kay saw that Bork had seen her, and probably Kreemon also. She did not know what to make of the tableau she had witnessed, so she hastily, but still as quietly as possible, retreated back to where Ardith waited.

She reported to her friend in hasty whispers.

Turn 62plugin-autotooltip__default plugin-autotooltip_bigTurn 62: Below the Castle

Kreemon kept his hand on the slippery wall, and followed it wherever it led. After only a few feet, he hit his head against stone and learned that the passage became only four feet high. When the grate began to slide open, Kreemon signaled the others to duck into the passage and hurried on.

Turn 63plugin-autotooltip__default plugin-autotooltip_bigTurn 63: The Swim to Shore

“Move to the sides,” Kreemon whispered. “Keep going forward.” He stopped briefly to check the water level before following his own advice. The water was getting deeper. In the center, it now reached up to the base of Kreemon's middle finger, when before it was only two knuckles deep. Either the water was rising, or the passage was sloping downward. Another minute of running and the water was ankle-deep, even on the edges, and at least a food deep in the middle.

Turn 64plugin-autotooltip__default plugin-autotooltip_bigTurn 64: Sahlman's Adventure: Ulan's Soldiers

The first three paragraphs were originally posted as “Turn 37 Supplement,” on 8/31/98.

“HA!” Sahlman let out with a loud cry to his restless steed, leading the other three men back toward Maelbourg. At the next possible chance, Sahl would cut back on a different road toward Grenzig. He didn't know what

Turn 65plugin-autotooltip__default plugin-autotooltip_bigTurn 65: Sahlman's Adventure: The Brininig

In moments, Sahl's darting glance had traversed the three hundred sixty degrees of terrain that surrounded him, hoping against hope that he would catch a glimpse of the second soldier, hoping that he would not discover the man just preparing to slide a blade through the weathered brown skin of his torso. As he performed this automatic function of viewing his environment, Sahl spoke,

Turn 66plugin-autotooltip__default plugin-autotooltip_bigTurn 66: Sahlman's Adventure: A Farmer's Trap

Sahlman rose before dawn, more than ready to get moving. Snow had stopped accumulating shortly after dusk, so there was only half an inch on the ground, not even enough to scrape up for drinking water.

Sahl was on his way within fifteen minutes, eager to move again. All three horses had survived the night, but they had to be walked for hours before their legs had fully thawed. The morning remained cold, but the snow was melting by noon, and it became much easier to travel despite the dampness …

Turn 67plugin-autotooltip__default plugin-autotooltip_bigTurn 67: Sahlman's Adventure: The state of Maelbourg

Half a mile from the perimeter of Maelbourg, Sahlman turned to Forgolon. “This is dangerous work. We must talk now. I tell you, what I want is for my friends to be free and not work for bad men. This is all I want. You tell me now. Who is lord of Maelbourg now? Who put my friends in jail? Why they in jail? What you want from me?

Turn 68plugin-autotooltip__default plugin-autotooltip_bigTurn 68: Sahlman's Adventure: A Clumsy Stalker

A few miles from Maelbourg, Sahlman slowed down to a quick walk. As soon as he did so, he thought he heard a second set of distant hoof beats behind him, but then they died down until all he could hear was the forest sounds, and Zephyr's hooves on pine needles and newly fallen autumn leaves.

Turn 69plugin-autotooltip__default plugin-autotooltip_bigTurn 69: Sahlman's Adventure: The Murderer of Dunweig

Before dawn, the pair packed up, ate a brief breakfast and were on their way. The sky was clear and the weather was warming up, and a pleasant breeze blew between the trees. Shortly after noon, Sahlman spotted the Black Lake in the distance. Hebabelt explained that its name came from its dark sands and thick under-water growth, and that it was known to catch foreigners and even the occasional local by surprise in the night. More than one person had fallen into the water before noticing it was th…

Turn 70plugin-autotooltip__default plugin-autotooltip_bigTurn 70: Sahlman's Adventure: Kgeih

Sahlman spent the night at the inn. When dawn came and Hebabelt didn't, he left a note with Ranes, saying that he would be following Ardith to Huerten. He rode off at first light.

The guards at the gate were not nearly so friendly as they'd been on the way in. They questioned Sahl for over an hour, asking about his current destination and his previous travels, making him account for each of his weapons and every item in his saddle bags, and they even sent a runner to Ranes' to verify that Sahl…

Turn 71plugin-autotooltip__default plugin-autotooltip_bigTurn 71: Sahlman's Adventure: Searching for Ardith

The knights didn't give Sahlman much time to sleep. They woke him well before dawn with, “there's no time to waste!” and pushed their horses hard through the morning. In the following hours, they passed three more patrols, and only a few other travelers, who avoided the knights. It seemed that every town Sahl visited lately had undergone some recent change that made it act differently towards visitors. Dmerzig and Grenzig had been conquered,

Turn 72plugin-autotooltip__default plugin-autotooltip_bigTurn 72: The Return of Sahlman

When Sahl woke, the door was closed. He had a headache, and he thought he felt a trickle of blood coming from somewhere on his head. Ardith was kneeling over him. Her words faded into his consciousness. “I'm so sorry, Sahl. I didn't know who you were until it was too late.

Turn 73plugin-autotooltip__default plugin-autotooltip_bigTurn 73: The Zahiran (Kreemon only)

Kreemon dragged himself to shore a couple hundred feet from Ardith and Kay, away from the docks and any ships, and lay panting on the sand. He relaxed for only a few minutes to catch his breath, and then slowly and unsteadily rose to his feet. Despite the intense chill it sent up and down his spine, he put on his wet shirt and then headed into town, towards the house that he'd found earlier, with the special symbol.

Turn 74plugin-autotooltip__default plugin-autotooltip_bigTurn 74: Kreemon and Sahlman

Sahl reacted urgently to Kreemon's voice. Rolling to his feet, he called out, “Please let him in Brunner! I need to talk to this man.” He hastily walked to the door. “Hello Kreemon, I have been hearing bad things about you.” Kreemon had changed his appearance much as Sahl had changed his, though Kreemon no doubt had done it for more desperate reasons. His goatee was gone, and his hair now hung loose. His clothes were changed, and he wore a long hooded cloak. Without the facial hair, the prominen…

Turn 75plugin-autotooltip__default plugin-autotooltip_bigTurn 75: Johannes's Adventure: The Destruction of a Mob

Johannes trudged away from the others, shaking his head slowly and muttering. “That Kreemon is a madman. I don't know why his companions tolerate him.” He emitted a long sigh, and made his way over the crest of the hill, towards Mindolpha's hovel.

The rising sun added nothing to the hovel that it didn't quickly take away. Even the walls were in poor repair, and it seemed like masses of caulk and tar used in haphazard repairs were all that held them together. The half of the roof that had not c…

Turn 76plugin-autotooltip__default plugin-autotooltip_bigTurn 76: Johannes's Adventure: Attacked in the Forest

Johannes's watch was punctuated by brief flashes that he had difficulty understanding. A woman appeared and disappeared. Then an older woman. Then he was the older woman. Then he saw a boy, then a rabbit, and then a tree. A large man pulling a small plow. Two men fighting on a sandy beach that sparkled with ice crystals. The silhouette of a huge bird flying across a full-moon

Turn 77plugin-autotooltip__default plugin-autotooltip_bigTurn 77: Johannes's Adventure: A Burning Cat

Johannes woke to the light of the sun and the sound of Mineasia's playful voice. She was not at all surprised to find Johannes in a bedroll with her mother, and seemed to have completely forgotten the frightening experiences of the previous night. “Can I ride Roomis again?

Turn 78plugin-autotooltip__default plugin-autotooltip_bigTurn 78: Johannes's Adventure: Escaping to Brundash

“There's a tunnel! A tunnel underneath the town. And they were teaching sorcerers under there... and... the experiments... how long ago?” He clutched at his head, paralyzed by blinding pain. “It hurts! Oh, by my god, it hurts!” He struggled to pull himself upright, tears forming at the corners of his eyes.

Turn 79plugin-autotooltip__default plugin-autotooltip_bigTurn 79: Johannes's Adventure: Return Home

Johannes blinked slowly, adjusting to the sudden change to where he was -- or where he thought he was. “What happened?” He spoke slowly. “I don't remember anything of what happened...”

“Master Steiner -- Karl -- found you in a village in northern Huerten. You were delirious the whole way, even though Karl hired what passes for medicine in those parts along the way. That was months ago, and then when you got here, you were

Turn 80plugin-autotooltip__default plugin-autotooltip_bigTurn 80: Johannes's Adventure: A New Vision

Rebekah was waiting for Johannes when he came home, and she had a worried look on her face. “You're back so early. Did everything go okay with the Coordinator?”

Johannes sighed, sinking into a chair in the sitting room. “I am not sure I can even trust my own mind any more. I don't know what is happening to me

Turn 81plugin-autotooltip__default plugin-autotooltip_bigTurn 81: Johannes's Adventure: Uyithlyaw

“Uyithlyaw?... So I have arrived...” Johannes sat up, blinking, attempting to take in his surroundings and orient himself. “I was wandering in dreams. I had thought I had returned to Duerstadt...” He shook his head. “What has been happening to me? Have I been going mad?

Turn 82plugin-autotooltip__default plugin-autotooltip_bigTurn 82: Johannes's Adventure: The Knights of Huerten

Mindolpha led the way back to the Maelbourg-Huerten road. Based on the angle they took, Johannes realized that Uyithlyaw's home was in Marchhanbar, a politically insignificant barony surrounded on three sides by the barony of Huerten. They continued through the woods for the rest of the day, cutting in at a sharp angle relative to the road, and made camp when it started to get dark.

Turn 83plugin-autotooltip__default plugin-autotooltip_bigTurn 83: Johannes and Sahlman

Additional text was added on 7/17/05

Sahl returned to Sir F's to sleep. He thought he heard muted footsteps behind him, but when he turned around to look, no one was there. When he arrived, the door was locked. He knocked a few times, and heard the innkeeper say,

Turn 84plugin-autotooltip__default plugin-autotooltip_bigTurn 84: Waiting for the Trial

The next day went without a hitch. Johannes escorted Ardith from Felender's house to the Office of the Corporal of the Central North District, while Sahlman followed at a distance in case there was any trouble. From there, the corporal himself brought Ardith and Johannes to the Offices of the Captain of the Guard, a few hundred feet from the castle gates, and from there they were taken to see the Second Clerk.

Turn 85plugin-autotooltip__default plugin-autotooltip_bigTurn 85: The Zioth Expert

Every morning, Redbelve passed the time with Sahl while he was training his horse. After a few hours of training on the twenty-fifth, he mentioned that Sahl could meet the Zioth-expert that evening. Evening came, and Redbelve took Sahlman and Johannes to see his friend. The scholar lived alone in one of the poorer neighborhoods, the entranceway to his small home serving as a workplace for himself and two other scriveners. Various religious texts, not all of them

Turn 86plugin-autotooltip__default plugin-autotooltip_bigTurn 86: Preparing for the Winter Fair

On the twenty-seventh, Sahl went out alone to train Zephyr. Mindolpha had been more trouble than usual during the night, and Johannes was sleeping late. As usual, Redbelve stopped by to give him a few pointers. In the afternoon, Sahl took a stroll around the city, working through his plans for preparing for the Zioth. Late in the afternoon, he found himself near a small cemetery which looked like it had been filled up a long time ago. There weren't a lot of people around

Book 4

Turn 87plugin-autotooltip__default plugin-autotooltip_bigTurn 87: The Winter Fair and Festival

Sahlman, Kay and Johannes had all grown up in large cities, but the Huerten Winter Fair and Festival was no less impressive for it. The castle was the gloriously decorated centerpiece, with banners, flags, and trumpeters playing fanfare on the hour for no reason other than to impress. Knights, dressed in their clumsy formal armor, engaged in mock jousts before cheering crowds. Normally, the castle was surrounded by large open areas. These areas now served as the core of the Fair, and were anythi…

Turn 88plugin-autotooltip__default plugin-autotooltip_bigTurn 88: Uyithlyaw's Prophecy

The heavy heat of the morning became more oppressive as the day wore on, then it slacked off, and by evening was replaced by a thickening fog. The Winter Fair and Festival went on. As stands and shops closed, people and their money moved inside, where all manner of entertainment could be found. Sir Jerenil's First Knight and the baron's Trader's Lodge, of course, had the best, and both had hired people to act like patrons of the competitor and then shout out things like,

Turn 89plugin-autotooltip__default plugin-autotooltip_bigTurn 89: Dealing with Disaster

Things were far from easy for Johannes and the others in Sir Jerenil's. Merely taking orders and organizing the barmaids in such a crowded inn were almost overwhelming tasks. Add in tending to the injured, resolving disputes about chairs, tables and rooms and dissipating fights, and the three of them, even with

Turn 90plugin-autotooltip__default plugin-autotooltip_bigTurn 90: The Rift

The rising sun illuminated a new Huerten. Fog burned away to reveal destruction unimagined the night before. What had been gaudily decorated streets were now piles of rubble, where not one house in two still stood. What had been packed fairgrounds were now a chaos of wood and canvas.

Turn 91plugin-autotooltip__default plugin-autotooltip_bigTurn 91: The Creatures of the Rift

Sahlman felt a sharp tug on the rope. From the darkness where Daluar had vanished from sight came a muffled gasp and the 'shing' of a rapier being drawn. Then the rope went slack, followed by an unpleasant thump. For an instant, Sahlman feared the worst, but the hurried shuffling noises and twitching of the rope indicated that

Turn 92plugin-autotooltip__default plugin-autotooltip_bigTurn 92: Meeting the Baron

It was well into the afternoon when the dragged themselves over the lip of the rim and into the light. Most of the villagers had gone, but the dozen or so who remained watched the explorers with awe. That was hardly surprising. Besides the weapons, which by themselves would keep most people at bay, everyone but

Turn 93plugin-autotooltip__default plugin-autotooltip_bigTurn 93: The Zioth Institute

Sahl thanked the guards after reading the baron's note and signing for the money. He then turned to the party. “In a sense, this belongs to us all -- that's Kay, Ardith, myself and Daluar, for services we have performed during the quake and in exploring the rift. But more than that, the Baron expects us to use it to fund our explorations of the Zioth. I assume that all of us want to do this?

Turn 94plugin-autotooltip__default plugin-autotooltip_bigTurn 94: The Battle of the Rift

The soldiers of Huerten didn't doubt the sh'kurdaru now. Suddenly, they were all cooperative, all polite, and, despite years of training in organized teams, they were desperate for leadership from someone who understood this strange threat.

With the torches blown out, and bonfires billowing up clouds of smoke, this was more than the soldiers and

Turn 95plugin-autotooltip__default plugin-autotooltip_bigTurn 95: New Blood

The night dragged on and on. It was dawn before Daluar and the soldiers were coming to the end of their task. More tired than they'd ever been before, they carried net after net full of Sh'kurdaru heads to the Rift. The entire force of Huerten, save the knights, some of whom were just now arriving to see what was left, was in a state of utter exhaustion.

Turn 96plugin-autotooltip__default plugin-autotooltip_bigTurn 96: The Captain of the Guard

“Salangin -- is that how you pronounce it?” Jereld, captain of the Baron's Guard, stopped Daluar just as he was leaving through the path of rubble that had once been the courtyard gate. His pronunciation was wrong, but he didn't give Daluar a chance to correct him.

Turn 97plugin-autotooltip__default plugin-autotooltip_bigTurn 97: Into the Depths

The next two days were taken up with preparations. Sahl discussed the requirements for the crossbows with the castle weaponsmith. Then he went to a potter in town and demanded a batch of ceramic bolts in the Baron's name. The bolts would be filled with and sealed against disteloitte. They would be cylindrical, balanced in the center, around once inch thick by four inches long, and have fins at the end to stabilize them. When the bolts were ready,

Turn 98plugin-autotooltip__default plugin-autotooltip_bigTurn 98: The People of the Rift

“This is not what I signed up for,” said Oloic.

“Yes it is,” Nerror, the other soldier, replied. “Shut up.”

Both soldiers, along with the mountaineers Teulen and Ker, and the original party of Sahlman, Daluar, Ardith and Kay, looked out at the expanse of

Turn 99plugin-autotooltip__default plugin-autotooltip_bigTurn 99: The High Baraderres

Ardith had had little luck. The creatures were willing to accept her, but as far as communication went, she was starting to think them incapable. They could point and gesture, but they quickly tired of the game and wandered off to eat, drink, sleep or mate. Sometimes, they seemed more like herd animals that humans. Their aversion to the sealed entrance just reinforced the idea.

Turn 100plugin-autotooltip__default plugin-autotooltip_bigTurn 100: A Disappointing Conclusion (The game fell apart at this point, so this story line has come to an end. Read on for Ziedon's adventure!)

Teulen, Ker and Daluar spent the next couple hours scouting the halls for sh'kurdaru. What they found was promising in some ways, at least. Adult sh'kurdaru came through this area only rarely, perhaps once in half an hour at most. The downside was that they weren't part of a regular patrol, so their comings and goings would be unpredictable. If they moved quickly and quietly, they could get from the low baraderres' area to the shaft leading up to the high baraderres in about fifteen minutes. Doi…

Book 5

Turn 101plugin-autotooltip__default plugin-autotooltip_bigTurn 101: A Mission from Rakbaven

This first part was originally posted as Turn 37z, on 8/31/98

Ziedon, days before, had made sure to memorize useful parts of Ardith's map. When he was sufficiently distant from his party, he placed his own two unremarkable maps on the ground, and placed an “

Turn 102plugin-autotooltip__default plugin-autotooltip_bigTurn 102: Settling in Dunweig

Gathering himself, Ziedon headed south, glad to be out of the tower and away from his impossible Master. He thought of the creatures he had met the last time he left the tower, and kept his eyes wary of them, but throughout the journey, they did not appear.

Turn 103plugin-autotooltip__default plugin-autotooltip_bigTurn 103: The Butcher Moren

The butcher opened his eyes wide, as if realizing his own mortality for the first time, and then looked down at the ground, accepting it. “Yes, I am Moren.”

Ziedon clapped his hands in glee. “Wonderful. I bring a message for you.” He spent a long minute reciting the magical words written as with chalk in his mind. Once

Turn 104plugin-autotooltip__default plugin-autotooltip_bigTurn 104: Sheep

“So, how'd it go with the apothecary?” Dalast put his food on Ziedon's table, and pulled up a chair. Ziedon frowned. “I never made it there. I realized that I must have looked a fright with my unkept beard and hair so I sought the services of a barber. Afterwards, I was still tired from my journey, so I returned for some lunch and a nap. I do feel quite refreshed. Mayhaps I will make it there on the morrow. I intend to enjoy myself this eve, seeing what this fine town has to offer me.

Turn 105plugin-autotooltip__default plugin-autotooltip_bigTurn 105: Moren's Book

Ziedon left the sheep behind him to persue the intruder. He chanted the spell again as he ran, targeting the interloper's heart, but by the time he finished his incantation, the person was too far for it to take its proper effect. She did feel something, because

Turn 106plugin-autotooltip__default plugin-autotooltip_bigTurn 106: Rosteral

The bathouses were not on the main crossroads of the town, but they were still easy to find. They were as close to the lake as they could be without too much threat from storm, and a portion of the town's wall rose up around that part of the lake to deter flood waters. The bathhouses were no more than half a mile's distance from the butcher, and an eighth from the inn

Turn 107plugin-autotooltip__default plugin-autotooltip_bigTurn 107: Creating Rumors

Ziedon moved behind the bathhouse and then, taking extreme care not to be seen, continued to the next building. Pausing there, Ziedon cut the hem of his robe and bandaged his wound. He cut more slices of cloth from the robe, soaked them in water from his waterskin, and used them to clean himself up.

Turn 108plugin-autotooltip__default plugin-autotooltip_bigTurn 108: The Seven Question Dream

Ziedon woke to sunlight on his face. He had slept a long time. Stretching and blinking his eyes, Ziedon thought, “That is what I needed. Ah..” As he swung his feet onto the floor, a sharp, reverberating pain reminded him that his wound would be a long time healing. Fortunately, it was not infected yet, and the edges were beginning to crust over, but the bandage was still damp with blood.

Turn 109plugin-autotooltip__default plugin-autotooltip_bigTurn 109: The Other Galpen

In the morning, Ziedon prepared his spells, then took out Moren's book, and looked at it reflectively as he thought about his dream. Ziedon was not normally one to remember his dreams, and now he'd had one two nights in a row. The previous night, someone had been questioning him. Obviously there was something deeper going on underneath the currents than was immediately visible.

Turn 110plugin-autotooltip__default plugin-autotooltip_bigTurn 110: Preparing an Assassination

Ziedon pledged the next couple of days to prepare for his assassination of Bure. He immediately took Galpen up on his offer, and followed him to the house and shop of an upper-class tailor. With Galpen by his side, Ziedon was able to acquire a suit of clothing that would make some of the lesser townsmen jealous, for under half its value. It still cost him fifteen gold attles, which ate a good bit into the money that Galpen had offered.

Turn 111plugin-autotooltip__default plugin-autotooltip_bigTurn 111: Caught

The next morning, Ziedon realized things would not be as easy as he'd thought. As well as any satirist could have predicted, the town guard patrolled the streets in force, now that a wealthy merchant had been murdered in his own shop. News of Weg's messenger paled in comparison, to the point where

Turn 112plugin-autotooltip__default plugin-autotooltip_bigTurn 112: Hebabelt Forester

His horse was untouched and had been treated well, and the new saddle was still leaning against the wall. Ziedon mounted, and rode until he just out of sight of the west gate, then dismounted. Wearing his old robes and equipped with his staff, Ziedon led his horse towards the gate.

Turn 113plugin-autotooltip__default plugin-autotooltip_bigTurn 113: Dragged into Maelbourg

Ziedon made his journey a casual one. He did not want to arrive in Maelbourg saddle sore, tired and dirty, or with a crippled horse. Soon after setting out, he found a moving stream and unloaded his bloody clothing. There was no need to risk being caught with that.

Turn 114plugin-autotooltip__default plugin-autotooltip_bigTurn 114: Townsman Galgewe

“So Ziedon, I see you caused Townsman Ulfendol quite a bit of trouble.” When Ziedon opened his eyes, he saw Galgewe, standing tall, hands clasped behind his back. It was a bit hard to make out his features. When Ziedon opened his eyes wider and shook out the blur of sleep, he saw the reason. He was in a jail cell, securely locked, with metal bars reaching to the ceiling, and attached at their base to a half-wall of stone.

Turn 115plugin-autotooltip__default plugin-autotooltip_bigTurn 115: Working for a Townsman

Ziedon was escorted out of the jail, to be taken to the nearby Purple Raven. His damaged clothes were brought elsewhere to be mended. Two of the three men who walked with Ziedon were common thugs, hired for strength rather than agility. They wore standard uniforms, consisting of leather armor, longsword, light crossbow and dagger, along with narrow-rimmed hats and a short black ribbon. The third man, doubtless the leader, was lighter than the others, but certainly looked like he could hold his o…

Turn 116plugin-autotooltip__default plugin-autotooltip_bigTurn 116: The State of Maelbourg

An hour or so after the tailor left, a messenger arrived with an unsigned letter from Galgewe: I will not be able to visit you myself tonight due to prior engagements, so I will answer some of your questions here. Please destroy this message when you have comitted it to memory. If you forget, its ink is designed to fade within a day or two.

You asked for descriptions of the major players in town, so here they are. The number following each name is an indication of power and influence. There a…

Turn 117plugin-autotooltip__default plugin-autotooltip_bigTurn 117: Jerrakken

Ziedon slept deeply, and did not wake until fairly late in the morning. The rest of the materials for the summoning spell and the priming of the paper were on the desk, though some of the summoning materials were not _quite_ right. The spell would probably work anyway.

Turn 118plugin-autotooltip__default plugin-autotooltip_bigTurn 118: Ulan's Allies and Balban's Enemies

Ferenz's tavern had nothing like the lush accomodations of the Purple Raven. Leaving his escort outside, Ziedon entered a dusty, low- ceilinged room much wider than it was deep. While the poorest laborers of Maelbourg couldn't afford tavern food, the men assembled for lunch today were not much better off.

Turn 119plugin-autotooltip__default plugin-autotooltip_bigTurn 119: Townsman Silnquost

Tilluri and Gelefer brought Ziedon across town to a far wealthier neighborhood. They arrived in front of a small building that Ziedon's map described as the Guild Tradehouse. Guilds used the building to arrange major trade agreements with each other and with neighboring towns, and some of the more important guild masters had private offices inside. The place was built like a fortress, with thick stone walls, heavy iron-bound doors and windows built small enough and high enough that even a practi…

Turn 120plugin-autotooltip__default plugin-autotooltip_bigTurn 120: Velirra Dufowl, a Bad Omen

As they walked to the tavern, Ziedon felt an inexplicable tinge of nervousness, as if he was being followed. He looked back frequently, but could see nothing out of the ordinary. Then, just outside the tavern, a wave of fear washed over him. He stopped, unsure whether to hide or run, and then it passed.

Turn 121plugin-autotooltip__default plugin-autotooltip_bigTurn 121: A Rap on the Shutters

Late in the night, Ziedon was woken by a rap on his shutters. Thinking it was the wind, he dozed off, but the fourth time it happened, he got up and separated them. The bird stumbled a bit and landed on the outside window sill, peering in. A moment later, there was a knock on his door.

Turn 122plugin-autotooltip__default plugin-autotooltip_bigTurn 122: Hewlard and Duddan

“You called me.”

Ziedon rolled over in his bed, ignoring the dream.

“You called me. Why?”

He was tired. How much sleep could he have gotten? Three hours? Four?

“You called me. Why?”

Ziedon opened his eyes a crack. The sun had risen only recently, and it was cold. The bird was perched on the highest shelf above the desk, staring at him with interest. It was also squawking annoyingly.

Turn 123plugin-autotooltip__default plugin-autotooltip_bigTurn 123: G is Catching On

Once the guards left his room, Ziedon bolted the door and sat in thought. Making a decision, he sent out a summons to his familiar, calling it back to him with all haste. While he waited, he took one of his pouches and padded the inside with extra cloth. He then removed the skulls from the two mouse skeletons and put them in the pouch, with more cloth between them. He hefted the pouch in its hand, tied it to his belt and walked around normally for a bit to make sure that the padding was sufficie…

Turn 124plugin-autotooltip__default plugin-autotooltip_bigTurn 124: The Public Guildhouse

He'd planned to capture Galgewe, tie him up, take that pesky amulet away and enchant him so many times he'd forget his own name if Ziedon had asked him to. It would have been nothing to take Galgewe's power from him and send him away. He might have even had a little “

Turn 125plugin-autotooltip__default plugin-autotooltip_bigTurn 125: Commanding the Guards

Townsman Silnquost didn't show up the next day, and the only news Ziedon got of the outside world was from a conversation he overheard when his guard was changed.

“So what's going on outside?”

“It's nuts out there. The priests are out.”

“What?”

Turn 126plugin-autotooltip__default plugin-autotooltip_bigTurn 126: A Demostration of Power

It was two hours before Townsman Silnquost arrived. Three guards entered with him and positioned themselves around Ziedon. These were not the same three who had pinned Ziedon before; they looked stronger, better trained, wore different uniforms and bore higher-quality arms, the type one would expect to be with a man of

Turn 127plugin-autotooltip__default plugin-autotooltip_bigTurn 127: Recconoisance

Townsman Silnquost had promised information; Ziedon was hardly surprised when it didn't come. He was a prisoner here, however the townsman had sugar-coated it. But then again, waiting around for a few days couldn't hurt, especially if he really was a hunted man outside this building. He could escape when he needed to.

Book 6

Turn 128plugin-autotooltip__default plugin-autotooltip_bigTurn 128: A Friend

Kreemon left the fisherman's house thinking about Sahlman. The warrior was loyal to the two women, and wanted to serve this city. Both facts could be dangerous. Sahl could try to clear their names and earn a reward by turning Kreemon in.... Since he left first, Kreemon moved quickly off to the alley where he'd hid before, and waited. When Sahl left, Kreemon followed him all the way back to Sir F's, where he knocked on the door.

Turn 129plugin-autotooltip__default plugin-autotooltip_bigTurn 129: Korisca's Help

Kreemon spent the next few days caring for his wounds and Bork's, exercising as best he could in the cramped quarters, and spending a lot of time in meditation with Bork and in prayer. He asked Rheideielle to purchase him some new clothing so he could change his appearance, as well as some rations and equipment for when he left town. He supplied the funds.

Turn 130plugin-autotooltip__default plugin-autotooltip_bigTurn 130: A Changing Year

As soon as Kreemon left Rheideielle's house, a sense of peace washed over him. It was good to feel the open air, even if the make-up gave it a greasy feel.

The morning snow had become a heavy heat, which by evening, had given way to a thickening fog. This was both good and bad for Kreemon's chances of getting out that night. He'd be harder to recognize through the fog, but there would be fewer people coming and going, so the guards would be more alert.

Turn 131plugin-autotooltip__default plugin-autotooltip_bigTurn 131: The Shortest Path

It was the second night since they'd left the city. Fallen trees and broken segments of road had become common sights during the past days, showing that whatever had happened was more widespread than it had seemed initially. There were even a few cracks in the ground, though nothing nearly so vast as the great rift outside of Huerten. Just half a dozen feet or so deep, most of them.

Turn 132plugin-autotooltip__default plugin-autotooltip_bigTurn 132: Springing Ziedon

Maelbourg was well known for being a musical town, but Forgolon was a level above the rest. His mandolin never played a sour note. His fingers never missed a beat. And his voice was so flawlessly controlled, filling the crowded room so expertly, that even tonedeaf

Book 7

Turn 133plugin-autotooltip__default plugin-autotooltip_bigTurn 133: The Disappearing Trick

“Ziedon,” Kreemon said, “It is us. Korisca and Kreemon.” He chuckled. “We have come to rescue you.”

“Hi, Ziedon,” Korisca said. Strangely enough, she seemed perfectly calm in the presence of the man she'd feared for weeks.

Kreemon glanced at the desk before refocusing his attention on the door.

Turn 134plugin-autotooltip__default plugin-autotooltip_bigTurn 134: Korisca's Claim to Townsmanship

In the morning, Ziedon gave Korisca some money. “I am famished,” he said. “Would you please be a dear and go get us something warm and filling to eat? You could also see if there are any rumors about last night, or any news. In the meantime, I need to review some of my notes. Please do not disturb me.

Turn 135plugin-autotooltip__default plugin-autotooltip_bigTurn 135: The Northern Gate

After Forgolon left, Ziedon called Tah'iera to him. Within moments, the strange bird landed on the window sill. “Please follow the man who just left,” Ziedon said. “Let me know where he goes.”

After Tah'iera flew off, Ziedon said, “Korisca, Kreemon. I don't know how long this transition period is going to take. I would very much like to get my necklace back from

Turn 136plugin-autotooltip__default plugin-autotooltip_bigTurn 136: Desecrating the House

In the morning, Ziedon woke up to an icy breeze -- again -- and lashed out. “Who keeps opening that damned window? I was freezing all night long.”

Kreemon stood up and stretched. “Sorry. I like the fresh air.”

“Well bloody hell. I am not going to be much use to anyone if I catch a cold, now am I? And what about

Turn 137plugin-autotooltip__default plugin-autotooltip_bigTurn 137: Digging up Galgewe

Kreemon and Korisca left a quarter of an hour after Ziedon, shovels strapped to their backs. Korisca led Kreemon through back streets, taking a different route than they had the day before, to get to the old North Gate.

Four priests were standing in clear view around the Temple of

Turn 138plugin-autotooltip__default plugin-autotooltip_bigTurn 138: The Hidden Army

The invisible mist wafted through the corridors, passing priests and parishioners without their knowledge, but it moved slowly, like a light breeze with direction and purpose.

The mist passed through corridor after corridor, then through the reading rooms, and into the great entrance hall of

Turn 139plugin-autotooltip__default plugin-autotooltip_bigTurn 139: The Transformation

Ziedon woke once again to a stiff breeze. He had fallen asleep sitting up, but now he was lying on the hard floor, his cloak wrapped tightly around him. He glared at the open window, working life back into his fingers. The sooner they could get to that boarding house, the better. Kreemon could have the room without the fireplace. Let him freeze as much as he wanted.

Turn 140plugin-autotooltip__default plugin-autotooltip_bigTurn 140: Interrogating a Spy

When the man faded back into visibility next to him, Ziedon took his belt pouch and looked inside. There were only a few coins, which made sense given the man's common appearance. There was nothing to indicate who he was or where he was from.

Ziedon tied the man's hands behind his back, tied his feet together, and gagged him with a strip of cloth from his shirt. Then he searched his body thoroughly, even to the point of looking in his shoes and under his shirt. Other than a dagger that looked …

Turn 141plugin-autotooltip__default plugin-autotooltip_bigTurn 141: The Merchant from the Eastern Kingdoms

Ziedon made it to the Silver Sign unmolested. He received a few funny looks from passers-by, and a member of the town guard followed him for a short time, but he was otherwise left alone. The tavern and boarding house was easy to find. The rusty iron Sign of

Turn 142plugin-autotooltip__default plugin-autotooltip_bigTurn 142: The Battle of the Magics

Ziedon sucked in a deep breath of air. His fingers moved nimbly in the motions of a spell as he replied in a cold tone, “For your transgressions, my wrath with shake the earth and blot out the sky! My friends will defend me against your evil!”

“Your devious tongue will only enhance your suffering,

Turn 143plugin-autotooltip__default plugin-autotooltip_bigTurn 143: The Song of Destruction

Kreemon woke up hurting all over. He lifted himself slowly, only realizing he was lying on a table top when his motion unbalanced the makeshift stretcher, twisting it out of Ziedon's sore and tired hands, and sending it crashing to the ground. Kreemon rolled a couple times on the ground before colliding with the filthy wall of the alley. Weak from his many wounds, he lifted himself carefully on the palms of his hands, and saw

Turn 144plugin-autotooltip__default plugin-autotooltip_bigTurn 144: Gathering Support

The day got worse and worse for Ziedon. The volume of the chant became louder, until at times it was almost impossible to concentrate. It would then soften, but never as much as the last time. Ziedon felt he was running out of time to deal with this problem, and given how the last fight with the priests went, he would probably need help, and a good plan. He had just decided that, when the chanting reached a crescendo more powerful than any before it.

Turn 145plugin-autotooltip__default plugin-autotooltip_bigTurn 145: Kreemon's Mob

“We'll drop you off at the boarding house and then go to Silnquost's guild house.” Kreemon chuckled, remembering how he started his current trip to Maelbourg. “I think we know how to get there.”

Kreemon and Korisca escorted Ziedon back to the boarding house, and then headed to the public guild house where

Turn 146plugin-autotooltip__default plugin-autotooltip_bigTurn 146: Confronting the Sign

While Kreemon stirred up the crowds of Maelbourg, Ziedon lay in bed, tied down, repeating over and over to himself that it was all a bluff. The music in his head, the rapid slipping away of his magical knowledge, it was just a trick. The mages from Forgolon's song were driven mad by the song and its effects, and either committed suicide or attacked the priests, which was just another form of suicide.

Turn 147plugin-autotooltip__default plugin-autotooltip_bigTurn 147: The Golden Priest

Ziedon looked down at his bound body and then up at the others. “I just had a very unique dream; I am not sure if I made things better or worse. Could you please let me up?”

While Korisca untied him, Ziedon said, “Tah'iera, I need some additional mice, or other small creatures, to replenish my supply of skulls. Could you please go find me some? If you could also please do a quick turn over the woods outside of the town walls, I'd like to get an idea of what is going on with the army that is out…

Turn 148plugin-autotooltip__default plugin-autotooltip_bigTurn 148: The Dream World

At the safe house, Ziedon unloaded his gear and then went through some stretching exercises to relieve his sore muscles. “Where is Kreemon?” he asked Korisca.

“He's out finding a place on the other side of town, in case we have to split. Ziedon, what was all that out there? I've never seen anything like it. That priest

Turn 149plugin-autotooltip__default plugin-autotooltip_bigTurn 149: Spreading Rumors

It was late morning when Ziedon came out of the dream. The sun was showing through the clouds, and the muddy streets were slowly becoming navigable again, despite the occasional drizzle. Kreemon and Korisca knew that the next day at midnight, the earth would open up outside of Huerten

Turn 150plugin-autotooltip__default plugin-autotooltip_bigTurn 150: Ziedon's Plan

It was finally the day of the earthquake. Kreemon, Korisca and Ziedon woke to a chill draft and flurries of snow outside, but they knew it would get hot later in the day. Their new boarding house wasn't nearly so well situated as the last one, being far from the walls and

Turn 151plugin-autotooltip__default plugin-autotooltip_bigTurn 151: The Earthquake, Again

“Ziedon's been gone a long time,” Korisca said, looking out the window into the ever-thickening fog. The earthquake was less than an hour away. At that moment, Tah'iera, Ziedon's demonic-looking bird, landed on the window sill. The bird looked into Korisca's eyes, then flew the couple feet and tugged on her shirt sleeve.

Turn 152plugin-autotooltip__default plugin-autotooltip_bigTurn 152: Another Use for Galgewe

The next day dawned to clear skies and a Maelbourg only slightly worse for wear. There were a few minor injuries, and one person had gotten lost in the fog and fallen into the river and drowned, but buildings, for the most part, still stood upright. The streets were a mess, but by early afternoon, most of the fallen lamp posts, broken carts and winter boarding had been picked up.

Turn 153plugin-autotooltip__default plugin-autotooltip_bigTurn 153: Vanquishing Evil

Kreemon kept his cloak wrapped around him and quickly made his way back to his room, frequently making sure he wasn't followed. He checked in with Korisca to get news of the town. Not much had happened while Kreemon was gone. People were still camped outside

Book 8

Turn 154plugin-autotooltip__default plugin-autotooltip_bigTurn 154: The Sailor from Marais

Cundee wasn't sure why he'd agreed to carry a passenger he'd known nothing about. Especially on this last big venture before the winter, when any delay could cost him dearly.

From the time he'd picked him up in Gerenois Harbor, just two hundred miles from Marais, he'd been trouble. It wasn't anything he _did_, precisely, but the crew were uneasy around him, and some of them blamed him for every little thing that went wrong. If only he _were_ responsible,

Turn 155plugin-autotooltip__default plugin-autotooltip_bigTurn 155: An Unexpected Detour

Progress up the river was slow. After an anxious day waiting for the ice to break, a day of sweltering heat sent torrents of melted snow downstream. The next day, rain fell so heavily that what little progress they'd made the day before was lost.

Turn 156plugin-autotooltip__default plugin-autotooltip_bigTurn 156: The Army and Balban

Cundee selected a barge crewman and one of his own for the shore party, and directed them to take some supplies and the closest thing to a tent and bedding as could be rigged from the barge. He also took along a few samples of the cargo. Late in the afternoon, they set off, and made camp in the dark, not too far from the army, but far enough that they wouldn't be heard if they kept their voices to a whisper.

Turn 157plugin-autotooltip__default plugin-autotooltip_bigTurn 157: The Preceptor's Day

Preceptor Halaren arrived in Maelbourg on the first day of the one thousand first year of the Zioth. The previous priest, a timid man in his thirties whose gray hair and tired look made him seem fifty or more, spent only two days training Halaren before he left town. Now that whichever higher-up he'd offended had forgiven him, he wanted to leave as quickly as possible. This left

Turn 158plugin-autotooltip__default plugin-autotooltip_bigTurn 158: The Andrithan Townsman

Before bed, Halaren had some chores. He walked from the temple to the garden nearby, his wooden bucket in hand. From it, he produced a carrot wrapped in a greasy cloth from the kitchen. He rubbed it in the soil as he prayed for the Mother to look after her children, then buried it in the ground.

Turn 159plugin-autotooltip__default plugin-autotooltip_bigTurn 159: How to get away

Kreemon wandered around for the rest of the day, sometimes as a wolfhound, other times as a man. The tension in Maelbourg had been rising for weeks, and it was finally breaking. Some people were bleary-eyed like they hadn't slept in weeks, and others were overly energetic, but almost everyone was happy. The music that was a constant background in

Turn 160plugin-autotooltip__default plugin-autotooltip_bigTurn 160: Lelen Meretal

Clouds moved rapidly overhead. After some time, Cundee, pacing up and down the length of the raft, trying to keep spirits up, saw a man approaching, in a simple tunic, muffler and cowl. The man looked to be in his late twenties, and stood wide and heavy, large feet and hands offsetting a comparably small head. Had he not been covered with muffler and cowl, his skin would have appeared pale and a little blubbery, tugging his facial features downward to give him a slightly sad and dim-witted appea…

Turn 161plugin-autotooltip__default plugin-autotooltip_bigTurn 161: The Barrier

Halaren lay down in bed, but couldn't sleep. He wasn't the only one; more than one resident of the temple paced back and forth through much of the night. At least the time passed quickly. It seemed like only a few hours before dawn arrived, and Halaren had to get out of bed again. He hurried through his usual morning appearances, then excused himself to sneak out of town again. He did not arrive at

Turn 162plugin-autotooltip__default plugin-autotooltip_bigTurn 162: Balban's Camp

Tah'iera returned to Ziedon to report where the journeyman had gone, and some of the conversation with the Messenger. Tah'iera also mentioned that there weren't many other birds about, and that those that remained were very confused about the barrier dome. It went all around the city, for about a mile in every direction.

Turn 163plugin-autotooltip__default plugin-autotooltip_bigTurn 163: A Difference in Viewpoint

“Journeyman Lelen,” Ziedon said. “How nice to see you again in such different garb.” Kreemon stepped around and to the side, taking up a flanking position.

The Andrithan priest shifted his weight and adjusted his clothing, an uncomfortable grin on his face, but no sign of surprise or alarm.

Turn 164plugin-autotooltip__default plugin-autotooltip_bigTurn 164: A New Friend

Kreemon wasn't too gentle as he ripped out the crossbow bolts and searched the priest and the thatched pack he'd dropped at the beginning of the fight. There was a lot of worthless junk - an old bedroll, a winter blanket, a bucket with a strange symbol carved in the bottom, some candles, a fishing net and a piece of reflective metal possibly used for shaving. There were packages of herbs that

Turn 165plugin-autotooltip__default plugin-autotooltip_bigTurn 165: Rousing the Dead

After a bit more discussion with the Preceptor, and watching him carefully apply mud from his jars to his own wounds, Ziedon heard a rhythmic tapping at the door and knew that Tah'iera was back. In a squawking language that Ziedon seemed to understand, the bird told him that there was one fresh grave in the

Turn 166plugin-autotooltip__default plugin-autotooltip_bigTurn 166: Just a Lot of Books

Sometime later, Ziedon opened his eyes to the dark interior of the Temple of Andritha. He felt well-rested, if a little stiff and disoriented. Was it morning? There was no way to tell. He picked up his spell book and turned the stiff pages one by one, looking for spells that would be useful that day. An hour or so later, he stepped out of the study, leaving the skeletons behind, and gathered everyone to the south side of the temple.

Turn 167plugin-autotooltip__default plugin-autotooltip_bigTurn 167: The Door Behind the Ribbon

“Excellent,” Ziedon said, looking down into the dark hole between the bookshelves. “Would one of you see where the stairs leads while the other keeps watch on the door? I will have a quick chat with those captive priests and then we will continue onward through this secret passage.

Turn 168plugin-autotooltip__default plugin-autotooltip_bigTurn 168: The Old Library

Kreemon walked around the edge of the disgusting pond, looking for any signs that the priest entered it. There were none. Unless Halaren was an excellent leaper, he wouldn't have been able to avoid leaving footprints in the muck. Just to be sure, Kreemon stood still for a while, watching for any ripples in the water that would suggest something larger than a frog or snake hiding in there. Again, nothing. There were a few shallow caves and quickly tapering tunnels in the chamber, but nothing larg…

Book 9

Turn 169plugin-autotooltip__default plugin-autotooltip_bigTurn 169: The Foreign Tutor

Frost hung in the air as Corbyn's breath escaped from the hood of the cloak. 'Even the weather here in Maelbourg is dour,' he thought as he wove his way around the House. But the unusual chill was not enough to stay him from his business -- he needed a new set of rooms. The widow Turen's house had been accommodating enough for a solitary lodger, but the old woman was a bit too nosy for his tastes and he suspected keenly interested in the comings and goings of her lodgers. No, a place with a bit …

Turn 170plugin-autotooltip__default plugin-autotooltip_bigTurn 170: A Job From F

The sting of being abruptly let go by Argol still stirred and burned inside Voss' heart. He was certain that he had made a good impression upon his employer. He was certain that he was worth more than at least half of Argol's retinue.... his careful, experienced study of the other men had revealed to him that most were paper soldiers

Turn 171plugin-autotooltip__default plugin-autotooltip_bigTurn 171: Playing Politics

After some minor preparations, Corbyn left for Grabble's, and Voss soon after. It was near the west gate, Weret had said, and it turned out that was all the direction they needed. Grabble's was the first inn one would come across, walking into town from the west.

Turn 172plugin-autotooltip__default plugin-autotooltip_bigTurn 172: The Mercenary's Refuge

Ramzi hoisted his end of the tied pile of planks onto his shoulder, and led the way to the townsman's house. He hadn't been told which townsman, nor did he care. In Maelbourg, the best most outsiders could hope for was manual labor. Fortunately, Ramzi had never been afraid of hard work, and no job was too menial for him. All he desired was food in his belly, a roof over his head when possible, and an escape from his violent past. After two years on the run, the weight of being a constant fugitiv…

Turn 173plugin-autotooltip__default plugin-autotooltip_bigTurn 173: Two More Pieces of the Puzzle

That evening, Ramzi was refueling the hearth in the common sitting room, when a giant of a man barged in, and demanded in a thick accent to speak with the head server. The accent seemed familiar, but Ramzi couldn't quite place it. It was certainly not from anywhere in

Turn 174plugin-autotooltip__default plugin-autotooltip_bigTurn 174: The Oddest Storm

Ramzi overslept. He didn't realize it at first, but after the large cloud passed overhead, the sun shone in brightly. The morning was half gone. He hurriedly got dressed and ran to the Stone and Fire. This time, Fennel did get upset. Doing one useful thing didn't give him the right to get all high and mighty.

Turn 175plugin-autotooltip__default plugin-autotooltip_bigTurn 175: Meeting the Preceptor

Corbyn and Ramzi arrived at the temple to find that someone had done their job for them. Broken boards swung from the sides of the door, and from the looks of it, the door had been forced open from the inside. The sound of a shovel digging through hard ground came from the garden outside the temple.

Turn 176plugin-autotooltip__default plugin-autotooltip_bigTurn 176: The Sky is Falling!

Corbyn opened the door to his barn and found a letter on the floor inside, tied to a pouch of coins. The letter read, “You've made good on the bargain, and so will I, but our meeting will have to be delayed due to weather.” It was signed, “F.”

Turn 177plugin-autotooltip__default plugin-autotooltip_bigTurn 177: Tala's Prophesy

The night draws ever closer, the Zioth is at hand, In the land completely overcome, Resigned to peace, prepared for war, An ancient plague contained.

Tala had followed the prophesy for close to half a year. It had been summer in the Seven Nations when he'd left. Now it was winter, and the strangest winter he had ever seen. First was the blizzard, then the rapid melt leaving mud everywhere. Then an earthquake, which had allowed

Turn 178plugin-autotooltip__default plugin-autotooltip_bigTurn 178: The House Guard

All the younger boys bunked together and served or studied in whatever way they were told. Like Gil, these were mostly the firstborn sons of converts to the faith. Their fathers, for a variety of reasons, had undergone the difficult conversion required to join the faithful. Those men who could not also make a meaningful donation in coin or labor, offered the promise of their firstborn sons. It was no honor to come in to

Turn 179plugin-autotooltip__default plugin-autotooltip_bigTurn 179: A Footprint in the Wall

At the sound of the approaching strangers, the guardsman yanked his hand away from the wall and spun around. Emotions flickered across his face that were hard to read. Fear maybe, or shame, but also a strange kind of dreamy wonder. All that was gone in a moment, and soon the handsome, broad-chinned visage wore the stony look of one used to standing watch. He stood perfectly straight, and his hand went to his sword, though he did not draw it.

Turn 180plugin-autotooltip__default plugin-autotooltip_bigTurn 180: The Rotted Oak

It looked like a fire had torn through the forest, yet the ground was covered in jagged chunks of ice. Halaren rested against the trunk of an oak tree whose branches, stripped off by some unknown force, were scattered on the ground around him. Many of them leaned against other similar trees, making the forest floor difficult to navigate.

Turn 181plugin-autotooltip__default plugin-autotooltip_bigTurn 181: A Dark Passage

Gil watched first in confusion, then in horror, as Voss was drawn into the tree. Finally, cursing himself for being so slow, he leaped forward, dropping his sword and grabbing the barbarian's right elbow which protruded from the wood. Bracing his feet against the outer portion of the tree, he did his best to pull the huge man free.

Turn 182plugin-autotooltip__default plugin-autotooltip_bigTurn 182: The Glass Room

“'Tis a glass goat!” the priest observed as he rounded the corner. He stopped next to Gil. “Your sigil. Your former sigil. Can you open it, sir?” Without enlightenment from Gil, Halaren looked around. The mechanism was quite beyond him, but chains were simple. They were like strong rope.

Turn 183plugin-autotooltip__default plugin-autotooltip_bigTurn 183: Averting the Signs

From the looks of it, something had long since grown and died in that room. Crumbled branches lay strewn about, and powdery dust that may once have been leaves or moss coated every surface. In the middle of the room was a solid stone desk whose edge was carved in the likeness of a snake, and beyond was an empty bookshelf.

Turn 184plugin-autotooltip__default plugin-autotooltip_bigTurn 184: A Secret is a Secret is a Secret

“Well,” the priest muttered, looking into the crowded room, “I suppose they have enough people in there.” He turned and walked the dark tiles towards the entrance portal to keep watch for the sorcerer and his unholy pets. He passed by Voss, who was intently examining his wounds.

Turn 185plugin-autotooltip__default plugin-autotooltip_bigTurn 185: Hidden Treasure

“My word!” The Preceptor cried at the sound of the glass door grinding to a halt, and grabbed his chest. He took a few breaths and looked back up, dismayed. “And I suppose we won't be able to close this door again, either. We are drawing Thand a map right to us.

Turn 186plugin-autotooltip__default plugin-autotooltip_bigTurn 186: The Song of Eternity

The blades shot out towards his neck--

--and struck the snakes. They weren't blades at all, but rather blunt blocks of shiny metal. Were they just there to tighten the collar? Gil felt the floor giving way under his knees. Instinctively, he spread out, searching for anything he could hold on to so that his neck wouldn't snap. There

Book 10

Turn 187plugin-autotooltip__default plugin-autotooltip_bigTurn 187: A Changed Maelbourg

Ziedon awoke from a dreamless sleep to a painful pecking on his chest. He opened his eyes and shut them again. His head was pounding, and his eyes felt like they were glued together. The next time he opened his eyes, he saw a blur that had to be Tah'iera. Next to him, Kreemon was sitting up with his head between his knees, trying not to vomit.

Turn 188plugin-autotooltip__default plugin-autotooltip_bigTurn 188: Finding Old Friends

Ziedon set the six items from under the House in a circle. He crushed a pearl over each one, and meditated, allowing the dust to sink in and reveal the power of the items. To Kreemon and the rest of Maelbourg, a full, exhausting day passed, but Ziedon's spell measured time perfectly. Exactly six true hours passed. By the time Kreemon cleaned and hid the bodies, found that no jeweler would open his doors, and returned, the ritual was complete. Both men were tired, but

Turn 189plugin-autotooltip__default plugin-autotooltip_bigTurn 189: Following the Paths

At any other time, Kreemon would have had an extremely difficult time disguising his activities. The wheelbarrows, the one active laundry in town not accepting customers, and above all the stench, would have been too conspicuous to ignore. As it was, though, no one wanted to investigate. There were too many more important things going on. After he'd cleaned enough bodies and wheeled their bones to his hiding place near the boarding house, Kreemon returned home. He wasn't surprised that

Turn 190plugin-autotooltip__default plugin-autotooltip_bigTurn 190: Disguised as Priest

Hours, or more likely with the altered passage of time, days later, Ziedon found Kreemon asleep in his clothes, with the open shutters letting in the chilly air. It was dark outside, some time past the middle of the night. Ziedon studied his spells by candlelight, then waited for Kreemon to wake. The moons moved across the sky. Shadows formed and slid across the floor. No more than two hours could have passed, but it was noon. It was incredibly disorienting to have the sky completely ignore

Turn 191plugin-autotooltip__default plugin-autotooltip_bigTurn 191: Followers of the Sorcerer

Kreemon opened the window and sat down in front of it. He could see the Paths, whether he wanted to or not. Where and when did they go? The paths were narrow, winding and endlessly intertwined. The hardest to follow led through time, but how far, and in what direction? At this point, all he could do was guess.

Book 11

Turn 192plugin-autotooltip__default plugin-autotooltip_bigTurn 192: The End of Eternity

Darkness.

Silence.

Gil's arm was outstretched, the stone key still in his hand. He couldn't move.

As much as the moving stone snakes had disquieted him, Corbyn felt it important to try and close the gap, get closer to the pillar. He still held one end of the whip, but he couldn't pull it. Was

Turn 193plugin-autotooltip__default plugin-autotooltip_bigTurn 193: Changes

Corbyn leaned back down the ladder and held his finger to his lips, gesturing at the others. Once he had gotten their attention, he used a free hand to form a shape: the legs of a man. He repeated the gesture for quiet, and waved upward, then he slipped out the opening as quietly as he could and glided over to a spot out of sight of the one open chamber, hoping to make a better assessment of the situation before things came to a head.

Turn 194plugin-autotooltip__default plugin-autotooltip_bigTurn 194: The Mage and his Balowan

Halaren had been silently watching the dialogue with the priest unfold. Any word could be the last, and he worried about their fate once talking stopped. He looked down the hole where Tala looked back up at him. Voss's sword was still on the floor. Obviously he did not get the meaning of

Turn 195plugin-autotooltip__default plugin-autotooltip_bigTurn 195: Taking a Stand

Voss's refusal to enter the cell made Corbyn nervous. “Again, sir,” he said trying to deflect a bit of attention, “my friend here is not a Balowan or whatever you call it.” He looked at the awaiting room. “Looks more like a waiting room to me, Mr.

Turn 196plugin-autotooltip__default plugin-autotooltip_bigTurn 196: A Long Time Ago

Halaren beamed and shouted with a wave as the family departed, “'Tis so! He will show kindness, and know kindness in return!” Even without speaking the name of the goddess, he was pleased to share some of her teachings. Returning to his friends, he attempted to reveal the year.

Turn 197plugin-autotooltip__default plugin-autotooltip_bigTurn 197: The Initiate

Arnell Trent had been an initiate of Brundash for close to a year. Born in the foothills of the Kourels, in the heart of Andrithan land, he had been a sickly child, and as such, fell into a life of scholarship and calligraphy, rather than the martial path his brothers took. He learned early on that he had an affinity for magic, and thus had been entrenched in

Turn 198plugin-autotooltip__default plugin-autotooltip_bigTurn 198: Magic for Magic

“Corbyn, may I see your wound?” Halaren sat him down near a pile of dried manure and proceeded to clean his wound. “Blast. I need more ointment.” Corbyn wondered if that was how he referred to the herbal mud their healer so generously rubbed into people's wounds. He became even less comfortable as their healer eyed the manure.

Turn 199plugin-autotooltip__default plugin-autotooltip_bigTurn 199: The Andrithan Healer

“Arnell, is it true?” Voss asked. “Corbyn, why would you accuse him of such a thing?

“Just being cautious, Mr. Voss. It seems Sir Arnell did something -- not necessarily malevolent, mind you -- but he realized something and I would like to hear from him that this is indeed the case.

Turn 200plugin-autotooltip__default plugin-autotooltip_bigTurn 200: Where to Find a Secret

They continued to exchange information over the next hours. Arnell asked each of the others about their backgrounds, and was rewarded with stories of Tala as a wanderer from the east, Voss as a member of the savage Vhoosch tribe, Gil as a House Guard of Morenth who had felt drawn to

Turn 201plugin-autotooltip__default plugin-autotooltip_bigTurn 201: Yunim

Other than its location on a map, Yunim had very little in common with Dunweig. This was a city, packed dirt and cobblestone roads congested with people, mules dragging carts and wagons, and even a few horses carrying the wealthiest guild masters and merchants. Of course, horses would be far more common four hundred years later, when the harness would be perfected.

Turn 202plugin-autotooltip__default plugin-autotooltip_bigTurn 202: A Splash of Water

Arnell woke with a start, sitting blot upright in bed. In truth this wasn't that unusual. He immediately felt abuzz as if the day was to hold something special. He quietly opened the window shutters to let the early morning light into his small, orderly room, dressed and went through his usual morning routine. Soon he was sitting over his spell book in deep, silent concentration. It did not do to flaunt magic. Anyone knocking on the door would have assumed he was still asleep for the response th…

Turn 203plugin-autotooltip__default plugin-autotooltip_bigTurn 203: Risen Kanal

Halaren settled back into the dark corner of the bench, the smile fading from his lips. He let an internal well of confusion, emotion and voices of the past fill him and take him over. His face pinched together, like the wringing out of a cloth. In a minute he was near to tears, but his thoughts were already being collected. The order of

Turn 204plugin-autotooltip__default plugin-autotooltip_bigTurn 204: A Hasty Exit

Halaren breathed in deeply and exhaled with vigor as they emerged from the confines of the temple. He seemed genuinely pleased with their meeting with Risen Kanal.

“I really thought we were in trouble there,” he said. The beaming priest turned to the others to see what they honestly felt about what had transpired.

Turn 205plugin-autotooltip__default plugin-autotooltip_bigTurn 205: The Death of the Spies

The enforcer's visor hid his face entirely, so any expression he wore while riding at his rapid but even pace towards Arnell was invisible. It almost seemed that the enforcer would ride right past the beaming and smiling man in the center of the road, but he reared his horse at the last moment. Those townspeople close enough to see backed away silently, watching with interest while ensuring that no one could possibly associate them with what was going on.

Turn 206plugin-autotooltip__default plugin-autotooltip_bigTurn 206: Never Touching the Ground

Corbyn swiveled to Arnell, focusing on the dapper man to the deliberate exclusion of Halaren's gruesome workplace. “Perhaps there may be no need to run. We have certainly borrowed the carriage and horses, but I would not quite say they are stolen yet. The carriage could be returned certainly, but the owner is a good deal less likely to want it back. Some coin might be preferable. And more to the point Sir

Turn 207plugin-autotooltip__default plugin-autotooltip_bigTurn 207: Eluding Enforcers

While Halaren crossed the field, Arnell had several scares. The enforcer stayed still for the most part, but would occasionally move his horse a few steps one way or the other, or crane his neck to see what was happening. He was edging closer and closer to the place where his view of the silk would no longer be blocked. Then, just as

Turn 208plugin-autotooltip__default plugin-autotooltip_bigTurn 208: The Enclave of the Mad

After leaving Tala, they moved deeper into the forest just to be safe. The woods were inhabited, if very sparsely, and a determined enough enforcer might check each and every hamlet that was under the influence of Yunim.

They soon approached a clearing which seemed like an excellent place for a meeting, except that a group of a half dozen people was already there, around a single long hut with a grass-thatched roof. An old man naked to the waist sat on the ground, leaning over a large book. His…

Turn 209plugin-autotooltip__default plugin-autotooltip_bigTurn 209: The Blood Master of Gallia

Time passed quietly, aside from the occasional muttering from one of the Mad. Voss continued to pace around the edge of the clearing, watching for any signs of trouble. The strange residents of this camp did not seem to offer any threat, but the odd children made him uneasy, children who never entered into normal reality, despite changing positions occasionally. An hour passed, then two. The arrival of the group must have spurred an unusual moment of activity, or perhaps they were unusually quie…

Turn 210plugin-autotooltip__default plugin-autotooltip_bigTurn 210: A Question After All

Arnell finished up the food they had prepared and found a quiet corner to settle down in, grateful to be indoors at night. He checked the position of the windows and doors before sitting quietly and taking copious notes. It wasn't that he was unsociable, it was more that he had an evening and morning routine that he found hard to change. He also loved his sleep. If ever someone had wanted to torture

Turn 211plugin-autotooltip__default plugin-autotooltip_bigTurn 211: The Legend of Zilgard

When the sun's light began to filter through the trees around the clearing, and make its way into the open door and windows of the shack, the enclave of the Mad was silent. For once, all of them were sleeping or in their trance.

Arnell awoke as usual and looked around, surveying his surroundings. Going to sleep early had its benefits: he often woke with the birds, and aside from the dreams, his sleep was silent. He took out his books as he always did when he woke, and read, completely focused o…

Turn 212plugin-autotooltip__default plugin-autotooltip_bigTurn 212: Waiting in a Clearing

Risen Kanal hadn't specified where the Meeting would happen. He'd just said to look for a secluded place, so the group went deeper into the woods, away from the Enclave of the Mad and any pursuing enforcers or Morenthian guards. There was no sign of the elves they'd been warned about, at least no sign anyone would recognize. Four hundred years in the future, elves were a fairytale, commonly believed but with no proof. It was said they lived in the forbidding central forest of Huerten, a huge reg…

Turn 213plugin-autotooltip__default plugin-autotooltip_bigTurn 213: The Meeting

With the High Mage of Brundash just a few yards away, Arnell’s guard dropped. Not only was his long time hero standing in front of him, but also a great mage who could probably blink an eye and send Arnell to the netherworld. He tried not to look awestruck. Partly to indicate to the others that this mage was not to be trifled with, but mainly from his own respect for the man,

Turn 214plugin-autotooltip__default plugin-autotooltip_bigTurn 214: Brundash

The last time Voss stepped through a magic portal, he was impaled on the other side. Despite the uninjured magicians and balewans -- his own people, or some relation -- he was apprehensive, but if anyone could handle the brunt of whatever was in there, it was him. It was his duty to go first. Without any outward show of concern,

Turn 215plugin-autotooltip__default plugin-autotooltip_bigTurn 215: My Wandering Colleague

Arnell had bowed slightly as Belazan passed, but now stood to the side. Here, he held his counsel and simply listened as intently as possible, once again soaking up everything he could. He tried to study body language and perceptions. He waited, once again confident he was not the focus. He was getting used to it!

Turn 216plugin-autotooltip__default plugin-autotooltip_bigTurn 216: The Mad Mage's Curse

Outside, Fovery quickly caught up to Halaren. The priest recognized the mage's stance. It was obvious that high mage hadn't always been his profession. “What troubles you?” he asked.

Halaren sobbed as he leaned against what he thought was a tree, drawing in heavy breath. Nuts rolled from the bowl as his grip weakened.

Turn 217plugin-autotooltip__default plugin-autotooltip_bigTurn 217: You must ally with one

When Halaren left in the company of the High Mage Fovery, Corbyn and the others stayed in the stone pyramid for the night. Even Arnell was under constant scrutiny of the watchful eyes of the magi and Balewans who stayed with them. To Corbyn, being in the heart of a lost realm of magic and knowledge, yet being forbidden by the distrustful Cailena from so much as reading a common book was maddening.

Turn 218plugin-autotooltip__default plugin-autotooltip_bigTurn 218: Memories

“Milk?” the priest offered a cup to Corbyn when they were again alone. “It is a blessing from the Mother. Now, how do you feel?”

Corbyn reeled slightly as the initial effect of the potion took hold. Voss grabbed him by the arms and all but lifted the skinny fellow from the floor as he transferred him to a nearby bench.

Turn 219plugin-autotooltip__default plugin-autotooltip_bigTurn 219: The First Piece

Halaren held Corbyn's hand throughout the ritual. He hardly had a choice; the scholar held on with the grip of a woman in childbirth. Sounds and colors flew through the air as if they were solid things, and each time one struck Halaren by accident, it briefly held meaning

Turn 220plugin-autotooltip__default plugin-autotooltip_bigTurn 220: Gaping

The group awoke the next morning to find High Mage Fovery gone. In his place was a letter written in small, practical handwriting, practiced to conserve space, which was odd for someone who surely had no lack of ink or paper. Arnell read the letter aloud:

Turn 221plugin-autotooltip__default plugin-autotooltip_bigTurn 221: The Ancestor's Journey

These Storytellers were so strange in their approach to the truths around them. When looking at the truth, at the past and present, something was either true, false, or still in question. There should be no desire to meld the conclusions. What strange people to want to propagate lies into their histories for the sake of a narrative.

Turn 222plugin-autotooltip__default plugin-autotooltip_bigTurn 222: Raven Children

She visited all the Story Halls that night. The Halls weren't the only places stories were told, but they were the easiest places to find them. Finding a moment to speak with a Storyteller was much more challenging. The telling was a performance that was not interrupted except in prescribed manners. The listeners laughed together, clapped together, even sang together. It was an intricate ritual that

Turn 223plugin-autotooltip__default plugin-autotooltip_bigTurn 223: The Dream of Faulkan

The next day, Aldet knew something had changed in Gaping. It was subtle, but she'd been there long enough to have caught on to the patterns of everyday life. Had someone died? Had the peddler come into town off schedule? Had there been a fire? No, the first would probably have some ritual to go along with it, and there was none of the frantic activity one would expect from the later two. Well she was bound to find out eventually. Word spread quickly.

Turn 224plugin-autotooltip__default plugin-autotooltip_bigTurn 224: Strangers

After repairing her armor, Aldet headed into town late in the morning to keep an eye open for the strangers. They'd last been seen walking in the direction of the Polies, so she waited on that side of town. After meandering around for all of the morning and the early afternoon, she spotted them returning. They were very hard to miss. Even the blond one couldn't be mistaken for a resident of the village. As the group made their way through the paths, the young woman raised her hand to hail them a…

Turn 225plugin-autotooltip__default plugin-autotooltip_bigTurn 225: The Gatekeepers of the Mouth

Gil, Voss, Corbyn and Halaren met up again the next morning with a renewed sense of urgency. Fovery's accelerated timetable meant they didn't have long to finish their business in Gaping. Soon, Aldet arrived with the news that Polinakas had been seen around town. This would not normally be unusual

Chapter 3: Knowing All the Facts

Previousplugin-autotooltip__default plugin-autotooltip_bigChapter 2: An Anxious Employer (Rewrite of turns 1, 2 and 3)

This is a rewrite of Turn 1, Turn 2 and Turn 3, and the second revision of this chapter (previous version). I have taken many more liberties with events and dialogue in these rewrites than in the turns, where I never modify dialogue except to correct typos.

Ardith, Sahlman and Brinn exchanged the names of the inns where they were staying, and they agreed to meet at the Red Eye Tavern at noon. When they got there, they sat at a table together and ordered food. Soon,
IndexNextplugin-autotooltip__default plugin-autotooltip_bigChapter 4: Trouble in Grenzig (Rewrite of turns 5, 6, 7 and 8)

This is a rewrite of Turn 5, Turn 6, Turn 7 and Turn 8.

With Brinn strapped securely to his back, Sahlman climbed the rope. Occasionally Brinn would startle the warrior by jerking his head suddenly and mumbling, as if waking from a dream.

Kay pulled up the rope when Sahl reached the top.
Played until: 1996-07-21
Posted: 2001-02-15

This is a rewrite of Turn 3plugin-autotooltip__default plugin-autotooltip_bigTurn 3: Interrogating Thieves

This turn was rewritten as part of Chapter 2 and Chapter 3. The rewrite includes a lot of liberties taken by the DM, so if you want to see original dialogue by the players, read this turn first.

The battle over, Ardith and Ziedon hurried to the burgher to see what could be done. The man was in bad shape. His left leg was sprained, two of his fingers broken, and he had a large gash in his back.
, Turn 4plugin-autotooltip__default plugin-autotooltip_bigTurn 4: The Walls of Grenzig

This turn was rewritten as part of Chapter 3. The rewrite includes a lot of liberties taken by the DM, so if you want to see original dialogue by the players, read this turn first.

“Perhaps,” said Sahlman, “the time is now to find out what it is that goes on in Grenzig, neh? This burgher, he is apparently opposed by the leaders of the town, if it is that these road bandits can become the guards.
and Turn 5plugin-autotooltip__default plugin-autotooltip_bigTurn 5: A Lone Scout

This turn was rewritten as part of Chapter 3 and Chapter 4. The rewrite includes a lot of liberties taken by the DM, so if you want to see original dialogue by the players, read this turn first.

The night before, Ardith spoke to the party in the campsite. The camp had been chosen for its proximity to a large tree that grew up close to the town's unguarded wall, and had a few sturdy boughs that overhung it. She kept her friends awake with trivial talk, signing inconspicuously to the others to st…
.

Continuing was difficult at first. Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
and Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
could only carry the townsman so far, and they had to stop every minute or so to rest. Brinn was not nearly tall enough to take a corner of the litter. Although Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
tried to help, it was obvious that his arm was causing him trouble, and after half an hour, he had to admit that he'd done all he could. Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
gave up ten minutes before Sahl. Every few minutes, while Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
and Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
rested, the townsman would insist that he could walk, despite his broken leg. They surely had no hope of getting to Grenzig at that rate.

After an hour-long struggle, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
stopped and put the townsman down. She waved Sahl toward her and said, “Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
and I can't do this. We need your help.”

Sahl lifted his arm slowly, wincing in pain. “Arditta, I will try.” He turned toward the front of the litter, but Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
put a hand on his shoulder and sat him down on the ground. She sat down in front of him, closed her eyes, and held the Symbol of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
in both hands. She mumbled a few words, and put one of her hands on Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
's injured shoulder. The warrior jumped at the unexpected sensation, but when Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
caught his shoulder again, he didn't resist. By the time Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
opened her eyes, Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
's wound looked like it had been healing for days. Sahl lifted his arm up, and dropped it down. He repeated the movement a dozen times more, amazed at what had happened. For the rest of the trip, Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
was able to help.

From then on, the journey was nearly silent. No one knew what to say when there were two people nearby who could kill or heal with a word. Even the townsman became less adamant about the urgency of their mission. Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
and Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
together carried the back of the litter, but although they had caused the silence, they made no effort to break it, Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
because he didn't care, and Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
because she didn't know what to say.

The leaves were just beginning to change color, and the air was moist with a thin fog. The moisture carried all the smells of the forest to the travelers' noses; the sharp pine, the sweet berries, the bitter leaves and needles that rotted on the forest floor. Some put all their concentration into the smells, to avoid thinking of other matters.

At night, the group sat or lay quietly around a small fire, well off the path for fear of another attack. The townsman argued briefly that they press on, but then Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
said it would be difficult to gather wood after dark, and the townsman submitted. Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
cooked dinner, and then made more compresses for her companions' wounds, but other than an occasional 'thank you,' no one spoke but she. Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
sat close to the fire, intently examining oddly-shaped symbols in his heavy, leather-bound book. Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
, sneaking an occasional glance, imagined he was reading about some ancient evil power that would fuel his magic in days to come. She wasn't sure why she thought him evil. He was cold, surely, but he had helped them in battle. Were he concerned only for himself, he might have run off; surely he had to have the power to survive alone; but he stayed and fought. Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
just wasn't sure what to think. And if there were wizards, what of other legends? Were there werewolves, and elves and pixies? Were there burwings in every hill, and dwarvesplugin-autotooltip__default plugin-autotooltip_bigDwarves

Dwarves are short, stocky people, growing to a height of only two or three feet, who concern themselves primarily with hard, sober work, like mining and metalworking. They are said to be immortal, or at least to live for hundreds of years. The dwarves keep their distance from humans; they are suspicious of foreigners. They live in mountains and hills, always underground, where they carve tunnels and caves in which to live and work. Only rulers, miners and artisans are ever mentioned in …
in every mountain? Maybe Brinn – Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
laughed out loud at the thought, but Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
stopped her with a quick look.

Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
began to hum a tune that most of the group was familiar with from their various childhoods. She continued to stir a mixture that smelled strongly of mint, no doubt picked earlier in the day. Although the tune was soft and pleasant, it took on an eerie quality amidst the silence of the group. Six people were present, but the only sounds were the insects and night-creatures of the forest, and one woman's humming.

Finally, Brinn broke the silence. “Enough already! So _you_ can seal up a wound. So _you_ can kill a thief. Go ahead, turn me into a frog or a rat or something. It'd be better than this.” He looked at the rest of the group. “I've seen magicians before; they make things disappear; they make things float in the air. So these two can do a little more. So what? We're moving as a group, and it's not going to do us any good to hide our heads and be afraid that someone's going to cast a spell on us. We all help each other, and we're all going to have to trust each other for a while. We might not've made it out of that fight without them. And the townsman'd be as good as dead without _her_.”

Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
chuckled, and then laughed again, and this time no amount of staring by Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
would stop her. Soon, everyone apart from Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
was laughing. To hear the dwarfed man, who had barely spoken even before the magic, come out with such a heartfelt and angry speech, was just too funny.

“Turn you into a frog!” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
laughed. “A priestess of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
!”

“He is being to say sense, this one.”

Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
looked up and muttered, “I'll turn you into far worse than that if you don't let me concentrate,” but only Brinn and Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
heard it, and, in the circumstances, it only made them laugh harder.

When everyone was more or less settled down, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
said, “Well, we'd best be off to bed. If we rise early tomorrow, we'll be at Grenzig before sunset.” That thought completely sobered the townsman. “Tomorrow, I'll – well, we'll talk about tomorrow tomorrow.” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
thought better than to mention magic again that night, but everyone knew what she meant. There was no way they'd reach Grenzig the next day if they were still carrying the townsman. The thought disturbed some of the group, but they were much more comfortable with the situation than they'd been minutes before.

Hours before sunset the next day, the townsman was limping on his own, and the party was near enough to Grenzig to see its walls. The forest thinned near the town, and to the left and right, away from the main road, areas had been cleared out for farming. The walls were high around Grenzig, twenty feet at least, and nearly four miles around.

The townsman, who was now eagerly walking in the lead, stopped suddenly and put his arm out to block the others. “After this turn, we'll be able to see the gate.” He paused for a few thoughtful seconds, and everyone wondered whether that simple fact were meant to impress them. “I don't wish to be seen quite yet, at least not until I know who guards the gate. You go,” he said to Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
. “And leave your most visible weapons here.”

“Me? But – my bow –”

“Yes, you'll have to leave that here. You don't want people seing it, do you?”

Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
stood tall and angry. She started to raise a fist, but thought better and lowered it. “Are you telling me there's something wrong with my bow?”

“Don't worry, Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
,” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
said softly. “I'll take care of it.”

“He can't just throw orders around like that,” Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
said, although she realized full well that he could.

Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
, he's right. We have to see whether it's safe. I'll make sure nothing happens to your bow, and you make sure nothing happens to you.”

“Fine, I'll go.” With a bitter look at the townsman, Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
slid her bow off her shoulder and handed it to Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
. Then she headed towards the town.

“Hurry,” the townsman said, “and be quiet.”

Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
looked back, and as visibly as possible, kicked a large rock loudly into the brush. The group watched her turn the corner and drop out of sight.

“Why the secrecy?” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
asked.

The townsman looked even more anxious than usual. “Just wait.”

“If there is being trouble for Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
, I am watching her.” Before the townsman could stop him, Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
slipped into the woods, and followed Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
, out of sight of the path.

Minutes passed, while the townsman became increasingly anxious. He paced back and forth, and finally said, “Maybe we should stick to the woods, just in case,” and walked between the trees. The others followed.

Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
and Sahl returned to find the rest of the group missing. There was a rustling of leaves, and the townsman jumped out of the woods. Instantly, Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
's kukri was in his hand. Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
reached for her bow, and found it missing. “No, it's just me! What did you see? What took you so long?”

“It is being only few minutes when –”

Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
interrupted, as the rest of the group returned to the path. “The thieves who stopped us on the path are guarding the gate. What kind of town would have them as gatekeepers?”

“How many?”

“Two that I recognized, and ten more besides.”

“Two is too many. If you recognized them, they'll recognize us. Did they see you?”

“Only from a distance.”

The townsman began to pace again. “And time keeps passing! Very well, we'll wait for the changing of the guard.”

They waited and waited, sending Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
periodically as a scout. The sun fell quickly, and still the guard did not change.

“We'd better set up camp,” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
said.

“No, we have to enter Grenzig.”

“These guards will never tire, but we will.”

“Very well, but no fire.”

“We'll freeze. And how can we cook without a fire? We have to cook. We can set up further from the town. Thieves or no thieves, they're not going to leave their watch to inspect a fire they can't see.”

“All right. But a low fire, and well into the forest.”

The group sat around the fire, the townsman twitching with anxiety.

“Perhaps,” said Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
, “the time is now to find out what it is that goes on in Grenzig, neh? This burgher, he is apparently opposed by the leaders of the town, if it is that these road bandits can become the guards.” He looked sharply at the townsman. “Perhaps he could be good to give us, for who danger is not hiding, more information?”

“When did we last check the guard?” the townsman asked. “Maybe they've changed. You'd better check.”

“Yes, Sahl.” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
said, ignoring the townsman's request. She turned to speak to him. “Have you a name?” she asked. “It's not convenient to always call you 'townsman,' or 'client.'”

“'Townsman' is a title of respect, and it is by that name you can call me.”

“Respect?” Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
asked. “How can we respect someone who –”

Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
halted her with a raised hand. “Your real name would still allow for a friendlier relationship.”

“I didn't hire friends. I hired escorts.”

Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
was annoyed, but she did not let it show. “That is all well, but at least you might tell us what sort of business you are engaged in?”

“My business is of no relevance to you.” He sighed. “Why must I be subjected to questioning? As far as you are concerned, I am just an employer, whose business is personal, and thus private.”

Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
jumped in again. “Your business is important to us when our lives are at risk! And we saved yours, I'll add!”

Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
continued as if Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
had said nothing. “Alright, you're our employer, and that is all. But as your employees, we must be concerned for your safety, as well as our own. If you could tell us anything that would help protect us all – for example, why these ruffians want to prevent your entry into Grenzig…”

Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
was amazed at the amount of self-control Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
was displaying. He was sure he would have resorted to other means of questioning by now.

“How should I know why a town would hire thieves to guard it? The townsmen of Grenzig are probably incompetent fools.”

“But surely you know something about why we were attacked.”

“I'm a townsman. I hold myself like a townsman, and I had horses and a wagon at my disposal, meaning I have money. I am a prime target for thieves.”

“And that's the only reason? Members of a town guard would move most of the way to Dmerzig on the off chance of finding a wealthy traveler, and then return to Grenzig to their regular posts?”

“That's what it looks like. If you want, you can see for yourself. In fact, I highly suggest it. The guard may have changed by now, and you're just wasting time with all this talk.”

Finally, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
was fed up with her employer's attitude. “All I ask is information! I won't have us walk blindly into a dangerous situation about which we know nothing! If you aren't going to give us the slightest clue as to the dangers involved, you can consider our deal forfeit!”

“Very well!” The townsman stopped pacing, and looked intently at Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
. “My name is Frondar. I'm here to relieve the guild master of the cobblers. He's senile and incompetent, but the cobblers love their guild master, and are willing to defend him. They're the wealthiest guild in Grenzig, so they hire the guards.

“Now if you take a moment to think, you'll see that's a lie. There are six master cobblers in Grenzig, and their small guild is far from wealthy. It's all they can do to protect themselves and keep their taxes down. And my name is not Frondar. Frondar was the gardener of my grandfather. Now if you push me harder to tell the truth, I will just tell you a more elaborate and more believable lie, but I'd much rather not go through the trouble. The truth is my business and my business alone. You agreed to perform any services I require for a period of one day following arrival at Grenzig. I expect you to adhere to the agreement, or you will not be paid. The loss of money may not concern _you_, but I am sure that not everyone in your party shares your thoughts on the matter. The service I currently require is for you or some one of you to scout out the gate, and inform me whether the guard has changed, and I expect you to perform this service without hesitation and _without_ unnecessary questioning.”

Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
was taken aback, and had nothing to say. By the time she had recovered and thought out a response, the townsman was sitting by the fire and reading a book. He read with great speed, turning the page every few seconds, so that Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
wasn't sure he was reading at all. She discreetly walked up behind him to find out what the book was, but, aware of her actions, and equally discreetly, he turned so that Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
couldn't see the pages. Lacking further willpower for the moment, she gave up and asked Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
to check out the gate again.

Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
sat away from the fire and thought. She saw that Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
, on the other side of the fire, was doing the same. Brinn was whittling the bark off a narrow branch, and Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
was reading the heavy book he seemed never to grow tired of. Perhaps it was the book of magic that so many wizards of legend were reputed to own. If so, that book had to be very important to Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
, for without it, he was powerless. Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
was grateful that her own power came from Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
, not from a fragile and transient object. She could see the pages at a sharp angle, and the current page was blank. Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
sighed a longing sigh, and then looked up and caught Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
watching him. Both lowered their heads, and Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
turned back to a more complete page. Anyway, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
thought, there were more important matters to think of than Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
's book.

Unfortunately, there was no time for thought before Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
returned with good news. “The guard's changed. I didn't recognize any of the new ones.”

The townsman jumped to his feet. “Then we go now.” He started to walk towards the path, but then stopped and turned back. “No. You go.” He pointed to Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
. “I'll watch from a distance, and if they allow you in, I'll follow.”

“Why wouldn't they allow me in?”

“You have yet to see that they won't.”

“I am a priestess of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
.”

“That is not always important in these matters.”

Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
agreed to perform the task, being more curious than cautious at that point. She wanted to be the first to find out what was going on.

“You go with her.” The townsman pointed to Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
.

“Arditta, I will going with you too to this town,” Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
said.

“No,” the townsman said, “you're too conspicuous.”

Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
assured Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
that she would be safe alone.

“I do not know what this is meaning, conspicuous, but I am letting you go because you are feeling safe. I am watching with this burgher to make sure.”

“Thank you, Sahl.”

The townsman and Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
cut through the forest, directly towards the gate, while Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
and Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
returned to the road. Near the gate, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
looked into the woods, and could not find her companions. They were well out of sight.

The walls looked even higher close up than they had looked from a distance, and they were smooth – there was barely a handhold anywhere, even though they were made from stone and wood. The only break in the wall was a rectangular space for the gate which, for now, was closed, barred and guarded by a dozen armed men.

Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
made sure her Sign of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
was clearly visible, and said “I request entrance into Grenzig.”

“Grenzig is closed to visitors,” one guard answered.

“We are not visitors,” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
said. “We have business in Grenzig.”

“Grenzig is closed to merchants.”

“As a priestess of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
, I should not be barred from my own temple.”

Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
spoke up. “We have important business with an important townsman. If you intend to retain your jobs and your lives, I suggest you let us pass.”

The other guards laughed, and the speaking guard smiled. “Which townsman would that be?” After a few seconds' pause, he laughed again and said, “Grenzig is closed to _you_.”

As they left the gate, Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
caught Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
's concerned glance, and whispered, “Idle threats. They would have our throats before I could fell one of them with any magic.”

“I'd have preferred a more peaceable conversation. It might have worked.”

“You will use your methods, and I will use mine.”

When they got back to the camp, they found Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
trying to explain what he had seen in such poor language that no one could possibly understand him. Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
interrupted and told the townsman what had happened.

The townsman sat down on a rock. “Then we must find another way into the town. Have you looked at the walls?”

“Not all of them, but from what I saw, they'd be impossible to scale without climbing equipment.”

“Ah,” he said, and walked into his tent. After a minute, he was heard cursing from inside the tent. The rest of the party walked closer to see what was wrong. When he heard them outside, he stopped and came out. “I had a grappling hook, but I left it by the roadside when we lost our wagon. There will be no entrance through the front gate, and I don't have four days to spend on the round trip to Dmerzig.” He sat down and faced the ground. “We might as well give up, unless one of you has a grappling hook.”

“Surely,” said Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
, “there's another way in.”

“There's a gate on the other side of town, but I can see no reason one gate would be open and the other closed.”

“Nevertheless, we will explore that possibility, and maybe we'll discover some other means of entrance on the way.”

Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
broke in. “First we are finding this, er, place of the bandits.”

“Oh Sahl. I completely forgot with all that's been going on. We should definitely look for the thieves' camp. Then we'll know what we're up against, and we might learn some information that's been lacking from other sources.” She looked at the townsman, but he seemed not to have heard the comment. He was deep in thought. “Sahl, you, Brinn and Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
should search for the camp, while Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
and I check out the other gate.”

“No, I am being to go with you, for to protect.”

Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
will be adequate protection for this simple task.”

“Still, I am wanting to be sure.”

“It's okay Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
,” said Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
. “I'll leave you two alone.” Although Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
had never heard that particular expression, he blushed at its obvious meaning and had to hide his face. “Our good friend the townsman might need some protection too.”

Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
and Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
followed the wall around town, while Brinn and Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
searched for the thieves' camp. Stringing his bow as he walked, and wincing at the pressure this caused his still injured shoulder, Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
headed off with Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
around the right side of the wall, on the outward edge of medium range for his weapon. As they walked, Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
noted the absence of guards on the walls with a shaking head and rueful smile. He felt thankful that such fools were on the side of the opposition, and not on his. Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
was happy that Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
had accompanied him. She seemed as level-headed as any other person that he had met in the lands of the Infidel to that point, and so young too.

Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
noticed no openings in the wall other than a large gate on either side of the town. He did, however, see several places where large trees had grown up close to the wall. Apparently, the rulers of the town were either extremely foolish or they normally had no reason to suspect invasion. Perhaps the wall was some ancient defense for which they no longer had much need. Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance.
didn't know enough of the wetlanders' history to guess.

With Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
's information from the battle in the woods, the thieves' camp was not hard to find.

There were at least thirty men, and a woman or two, coming in and out of tents and huts, talking amongst each other, or dragging around heavy bags and boxes. From their concealed position in the bushes, Brinn and Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
could see all of this without being seen. On the other side of the camp, two particularly well-dressed men were conversing. Brinn pointed them out to the others, and then snuck around the periphery to get a closer look.

“And now I hear word of magic? Magic! Now what do you think of that?”

“Disconcerting, to say the least. I'd say we should be watching for mutiny.”

“Yes, I thought the same. But the ruse is too pitiful. What do they expect to accomplish with such stories? Am I supposed to be frightened by a myth?”

“No. They're smarter than that. Maybe they just used it as an excuse. They did run away from a group half their number, after all.”

“They're smarter than that, too. I like to hope it was an excuse, but they've made up better than that before!”

“You can't be suggesting there was actually magic involved.”

“No, no. Of course not. I just wonder what it all means. If they're making it up, why? And if they're not –”

“What did they really see? Yeah, I'm as confused as you are. If they're not making it up, at least we don't have to worry about mutiny.”

“True. So true. We should keep an eye out for both possibilities. I'll have a few men on the look-out.”

“Men you trust.”

“Of course, and I'll keep an eye and an ear open myself. And so should you. So what do you make of the town's sudden change in character? Hiring us as official guards?”

“At double-pay, too. They're expecting something. Something big enough to want to double their forces.”

“It's like they're trying to raise an army, but what would a town do with an army? They already have the protection of the Baron.”

“And then they sent us out against half a dozen people, two of them women, and a heifin!”

“Pretty disorganized, too. They couldn't even be _part_ of an army, let alone the whole thing.”

A third man entered the conversation. “We'd better lie low for the night. We've had word that there may be spies about.”

“They won't find us here.”

“Those were the orders.”

The third man left.

“Agh. I'm tired of taking orders from townsmen.”

“As long as the pay's good –”

“Yeah, as long as the pay's good.”

Both men left for their tents, and the whole camp quieted down after that.

Everyone returned to the camp and related their news. The townsman had nothing to say about any of it, but he looked more nervous and anxious than ever. At one point, Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
thought she overheard him whisper, “There's not enough time.”

Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
kept her friends awake with trivial talk, signing inconspicuously to the others to stay with her. Soon, the burgher excused himself and went to his tent.

When Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
was sure the burgher was in a deep enough sleep that their talk would not wake him, she spoke.

“My friends,” she said in a quiet voice, “I do not know what to make of our client. Grenzig is raising an army against _something_, and I suspect it's our client, but he has no army to fight with. Perhaps he's just a messenger of things to come. That would explain his haste, but it would not explain why the bandits were sent out specifically against us. Why would they concern themselves with a simple messenger, when there were preparations for war at hand?”

“Yeah,” said Brinn, chewing on a scrap of dried meat. “He's more than a messenger all right.”

“But Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
,” said Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
. “Towns don't just raise their own armies. If there's fear of attack, shouldn't the baron be here?”

“Maybe the baron doesn't know.”

“And maybe there is no army at all.” Everyone looked at Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
. “So a town is hiring thieves. That just says it is corrupt and must be stopped. It says nothing about preparation for war.”

“A thief can be a seer,” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
said. “I'd trust the guesses of those thieves more than I'd trust any of ours. Either way, we must be prepared for the worst. If the townsman is part of an army come to subjugate this town under the forces of evil, I want no part in it.”

“There are no forces of evil. You are far too melodramatic.”

“And I tend to agree that the townsman is part of no such force. I find his taciturn nature offensive, but we are, to him, merely hirelings, and he does not owe us explanations, merely our pay. I would think that a person of higher intent would explain, but it is possible after all, that he may not be free to explain – or that he not trust us sufficiently. The fact remains that the vandals who guard the city do not hold the citizens in high regard, and they oppose our client's return to the city. That is enough for me to give him the benefit of doubt.

“Nevertheless, we must be careful, and we should not act until we have more information. I believe that we need to send a spy into this town. Brinn, you will be the least noticed of any of us in the dark, so if you accept, I would ask you to be our spy.”

“After what I heard from those criminals back there, I'll do whatever I have to to get us in that town.”

“Good. Sahl and I spotted several trees growing close up to the wall of the town. About half-way between the two gates, on the western side of Grenzig, there is a tree with several low branches. Low as they are, they will be too high for you to reach, so Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
, I would like you to go with him, and then watch from the top of the wall once he's over. Your presence will also allow you to lower a rope when he returns, rather than leave one hanging against the wall and possibly catching notice.”

“I'll gladly help in any way I can.”

“Once you're in the town, Brinn, use your ears and your wiles to gain information. If you must be seen, assume the role of a merchant looking to trade. Do not endanger yourself – at this point we need not heroics, but information. We'll find out what we can of matters, then make the choice for ourselves as to what is right, whatever that may be.

“In any case, we need to set a watch. Sahl, you are only recently healed of serious injuries. Please take the first watch. Wake Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
before the mid of night, then Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style.
wake me. At the first sign of trouble, the watchman must waken the rest of us quietly, but if there is a sudden attack, wake us loudly. We must be careful not to be taken by surprise.

“Oh, and I think you'll all agree that we should not tell the townsman of any of this, including our plans to send a spy.

Brinn dusted himself off. There was no use looking like he'd been sneaking around, even if that was exactly what he was doing. He looked at Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
, twenty feet up at the top of the wall, and prayed she'd be there when he returned; there was no way he could scale the wall alone. Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
was all but invisible as she drew up the rope, and when she finally lay flat on the wall, not even the most trained eye could see her from the ground. Brinn hoped she would manage to stay awake; it was a long drop.

A light breeze blew some dirt against a fallen branch, and Brinn shot around, fingering his weapon, and then relaxed when he realized what it was. He couldn't afford to be so nervous. The breeze continued to blow, making quiet noises against everything as it passed. Brinn breathed a deep breath. The town was dark, except for a guard post or inn here and there, and a few candle-lit windows.

Brinn left the wall and got onto the main road, which he followed for a few yards, hiding as best he could in shadows. No, he thought. It was no use looking like a thief. Gathering his courage, he stepped into the middle of the road and continued walking as if he had lived in Grenzig all his life.

Now the question was only how to find the information he wanted. As eager as he had been to help, Brinn really knew nothing about spying. He guessed a tavern might be a good place to start; bartenders were famous for their stores of information. Then again, going right up to a bartender and asking why a bunch of thieves were running the town might not be the best idea.

To think, it was only two days before when Brinn had been friendless, grumbling about the way people treated him for his height. Now, he had four companions he was sure would soon be his friends, and he was playing an important part and working for a cause (although to what end he worked, he still did not know).

There was a light up ahead, in a large house that could only be owned by a townsman. Further down the road, there was another light coming from an even larger house. In fact, many of the houses along that street were lit, at least dimly through shutters. So many townsmen up so late could only mean they were expecting something, but Brinn already knew that.

Brinn subtly swerved his walk to bring him close to an open window, but no sound came forth. At the next window, he heard something. He put down his pack and rummaged through it, as if looking for something he needed, and listened.

“Day after day passes, and nothing happens. The journeymen of my guild are afraid to go out at night. I know it's the same in the other guilds. This has got to end, one way or another.”

“Hopefully our way.”

The first voice came nearer and louder. “Anyone's way will do more harm than good if this goes on much longer.”

“Not so close to the window.”

“I know. I'm closing it.”

The shutters closed, and the sounds thereafter were muffled and indistinguishable, at least to Brinn's ears. “Well that was interesting,” Brinn said quietly to himself. “Useless, but interesting.”

The next several open windows yielded nothing, and neither did those beyond.

Brinn looked up at the moons. Dawn was only a few hours away, and he still had no useful information. He had walked up and down the streets countless times, to no avail. But the lights remained lit. As long as people were awake, there was a chance for information. Time and time again, Brinn had been ready to give up and try the local taverns, but each time, he feared that the moment he left, that key conversation would begin and he'd miss it. Besides, who but the hardiest of drunks would be in a tavern at this hour? A sharp breeze blew loudly between the houses, and Brinn pulled his robe tighter around his body.

”…townsman Ba…”

Brinn jumped. Even if that voice wasn't useful, at least it was something. He looked up at the window under which he was standing.

”…the townspe…”

No, the voice was coming from farther away.

”…who would suspect…“

Left, definitely left. Brinn ran to the next window to his left, barely remembering to mask his footsteps.

”…for every inane theory…“

No, right. He had to calm down. He ran to the right, and stumbled over a rock. Before he could feel the pain, he hurried into a shadow and pushed his back against a wall. If he was noticed–. No, no one was coming, and the talking continued. The talking!

Brinn tore his shoes off – he could no longer trust his own feet to keep quiet – and hurried to the window on the right.

“No, listen. The guards are clearly under our control, and as long as we pay them as much as we're paying them, he won't be able to buy them off.”

Perfect. Brinn stood on his traveling bag to hear better.

“So it won't be the guards. What about the townsmen?”

“Who? You? Me? Laran? Be realistic. Even if he had half the townsmen on his side, he wouldn't make it.”

“His own army, then.”

“And where is he keeping this army that we haven't noticed them? And how is he paying them?”

“So you think he's got the people.”

“Popular uprisings are the most successful kind.”

“It'll never work.”

“Don't be so sure. With a larger militia, there's less money, and common people suffer. With the kind of militia _we_ have, people suffer even more. And if people suffer in times like these, there will be trouble.”

“So basically, we've dug ourselves into a hole.”

“We can dig our way out, given enough time. I just hope it's not too late.”

The contents of the bag shifted, and at that moment, Brinn fell again.

“What was that?”

Brinn cursed his clumsiness, and his eagerness. But he had found out something useful, if only he could make it out of the town…

Someone was coming closer. Brinn leaned up as close to the house as he could manage. A massive townsman with a trimmed beard hung out the window, leaning his hands on the sill. “Damn! I think someone was listening. There are shoes out there.”

Brinn held his breath.

“I'm going to take a look. You keep an eye out the window.”

This was his chance. If the other townsman was watching, Brinn would have a hard time escaping. As soon as the first townsman's head vanished into the house, Brinn ran around the corner into an alley. His bare feet would definitely help him now, although the ground was strewn with sharp rocks and broken objects.

A series of hard footsteps was followed by the sound of a door thrown open. With the huge townsman right around the corner, Brinn could no longer afford to be subtle. He ran with all the speed he could manage through the alley. At its end, something sharp entered his foot, but he suppressed his yell, and kept running.

However little noise Brinn made, the townsman had heard. In no time, the townsman was out of the alley and following Brinn. Still, it was dark, and Brinn had the advantage of being short. Maybe he hadn't been seen. If he had, there was no way he could outrun those long legs, so he would have to bet on it. Brinn turned a sharp corner into another alley, and lay down against the wall of a house, covering his face with his darkly-clothed arms.

Seconds passed, and the pounding footsteps quieted with distance. For now, at least, Brinn was safe. The bulk of the danger gone, Brinn suddenly felt the searing pain in his foot, working its way quickly up his leg. He wasn't sure he could walk.

After what he'd just been through, this was no time to give up. Brinn crawled up along the stone wall, putting as much of his weight as possible on his good foot, and the pain multiplied. He sat down again, and felt along the bottom of his foot. There was something sharp, that was for sure, and it was stone, or hard plaster. If only he had more light, he could see what it was.

Brinn pulled himself up again, standing on his good foot. Whatever was lodged in his foot, it would probably be safer to keep it there. Maybe that priestess could help. He wasn't sure he trusted her magic, but it was better than losing his foot. He'd known people who had lost their feet to disease after an accident like this. They were useless after that.

Slowly, Brinn limped out of the alley, barely touching his injured foot to the ground. Then even more slowly, he limped down the street, past dark houses and closed shops, the pain increasing with every step. Eventually it was taking minutes to pass each house, and Brinn was no longer certain he could hide if the townsman came back. He repeated what he had heard over and over again in his head to avoid thinking about the pain. If only he could get out of the town, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
would help him.

Finally, Brinn approached the wall. Tired as he was, he could no longer remember exactly where Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
was hiding, so he hobbled up and down a length of the wall. He feared momentarily that someone might be watching, but pain soon overrode his fear. Brinn sat down to rest, and looked up at the sky. It was as clear as he'd ever seen. Halkakplugin-autotooltip__default plugin-autotooltip_bigThe Five Moons

Five moons rise and set in the sky of Aerv, never crossing paths. At the end of the world, they will all wane together, and diminish to nothing for the Zioth.

Quite a lot of mythology centers around the moons. Zahirans' theology revolves around the Moon Children. The Moon Wanderers in the Shirahjat Cohilition migrate with the rising and setting of the moons in ways that only they fully understand.
had set, and only the dimmest outline of Zabrigarplugin-autotooltip__default plugin-autotooltip_bigThe Five Moons

Five moons rise and set in the sky of Aerv, never crossing paths. At the end of the world, they will all wane together, and diminish to nothing for the Zioth.

Quite a lot of mythology centers around the moons. Zahirans' theology revolves around the Moon Children. The Moon Wanderers in the Shirahjat Cohilition migrate with the rising and setting of the moons in ways that only they fully understand.
was visible. Against the wall hung a rope, that was at this point violently swinging to catch his attention. Brinn looked up at Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
on top of the wall, and collapsed.


This story is copyright 2001 by the DM. It may not be reproduced in whole or in part, in printed or online form, without the written consent of the author. Any site may link to this story, at http://www.zioth.com/zioth/turn/index. Comments and questions may be directed to the author.

Previousplugin-autotooltip__default plugin-autotooltip_bigChapter 2: An Anxious Employer (Rewrite of turns 1, 2 and 3)

This is a rewrite of Turn 1, Turn 2 and Turn 3, and the second revision of this chapter (previous version). I have taken many more liberties with events and dialogue in these rewrites than in the turns, where I never modify dialogue except to correct typos.

Ardith, Sahlman and Brinn exchanged the names of the inns where they were staying, and they agreed to meet at the Red Eye Tavern at noon. When they got there, they sat at a table together and ordered food. Soon,
IndexNextplugin-autotooltip__default plugin-autotooltip_bigChapter 4: Trouble in Grenzig (Rewrite of turns 5, 6, 7 and 8)

This is a rewrite of Turn 5, Turn 6, Turn 7 and Turn 8.

With Brinn strapped securely to his back, Sahlman climbed the rope. Occasionally Brinn would startle the warrior by jerking his head suddenly and mumbling, as if waking from a dream.

Kay pulled up the rope when Sahl reached the top.