A tiny round stone stored in a stoppered vial.
One round after it is exposed to air, this stone explodes, dealing 1d6 bludgeoning damage in a ten foot radius. The explosion deafens everyone in the radius for two rounds (a DC11 dexterity save negates the deafness and halves the damage).
One round after it is exposed to air, this stone explodes, dealing 1d6 bludgeoning damage in a ten foot radius. The explosion deafens everyone in the radius for two rounds (reflex DC11 negates the deafness and halves the damage).