When you throw one of these one-inch stone cubes, it creates a 10×10 foot vertical stone wall at the point of impact, with orientation determined by you before the stone is thrown. The wall is two inches thick, and has 40 hit points. Unlike a Wall of Stone, it does not have to be anchored, but it must be supported by a solid surface strong enough to carry its weight, or it will fall through. The wall is non-magical and cannot be dispelled.
An attack roll against AC 10 is required to center the wall in a particular place. Failure means the wall lands at a random point within five feet.
If you attempt to trap a creature with the wall, that creature can avoid entrapment with a successful DC16 dexterity save.
When you throw one of these one-inch stone cubes, it creates a 10×10 foot vertical stone wall at the point of impact, with orientation determined by you before the stone is thrown. The wall is two inches thick, and has 30 hit points and hardness 8. Unlike a Wall of Stone, it does not have to be anchored, but it must be supported by a solid surface strong enough to carry its weight, or it will fall through. The wall is non-magical and cannot be dispelled.
An attack roll against AC 10 is required to center the wall in a particular place. Failure means the wall lands in a random adjacent square.
If you attempt to trap a creature with the wall, that creature can avoid entrapment with a successful DC20 reflex save.