Burwigs (B&r'wig) are little people, taller than dwarves but not by much, who live in burrows in the hills, and are ruled mildly by minor governors. There are very few stories of them, as they generally stay clear of the taller races.
There is a wide variety of stories about dragons. Some tell of majestic and benevolant beings who are willingly given tribute. Others tell of horrible, mindless creatures who think of nothing but destruction. Dragons in myth range in size from smaller than a blade of grass, to larger than Aerv itself.
Dwarves are short, stocky people, growing to a height of only two or three feet, who concern themselves primarily with hard, sober work, like mining and metalworking. They are said to be immortal, or at least to live for hundreds of years. The dwarves keep their distance from humans; they are suspicious of foreigners. They live in mountains and hills, always underground, where they carve tunnels and caves in which to live and work. Only rulers, miners and artisans are ever mentioned in …
Having so much diversity in themselves, humans have been known to muddle the stories of other races together, and confuse them until it is easier just to clump them all into the category of “fairy folk.”
Humans have a strong tendency towards lawful, organized societies. There is usually a noble class, which makes and enforces laws and owns all land; a bourgeois class, which manages the flow of money in towns by controlling all cosmopolitan business; a class of merchants and craftsmen who make up the lower ranks of the guilds, and a peasant class, including tenants, serfs and freeman farmers. In some places, there is also class of slaves, which has a widely varying level of rights and pri…
For the most part, these mythical creatures exist only in stories. Humans exist, obviously, and elves nad sh'kurdaru have appeared in the game turns. creature index
In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.
The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack.
The Zioth campaign world came into existence some time in 1994, a few months after I first got a hold of the Second Edition Player's Handbook and Dungeon Master's Guide. It began as a mathematical exercise. I named five moons, gave them lunar cycles, and tried to figure out how often they would all be new at once. Having forgotten how to calculate the lowest common multiple, it took me a long time, but I eventually worked out that a moonless night would occur o…
I always welcome comments, suggestions and criticism of my web site and the game!
The Coming of the Ziothplugin-autotooltip__default plugin-autotooltip_bigThe Coming of the Zioth
Welcome to a world that has nineteen years left to live. In nineteen years, on the one thousand twentieth year of the Zioth, all five moons will leave the sky for a night, and the world will be destroyed and rebuilt. But who can believe such stories in a world at its prime? Everything is normal. The strange creatures of legend are nowhere to be seen, and magic? A story to put children to sleep.
Become a Lurkerplugin-autotooltip__default plugin-autotooltip_bigBecome a Lurker
Lurkers are emailed about new game turns and major website updates.
Yes, this is simple and ugly, but it's a start!. I plan to make it prettier, and add time elements from game history. I also plan to add in specific important events from the turns.
* Did you know that “Moose Watching” is illegal in twelve cities and towns throughout the USA, because of fatal injuries caused by it? * Did you know that Bullwinkle Moose was the real name of a Pennsylvania farmer? The show was inspired by Mr. Moose, who was a friend of the producer's sister. Rocky Squirrel, however, was a completely original name.
Looking at this Moose page, you may ask, “what is this infatuation you have with moose?”
I'm not quite sure I can explain it myself. Maybe it's their huge size (male moose grow to 7'6“ at the shoulder and 1000lb). Perhaps it's their agile movements (moose can move very quietly through underbrush, despite their size and mass). Maybe it's those fancy gadgets they carry on top of their heads (moose antlers can measure as much as 6ft from tip to tip, and weigh up to 90lb as a pair). May…