The Coming of the Zioth

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#thePlaces .pc /* player character */ {

color: #EE1111;

} </style> <SCRIPT LANGUAGE=“javascript”> var setPlaces = (function() {

var LASTTURN = 91;

function pc(name) {return '<SPAN CLASS=“pc”>'+name+'</span>'}

var ar = {'?':LASTTURN};

function pad3(i) {i=+i;return i<10?'00'+i:(i<100?'0'+i:i)} abbrev → full name function fullname(s) {return ar[s] ? ar[s] : s} abbrev → filename function filename(s) {return “/zioth/turn/” + (ar[s] ? ar[s] : pad3(s))}

function basiclink(num,color) {return fullname(num).fontcolor(color).link(filename(num));} function numtolink(num,color) {

if (num.indexOf('-') >= 0) // range
{
	var range=num.split('-');
	if (parseInt(range[1])-parseInt(range[0]) == 1)
		return basiclink(range[0],color) + ', ' + basiclink(range[1],color);
	else
		return (fullname(range[0]) + '-' + fullname(range[1])).fontcolor(color).link('.');
}
return basiclink(num,color);

}

Return a list of turns in parentheses function turns(nums) { if (!nums) return ; var rparen=/\)/g, breaks=/[,(]/, res=new Array(); var a = nums.replace(rparen, ',u').split(breaks); var color = “#60AAFF”; for (var x=0; x<a.length; x++) { if (a[x]=='n') color = “#11CC11”; else if (a[x]=='u') color = “#60AAFF”; else res.push(numtolink(a[x],color)); } return ' (' + res.join(', ') + ')'; } var g_place = false; var p = 'place'; function getLevel(elt) { return parseInt(getLevelParent(elt).nodeName.substr(1)); } function getLevelParent(elt) { for (; elt; elt=elt.parentNode) if (elt.nodeName.substr(0,1)=='H') return elt; } function _toggletree(elt, hide, level) { while (elt && getLevel(elt) > level) { elt.style.display = hide ? “none” : “”; elt.style.visibility = hide ? “hidden” : “visible”; Maintain subtree state on expand if (!hide && elt.getAttribute(“_action”)==“show”) { elt = _toggletree(elt.nextSibling, true, getLevel(elt)); continue; } elt = elt.nextSibling; } return elt; } function toggle(elt) { var level = getLevel(elt), orig=elt; elt = getLevelParent(elt); var hide = elt.getAttribute(“_action”) != “show”; elt.setAttribute(“_action”, hide ? “show” : “hide”); _toggletree(elt.nextSibling, hide, level); orig.innerHTML = hide ? “^” : “*”; } Groups things together under a single list-depth and formatting function group(level, text) { var parts = text.split('t('); var trn = turns(parts[1]); var stag = '<H'+(level+1)+'>', etag = '</H'+(level+1)+'>'; if (g_place) { stag += '<B>'; etag = '</B>'+etag; } var rval = '* '; g_place = false; place flag lasts for one group return stag + rval + parts[0] + trn + etag; } function writeGroups() { var level = 0; var s = ''; for (var x=0; x<arguments.length; x++) { if (arguments[x]==p) g_place = true; else if (arguments[x]==parseInt(arguments[x])) level = arguments[x]; else if (arguments[x]) s += group(level, arguments[x])+'\n'; } return s; } return function setPlaces() {return writeGroups(0, p,“The Kingdom of Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang

Overview

Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…
t(1-?)”, 1, p,“The Barony of Huerten t(1-78,n(79-81),82-?)”, 2, p,“Dmerzig, controlled by Balban t(1,n(71))”, 3, pc(“Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.
”)+“, a priestess of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
the Mother t(1-55,57-58,n(59),60-63,n(67,69-70),71-72,n(73,81-82),83-84,n(85),86-?)”, pc(“Brinn”)+“, a dwarven warrior t(1-10,n(71),87)”, pc(“Kay Wanderwitplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
”)+“, a warrior t(1-55,57-63,n(69),71-72,n(73,81-82),83-84,n(85),86-?)”, pc(“Sahlman el Musafirplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…
”)+“, born Saladin t(1-37,n(38,41,55,59),64-74,n(82),83-?)”, pc(“Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
”)+“, a necromancer t(1-10,14-37,n(38),53,n(54,59,64-65,67,69,71,82,84,86-87))”, p,“A Tavern t(1)”, p,“The Red Eye Tavern t(1)”, p,“A temple t(1)”, “A wagon driver t(1)”, “A town crier t(1)”, “Townsman Balban t(1-10,n(11,13,17,20-22,24,26,28-31,33,34,35,37,38,41,58,64,66,69,71,74,81,84,86-87))”, 2,
END DMERZIG p,“Grenzig, controlled by Balban as of 8 (7/25/1001) t(n(p,1),3-10,n(11,14-20,22,25,29-31,35,37-38,64,69,71-72,87))”, 3, p,“An inn t(5)”, 4, “A bartender t(5)”, “Four townsmen, worried about Balban t(5)”, 3, p,“A bathhouse t(7-8)”, p,“A temple t(7)”, p,“The cleric Residence t(7)”, 4, “Clerics of multiple religions t(7)”, 3, p,“A courthouse t(7-8)”, 4, “An unfriendly judge t(7-8)”, 3, “Balban's opposition:”, 4, “A camp of thieves, many hired as temporary guards t(1-4,n(7,43))”, “Large town guard t(3-10)”, “Two guardsmen who speak in the turns t(7-8)”, 3, “Balban's supporters:”, 4, “A tall, heavy woman t(6)”, “A mob t(7)”, “Galgeweplugin-autotooltip__default plugin-autotooltip_bigGalgewe

Last updated 2012-10-26

This could afford to be a little longer, for such an important NPC...

Description

A short, stocky man with a balding head of curly, fiery red hair entered the room. His dull blue robes matched his eyes, and the sheath of a short sword hung from his waist.
, Balban's servent t(8-31,n(32-37,66-67))”, 3, p,“A large meeting house t(6-7)”, 4, “Many guards t(6-7)”, “Lots of people t(6-7)”, 3, p,“Balban's House t(9)”, p,“A library t(9-10)”, 4, “Two ignorant and childish wizards t(9-10)”, 3, “Two soldiers sent with Brinn t(n(87))”, 2, END GRENZIG p,“Maelbourgplugin-autotooltip__default plugin-autotooltip_bigMaelbourg

[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]

Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index
t(20-32,n(54,58,64-66),67-68,n(71,73,86,87))”, 3, pc(“Korisca Valymplugin-autotooltip__default plugin-autotooltip_bigKorisca Valym

Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s…
”)+“, a thief t(23-55,57-63,n(69,71-72),73,n(80),86,90)”, “Koriscaplugin-autotooltip__default plugin-autotooltip_bigKorisca Valym

Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s…
's father (murdered) and siblings (lost)”, pc(“Kreemon Fangly”)+“, a ranger from Hollybrook in Elgony t(24-55,57-63,n(67,69-71),72-74,n(81-84,86),90)”, “Bork, Kreemon's hunting dog t(24-55,57-62,n(63,72-73))”, “Large town guard, many of whom work for Ulan”, “Apprentice clothier t(22)”, “Seamstress t(21)”, “Peddlers and Shopkeepers t(29)”, “Doctor t(22)”, p,“House of Morenthplugin-autotooltip__default plugin-autotooltip_bigMorenth

Morenth's theology revolves around the simple idea that the entire universe belongs to him, and humanity is barely worthy to bask in his radiant presence. Those who refuse to acknowledge this simple, self-evident fact heretics, and deserve punishment or death. There is no repentance for heretics
t(20-21,n(23),24,28,29)”, 4, “Priests of Morenthplugin-autotooltip__default plugin-autotooltip_bigMorenth

Morenth's theology revolves around the simple idea that the entire universe belongs to him, and humanity is barely worthy to bask in his radiant presence. Those who refuse to acknowledge this simple, self-evident fact heretics, and deserve punishment or death. There is no repentance for heretics
t(29-30)”, 3, p,“Grabble's t(21-32)”, 4, “Innkeeper Grabble t(21)”, “Barmaids, including Sarnil t(32)”, “Friends of Forgolonplugin-autotooltip__default plugin-autotooltip_bigForgolon

Description

The minstrel was tall and well-built. He had a developed moustache, although not so developed as Sahlman's, and the beginnings of a beard. The man wore baggy pants, and a loose vest. There were numerous places where he could have been hiding a small dagger or knife, and
t(23)”, “Stable boy t(n(32))”, 3, “Collector of rare items, and his servant t(21)”, “Major Townsmen”, 4, “35-45 total t(n(22))”, “Jackol Worsenplugin-autotooltip__default plugin-autotooltip_bigTownsman Jackol Worsen

Description

Worsen is tall and gaunt. He shaves his pate bald to hide his awkwardly thinning hair, and has dark grey eyes. He has a deep scar on his neck and chest due to an old accident at the forge. Generally, he keeps it covered up. Despite a somewhat unusual appearance, his sonorous voice and friendly manner have enamored him to many of the common people of
t(n(22,67))”, “Redenplugin-autotooltip__default plugin-autotooltip_bigTownsman Reden Orfort

Description

Reden Orfort is a man of slightly above average height, with dark brown hair. While not fat, he appears soft, and tires easily. He is prone to wearing finery of an almost ridiculous style and expense, and keeps an entire team of seamstresses at his beck and call. He has not appeared in the turns.
Orfortplugin-autotooltip__default plugin-autotooltip_bigTownsman Reden Orfort

Description

Reden Orfort is a man of slightly above average height, with dark brown hair. While not fat, he appears soft, and tires easily. He is prone to wearing finery of an almost ridiculous style and expense, and keeps an entire team of seamstresses at his beck and call. He has not appeared in the turns.
t(n(22,67))”, “Gal Silnquostplugin-autotooltip__default plugin-autotooltip_bigGuildmaster Gal Silnquost

Description

A man in his forties, tall, at least while seated, who had a full head of graying hair. He was of unspectacular appearance, but his voice made up for it. Townsman Silnquost was as tall as Ziedon, an unusual thing in Huerten. Like most townsmen, he was equipped with an ornate dagger that bore the insignia of his guild on its hilt. He also wore a sword, and, though it was difficult to tell through the elaborate clothing, there might have been a little extra …
t(n(22,67))”, “Raiborderplugin-autotooltip__default plugin-autotooltip_bigTownsman Raiborder

Description

Kraub Raiborder is taller than most. His body is skeletally thin, and he is prone to poor health and ill humors. His hair is black and he has lost several teeth in one of his bouts of disease, leaving him with a gaptoothed visage. He tries very hard not to smile or otherwise show his teeth as a result.
t(n(67))”, “Kalplugin-autotooltip__default plugin-autotooltip_bigTownsman Jorran Kal

Description

Jorran Kal is a dark-haired man of non-descript appearance. Unlike the other powerful townsmen, he dresses in a humble style and seldom makes public appearances.

Biography

Jorran Kal keeps to himself, so almost none of the population has heard of him. However, he controls a good share of the town guard, and in times of peace, he has a lot of influence over taxation and other monetary decisions in town meetings
t(n(67))”, “Artak Ulan t(n(10,20-23,26-28),29,n(30),31,n(32),33-35,n(36-37,58,64-67))”, 3, “Minor Townsmen”, 4, “Batarelplugin-autotooltip__default plugin-autotooltip_bigTownsman Batarel

Description

Ol' butterball was a slightly chubby man in his sixties whose fleshy face made him look much fatter than he was. It didn't help that his overworked horse seemed to sink in its middle, or that his drooping eyes made every word and movement look slow and tired.
, allied with Silnquostplugin-autotooltip__default plugin-autotooltip_bigGuildmaster Gal Silnquost

Description

A man in his forties, tall, at least while seated, who had a full head of graying hair. He was of unspectacular appearance, but his voice made up for it. Townsman Silnquost was as tall as Ziedon, an unusual thing in Huerten. Like most townsmen, he was equipped with an ornate dagger that bore the insignia of his guild on its hilt. He also wore a sword, and, though it was difficult to tell through the elaborate clothing, there might have been a little extra …
t(67,n(68))”, “Others, in prison t(67)”, 3, “Ulan's Grandfather (deceased) t(n(23))”, “Forgolonplugin-autotooltip__default plugin-autotooltip_bigForgolon

Description

The minstrel was tall and well-built. He had a developed moustache, although not so developed as Sahlman's, and the beginnings of a beard. The man wore baggy pants, and a loose vest. There were numerous places where he could have been hiding a small dagger or knife, and
Deepthroat, a minstrel, servant to Townsman Ulan t(22-23,n(24),28-29,31,n(32-34),66-67)”, “Some children t(29)”, “A ragpicker t(29)”, “A stable-boy t(31)”, “Two of Ulan's personal guard, who travel with Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…
t(34-37,64-66)”, “Wayladplugin-autotooltip__default plugin-autotooltip_bigWaylad

Up to date as of turn 172

Biography

Some time after Townsman Ulan is kicked out of Maelbourg by Galgewe, Ulan's party runs into Ardith and the others. While Ulan is pleading with them for help, another group comes in pursuit. Ulan flees, and some of his soldiers stay behind. While the two groups of soldiers argue,
, one of Galgeweplugin-autotooltip__default plugin-autotooltip_bigGalgewe

Last updated 2012-10-26

This could afford to be a little longer, for such an important NPC...

Description

A short, stocky man with a balding head of curly, fiery red hair entered the room. His dull blue robes matched his eyes, and the sheath of a short sword hung from his waist.
's guards, charmed by Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
t(36-37,n(38),64,n(66),67)”, p,“Outside of town t(66)”, 4, “Luthen, a farmer t(66)”, “Rendoline, Luthen's wife t(66)”, “Elda, Luthen, Tubir, Vetta, Kolie, Cass and Jerolie, Luthen's children t(66)”, “Farmers bribed by Forgolonplugin-autotooltip__default plugin-autotooltip_bigForgolon

Description

The minstrel was tall and well-built. He had a developed moustache, although not so developed as Sahlman's, and the beginnings of a beard. The man wore baggy pants, and a loose vest. There were numerous places where he could have been hiding a small dagger or knife, and
t(n(67))”, 3, “Raylith and Ludbaun, Batarelplugin-autotooltip__default plugin-autotooltip_bigTownsman Batarel

Description

Ol' butterball was a slightly chubby man in his sixties whose fleshy face made him look much fatter than he was. It didn't help that his overworked horse seemed to sink in its middle, or that his drooping eyes made every word and movement look slow and tired.
's men”, p,“Jail holding Wayladplugin-autotooltip__default plugin-autotooltip_bigWaylad

Up to date as of turn 172

Biography

Some time after Townsman Ulan is kicked out of Maelbourg by Galgewe, Ulan's party runs into Ardith and the others. While Ulan is pleading with them for help, another group comes in pursuit. Ulan flees, and some of his soldiers stay behind. While the two groups of soldiers argue,
t(67)”, p,“Jail holding Sahl and Forgolonplugin-autotooltip__default plugin-autotooltip_bigForgolon

Description

The minstrel was tall and well-built. He had a developed moustache, although not so developed as Sahlman's, and the beginnings of a beard. The man wore baggy pants, and a loose vest. There were numerous places where he could have been hiding a small dagger or knife, and
t(67)”, 4, “Prisoners”, 3, 2,
END MAELBOURG p,“Between Maelbourgplugin-autotooltip__default plugin-autotooltip_bigMaelbourg

[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]

Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index
and Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig

by Arnell, edited by the DM

Yunim

Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The
t(68)”, 3, “Hebabelt Forester, who works for Forgolonplugin-autotooltip__default plugin-autotooltip_bigForgolon

Description

The minstrel was tall and well-built. He had a developed moustache, although not so developed as Sahlman's, and the beginnings of a beard. The man wore baggy pants, and a loose vest. There were numerous places where he could have been hiding a small dagger or knife, and
t(68-69,n(70))”, “A farmer and a 13 or 14-year-old boy t(68)”, 2, p,“Black Lake t(38-53,n(58),69)”, p,“Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig

by Arnell, edited by the DM

Yunim

Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The
, a fishing town on the Black Lake (ancient name: Yunimplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig

by Arnell, edited by the DM

Yunim

Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The
, center of Meheiral) t(38-53,n(54-56,66),70,n(71,75,80-82,84))”, 3, “Two bridge guards t(38,69)”, p,“Ranes' t(38-53,69-70)”, 4, “Ranes the Innkeeper t(39,43,52,69-70,n(71))”, “Flutist t(39)”, “Barmaids t(39)”, “A rude barmaid t(52)”, “Gelib, a fisherman missing his left eyebrow, and his friends t(39,69)”, “Various patrons t(39,43,45)”, “Two mysterious men t(52,53)”, 3, “Fishermen t(39,41)”, “Salters, net makers t(39)”, “Peddlers t(39)”, “Guildmasters t(39)”, p,“Temple of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
the Healer t(39-43,n(45-47),48-50,69)”, 4, “The Healerplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
t(40-41,44,48-49,52,n(54),71,n(86))”, “Dolonar, A tall priest t(40,49,50,52,71)”, “A dozen or so apprentices t(40-41,48-49)”, “An injured person of authority t(40-41)”, “An apprentice in charge of burial ceremonies t(44)”, “A priest t(52)”, “Two apprentices on horseback t(52)”, “A skinny apprentice t(69)”, “An older apprentice t(69)”, 3, “A woman who sells salted fish t(41)”, p,“The butcher shop t(41-42)”, 4, “Moren, the butcher (deceased) t(41-42,n(43),44,n(45,49,55,69))”, “A crowd t(41-42)”, “Feler t(42)”, 3, “The murderer t(n(43-49,69))”, p,“The Ruined Temple of the Orithoransplugin-autotooltip__default plugin-autotooltip_bigThe Orithorans

This religion, dead for five hundred years, states that all gods bow to the god of justice, and are so far beneath him that they are as the lowest of servants of a king. The Orithory, a deeply carved quarter-sphere of stone that often weighs over a thousand pounds, symbolizes justice, and is thus their primary symbol. The center of the Orithoran religion was in a region they called Yunim, center of Meheiral. Yunim is now Dunweig. Their greatest temple lies in ruins in Dunweig.
t(45-46,n(48-49),50,n(55,80,85))”,4, “Occupants (?) t(n(81))”, 3, p,“The Temple of the Orithoransplugin-autotooltip__default plugin-autotooltip_bigThe Orithorans

This religion, dead for five hundred years, states that all gods bow to the god of justice, and are so far beneath him that they are as the lowest of servants of a king. The Orithory, a deeply carved quarter-sphere of stone that often weighs over a thousand pounds, symbolizes justice, and is thus their primary symbol. The center of the Orithoran religion was in a region they called Yunim, center of Meheiral. Yunim is now Dunweig. Their greatest temple lies in ruins in Dunweig.
from Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann

Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.
's visions t(77,79)”,4, “A priest t(77,79)”, “A few wizards or sorcerors t(77)”, “Two armies t(77)”, “Lots of people in old Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig

by Arnell, edited by the DM

Yunim

Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The
t(77)”, 3, “Armsmaster Elmired t(n(42))”, “William Hernholtz, constable since 984 t(n(42),46-48,n(49,54,69))”, “William's unintelligent father, not a constable t(n(49))”, “Constable Hernholtz, William's grandfather, appointed by Diure LX t(n(49))”, “Ferai Hol, constable from 976 to 984 t(n(49))”, “Mayra Rotterlac, a witch and daughter of the master goldsmith (burned in 980) t(n(43,49))”, “A dozen drunk people, who burned Mayra t(n(49))”, “A young boy t(42)”, pc(“Master Johannes Eltermannplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann

Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.
”)+“, a scholar (Master of Philosophy) from Duerstadtplugin-autotooltip__default plugin-autotooltip_bigThe City of Duerstadt

Duerstadt has been the capital of Rang since the reign of Diure XXXVIII (729-749). It is a major trading port on the Ice Sea (so called for the occasional iceberg that shows up therein). The Ice Sea separates Rang from the Skendu Islands to the north. Although the harbor of Duerstadt isn't threatened by pack ice in the winter, the various Skendui ports are, and the distance between the north coast of
t(42-57,n(58,69-70,74),75-?)”, “Aila, Moren's daughter t(44)”, “Trouvadar, Aila's husband, a blacksmith t(44,n(45))”, “Townsman Leinom t(n(44))”, “A townsman who sells weapons out of his house t(44)”, p,“The Bathhouses t(45)”, p,“Rosteral's house, near the bathhouses t(45-47)”, 4, “A crowd of people t(45,47)”, “One man who came in with Kreemon t(46)”, “The man who came in with Kreemon, and later with the constable t(46-48)”, “Rosteral, master of the baths (murdered) t(46-49,n(54,69))”, “Hirlay, Rosteral's apprentice and bathhouse attendant (murdered) t(46-47,n(48-49,69))”, “Marilla, Rosteral's wife (murdered) t(46-47,n(48-49,69))”, 3, “A washerwoman t(51)”, p,“The Eastern Gatehouse t(51,69-70)”, 4, “A guardsman/messenger t(51,52)”, “A quiet guardsman t(51,n(52))”, “A guardsman (killed by Kreemon and Koriscaplugin-autotooltip__default plugin-autotooltip_bigKorisca Valym

Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s…
) t(51,52,69)”, “A crowd t(52)”, “Tular, Iroden, Lister, the morning shift from the logbook t(n(54))”, “Gate-keepers t(70)”, 3, p,“The Western Gatehouse t(52,53,69)”, 4, “A guard t(52,53)”, “Algran t(n(53))”, “A priest t(n(52,53))”, 3, “A group of women buying fish, and a salesman t(51,53)”, “Soldiers t(69)”, “A master saddle-maker (murdered) t(n(69))”, “A servant of a townsman (murdered) t(n(69))”, “Townsmen t(n(69))”, “Customers t(69)”, “Klamor, a guard t(69)”, 2, END DUNWEIG p,“Sir Gerevin's Castle t(54)”, 3, “Sir Gevin t(n(54))”, 2, End Sir Gevin“s Castle p,”Osander River Village t(54-57,n(58),75,n(78-79),80,82)“, 3, p,”The inn t(54,55,n(56))“, 4, “Harran, the innkeeper, who can make danger go away t(54,55,n(56),57,70,n(75))”, “Yilly, the innkeeper's boy, who can sense danger t(54,55,70,n(75))”, 3, p,”Maralorn's house and stables t(54,57)“, 4, “Maralorn, who can detect an altered mind t(54,55, n(57))”, 3, “Tonnel Fleminton, who knows people's origins t(54,55,n(56,80))”, p,”Lutont's Hut t(55-57)“, 4, “Lutont, the wagon driver t(54-57,n(75),80)”, 3, “Melinia, who knows people's names t(n(55))”, “Rielicca, who knows people's magic t(n(55-56),57)”, p,”Mindolpha's hovel t(56,75)“, 4, “Mineasia, a five year old girl who knows the cause of illness t(56,75-78,80-84,86-89)”, “Mindolpha, mother of Mineasia, who feels others' pain and pleasure t(56,75-78,n(79-80),81-84,n(86),88)”, “Mindolpha's father (deceased) t(56)”, 3, “Brollen, who knows how to get everywhere t(n(56))”, “A lot of other villagers with divination powers t(55,n(56),57,n(75,81))”, “A Zahiranplugin-autotooltip__default plugin-autotooltip_bigZahira

by Diane Hutton and the DM

The Common View

Zahira is seen as a dangerous cult that welcomes the Zioth and embraces death. It is led by mysterious druid-like entities known as “True Zahirans.” There is quite a bit of legend surrounding these druids, such as their ability to appear out of nowhere, or the fact that they all look alike.
who came through ten years ago t(n(57))”, 2, End Ostander river village p,”Forest northeast of Osander t(75-78)“, 3, “Three bandits t(75-76)”, 2, End forest northeast of Osander p,”Outside of Huerten t(58,70-71,82)“,3, p,”Villages, castles and manors between Osander and Huerten t(58)“, “Four knights and their squires t(58)”, “At least three other patrols t(n(58))”, “Four more knights and their squires t(70)”, “Four more knights and their squires t(82)”, “Kgheh, a Brininigplugin-autotooltip__default plugin-autotooltip_bigFey

Having so much diversity in themselves, humans have been known to muddle the stories of other races together, and confuse them until it is easier just to clump them all into the category of “fairy folk.”

The common words used for many in this category,
t(70,n(85))”, “Three more patrols t(71)”, “Travellers t(71)”, 2, End Villages “Andan Huerten, or Horn's End t(58,n(71))”, p,”Huerten t(n(10,29,30,32,41,43),58-74,82-?)“, 3, “A man and wife with a wagon t(58)”, “Two gatekeepers t(58)”, “Customers, traders, people in the streets, knights, ladies and guardsmen t(58,71)”, “Soldiers t(73)”, p,”Many inns, taverns, lodges and temples t(58,71)“, p,”Temple of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
the Mother t(58)“, p,”Temple of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
the Fighter t(58)“, p,”Temples t(84)“, p,”The First Knight Inn, or Sir Jerenil t(58,60,83-84,88-90)“, 4, “Sir Jerenil t(58,82,n(83,86),88-89)”, “The daytime innkeeper t(83)”, “A few mid-day patrons t(58)”, “Four woodwind players and a frail singer with a high-pitched voice t(82)”, “Many patrons t(82,88-89)”, “Dancers t(82)”, “Barmaids t(86,89)”, “Patrons planted by the baron t(88)”, “Behel and Oranef t(88-89)”, “Refugees t(88-89)”, “Musicians t(88-89)”, “Two medical men and an acolyte of the Healer t(88-89)”, “A giant of a man t(89)”, 3, “Various people t(59-60)”, p,”The blacksmith's shop t(59-60,n(74))“, 4, “A blacksmith t(59,n(74))”, 3, p,”The Zahiranplugin-autotooltip__default plugin-autotooltip_bigZahira

by Diane Hutton and the DM

The Common View

Zahira is seen as a dangerous cult that welcomes the Zioth and embraces death. It is led by mysterious druid-like entities known as “True Zahirans.” There is quite a bit of legend surrounding these druids, such as their ability to appear out of nowhere, or the fact that they all look alike.
's house t(59-60,73)“, 4, “A strange looking Zahiranplugin-autotooltip__default plugin-autotooltip_bigZahira

by Diane Hutton and the DM

The Common View

Zahira is seen as a dangerous cult that welcomes the Zioth and embraces death. It is led by mysterious druid-like entities known as “True Zahirans.” There is quite a bit of legend surrounding these druids, such as their ability to appear out of nowhere, or the fact that they all look alike.
woman t(73)”, “A True Zahiranplugin-autotooltip__default plugin-autotooltip_bigZahira

by Diane Hutton and the DM

The Common View

Zahira is seen as a dangerous cult that welcomes the Zioth and embraces death. It is led by mysterious druid-like entities known as “True Zahirans.” There is quite a bit of legend surrounding these druids, such as their ability to appear out of nowhere, or the fact that they all look alike.
t(73)”, 3, p,”The castle t(59-63,n(72-73),74,87,90)“, 4, “Baron Ferne Huerten t(n(9,29,35,38,39,41,43,58,59,61,63,71,73-74,79),84,n(86,87),88-90,n(91))”, “The Second Clerk t(59-60,n(70),71,n(73-74),82,n(83),84,n(86,87,90))”, p,”The jousting yard t(59)“, 5, “At least half a dozen knights t(59)”, 4, p,”Four guard towers t(59-60)“, 5, “One or two soldiers in each tower t(59-60)”, 4, “A castle gatekeeper t(59-60)”, “A few soldiers t(59)”, “A dozen castle guards and a mounted knight t(59-61)”, “Manilock, the one who sent out the patrols t(n(59))”, “Lots of guardsmen t(61-63)”, p, “The tunnels under the castle t(62-63)”, 5, “Guardsmen, including Herel and Klie t(62,71,82,n(86))”, 4, “Trumpetters t(87)”, 3, p,”The docks t(63,73,n(74))“, 4, “Brunner, a helpful fisherman t(63,71-74,83)”, “Other fishermen t(63,n(73))”, 3, p,”Sir F's t(63,71,73,83,n(86,88))“, 4, “A Bartender t(63,71,83)”, “Seven barmaids, including Rilla and Drilla t(63,71)”, “A mediocre musical ensemble t(63,71)”, “Fishermen t(63,71)”, “Fale, Jollop and Mercernem t(71)”, “A tall, dark-haired man with blonde-streaked beard t(71,n(72),73,n(74))”, “Chefs and musicians trying out for the fair t(86)”, 3, “A fisherman's wife t(71)”, “Another fisherman's wife t(n(73))”, p,”Brunner's house t(71-74)“, 4, “Gerjer and another man, who sat on a large chair near a door t(72-73)”, “The last three to leave the party t(72-73)”, “Other party-goers t(72-73)”, “Two or three guards watching Brunner's house t(n(72-73))”, 3, “Guardsmen watching six or seven houses t(n(73))”, “Knighted bartenders t(n(73),84)”, “A knight and his lady, and passers-by t(83)”, p,”Felender's house, in a poor neighborhood t(83-84)“, 4, “Felender, a net-mender and general repairman, and wife t(83)”, “A beggar and a peddler (nearby) t(83)”, 3, p,”The Office of the Corporal of the Central North District t(84)“, 4, “The corporal t(84)”, 3, p,”The Offices of the Captain of the Guard t(84)“, p,”The Church Courts t(84,86)“, 4, “Priests and acolytes t(86)”, “A large crowd t(86)”, 3, “Priests t(84)”, “A messenger of the Second Clerk t(84)”, p,”A small library at the edge of town t(84)“, p,”Private collections of books t(84)“, p,”A training field at the edge of town t(84-86)“, “Sir Redbelve t(84-86)”, p,”Hal's home and workplace t(85)“, 4, “Hal, a Zioth expert t(n(84),85)”, “Authors of ancient manuscripts t(n(85))”, 3, p,”The Andan Huerten Trader's Lodge t(n(84,86),88-90)“, 4, “Chefs and musicians trying out for the fair t(n(86))”, “Maxinentius, a musician t(n(88))”, “Patrons planted by Sir Jerenil t(88)”, “Refugees t(88-89)”, “Acolytes t(88)”, 3, p,”An old, filled-up graveyard t(86)“, “Gatekeepers and guardsmen paid off by the baron t(n(86))”, “Guilds, criers and indepentent citizens paid off by Sir Jerenil t(n(86))”, “Two surviving crewmen of a shipwreak t(n(86))”, p,”Civil Courts t(n(86))“, “Thousands of villagers t(86,87)”, p,”Fairgrounds t(86-87)“, 4, “Men preparing for the Winter Fair t(n(86))”, “Foreign Merchants t(n(86))”, “Fairgoers t(87-90)”, “Merchants and vendors t(87)”, “Knights t(87)”, “A knight archer t(87)”, pc(“Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan

Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions.
Sulanguan”) + ”, a Terradian soldier t(87-?)“, “An overweight falconer and animal-merchant t(87)”, “The hawk's trainers of unknown origin t(n(87))”, 3, p,”A political prison“, “Three officers of Balban t(87)”, p,”A small inn t(87)“, 4, “A tavern keeper t(87)”, 3, “Participants of a fog-race t(88)”, “Rescue teams t(88-89)”, “Boatmen t(88)”, p,”Temples and guildhalls, used for refugees t(88)“, p,”Temple of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
the Healer t(89-90)“, 4, “Alderin, the high priest t(89)”, “Priests and acolytes t(89-90)”, “Injured and frightened people t(89-90)”, “A family with an injured grandmother t(89)”, “A dozen villagers with news of the rift t(90)”, 3, “A doomsayer priest t(90)”, “A crowd of people who stop the priest t(90)”, p,”The docks t(90)“, 2,
END HUERTEN p,”The rift outside of Huerten, formed at midnight on 10/8 t(90)“, 3, “A crowd of villagers t(90)”, “A creature t(90)”, “Six creatures t(91)”, 2, p,”Westearth Falls“, p,”Westearth t(n(p))“, 3, “Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
's father, the bone-setter. Studied in the Collage of Josdar”, “Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
's mother”, “Moutelle the Traveller, Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
's master of necromancy from far away”, “Hult the Brewmaster”, “Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
's childhood friends”, “Agla, daughter of a fisherman t(n(36))”, 2, p,”Flen, controlled by Balban t(n(23,71))“, p,”Critzig, controlled by Balban“, p,”Hourtzbourgh, controlled by Balban“, p,”Eltweig t(n(87))“, 3, “Balban's agents t(n(87))”, “Disorganized group of bandits near Eltweig t(n(87))”, 2, p,”Orzen“, p,”Forenzig“, p,”Louthrob“, p,”Brininigplugin-autotooltip__default plugin-autotooltip_bigFey

Having so much diversity in themselves, humans have been known to muddle the stories of other races together, and confuse them until it is easier just to clump them all into the category of “fairy folk.”

The common words used for many in this category,
village, near the Grenzig to Maelbourgplugin-autotooltip__default plugin-autotooltip_bigMaelbourg

[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]

Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index
path t(11)“, 3, “A bunch of Brininigplugin-autotooltip__default plugin-autotooltip_bigFey

Having so much diversity in themselves, humans have been known to muddle the stories of other races together, and confuse them until it is easier just to clump them all into the category of “fairy folk.”

The common words used for many in this category,
t(11,65,n(66,85,87))”, “A large rodent t(11)”, 2, p,”Rakbaven t(15-19)“, 3, “Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
's second master t(17-19)”, “Moss/slime creatures t(16-17)”, “Intelligent cats t(19)”, 2, p,”Louthrob swamplands“, 3, “Louthrob: horrible, swamp-dwelling creatures t(n(9))”, 2, p,”The Highlands“, p,”Hornblow river“, p,”Roe river“, p,”East Roe t(n(p))“, p,”West Roe t(n(p))“, p,”Fairy Lake“, p,”Three hundred knights t(n(54))“, 1, END BARONY OF HUERTEN p,”The Barony of Marchhanbar, northeast of Huerten t(n(56),80-82)“, 2, “Uyithlyaw's house in the forest, 35mi NE of Osander River Village t(n(56),80-81)”, 3, “Uyithlyaw, the fortune-teller t(n(56,57,75-78),80-81,n(82,85))”, 2, 1, END BARONY OF MARCHHANBAR p,”The Barony of Elgony, northwest of Huerten t(n(54))“, 2, p,”Elgony“, 3, “Baron Wently (killed in battle) t(n(59))”, “Baron Velhelm, son of Wentley t(n(31,59))”, “Squires”, “Sir Edon, Kreemon's knight friend”, 2, p,”Pari Mountains“, p,”Sunilwood Forest“, p,”Hollybrook and brook flowing from Pari, on the edge of Sunilwood t(n(73))“, 3, “Kreemon's father, a hunter”, “Kreemon's mother, an herbalist”, “Kreemon's brothers: Listor (and wife), two others, all older than Kreemon”, “Kreemon's three sisters (two married), the unmarried one younger than Kreemon”, “Four more of Kreemon's siblings (deceased)”, “Kreemon's friend and blood brother, Jeremy (murdered), and his father, the baker”, “Jeremy's murderer (hanged)”, “Alyon, an innkeeper”, ”'lisa, Alyon's daughter“, 2, END HOLLYBROOK 1, END BARONY OF ELGONY p,”The Dutchy of Ostmark t(n(85,88))“, 2, “Merchants who leave offerings by mountain sides for dragonsplugin-autotooltip__default plugin-autotooltip_bigDragons

Last updated for turn 216

There is a wide variety of stories about dragons. Some tell of majestic and benevolant beings who are willingly given tribute. Others tell of horrible, mindless creatures who think of nothing but destruction. Dragons in myth range in size from smaller than a blade of grass, to larger than Aerv itself.
. t(n(85))”, 1, END DUTCHY OF OSTMARK p,”The Koril Mountains area, in Southern Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang

Overview

Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…
“, 2, p,”The Koril Mountains t(n(p))“, p,”Louthrob swamplands, 25 miles from Zadothar t(n(9))“, 3, “Traveling band”, 4, “Laetshi, leader of the Gitane”, “Janos, brother of Laetshi”, “Kija, wife of Laetshi”, 3, 2, p,”Zadothar t(n(43))“, 3, p,”Temple of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
, of the Order of the Ortilauf“, 4, “Gutrin, Abbot at the Temple t(n(41))”, “The Abess”, “Saul, a cleric of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
”, “Orodin, an injured wizard and Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.
's lover (deceased)”, 3, “A Toothless old woman”, “A Burly, dirty rapist”, 2, p,”Mid-sized village near Zadothar, at the knees of the Koril Mountains“, 3, “Torvad, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.
's father the carpenter and fix-it man t(n(43))”, “Gan, Will and Diana, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.
's older siblings t(n(43))”, “Dirnwald, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.
's younger brother t(n(43))”, “Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.
's Mother (died in childbirth) t(n(43))”, “Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.
's Step-mother, Puline, daughter of a blacksmith”, “Varnis, an old cleric who can cast minor spells t(n(43))”, 2, 1,
END KORIL MOUNTAINS p,”The Royal Estates, property of the king t(n(57))“, p,”Duerstadtplugin-autotooltip__default plugin-autotooltip_bigThe City of Duerstadt

Duerstadt has been the capital of Rang since the reign of Diure XXXVIII (729-749). It is a major trading port on the Ice Sea (so called for the occasional iceberg that shows up therein). The Ice Sea separates Rang from the Skendu Islands to the north. Although the harbor of Duerstadt isn't threatened by pack ice in the winter, the various Skendui ports are, and the distance between the north coast of
(duhr'-stat), Capitol of Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang

Overview

Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…
- located vaguely north of Huerten t(n(42,54,57,76),78-80,n(81-82))“, 2, “King Diure LVIII t(n(88))”, “King Diure LX t(n(49,58))”, “King Diure LXIV t(n(1,9,10,18,30,43))”, “Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann

Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.
' paternal grandfather, a peasent t(n(43))”, “Gotthard's house t(78-80)”, 3, “Gotthard Eltermann, Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann

Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.
' father and a wealthy glass merchant t(n(43,75),79)”, “Katarina, Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann

Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.
's mother t(n(75),79)”, “Rebekah, Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann

Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.
's younger sister, a music student t(n(43),55,78-80)”, “Karl, Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann

Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.
's older brother, a glass merchant t(n(43,79))”, 2, “Gotthard's father t(n(43,75))”, p,”The University of Duerstadtplugin-autotooltip__default plugin-autotooltip_bigThe City of Duerstadt

Duerstadt has been the capital of Rang since the reign of Diure XXXVIII (729-749). It is a major trading port on the Ice Sea (so called for the occasional iceberg that shows up therein). The Ice Sea separates Rang from the Skendu Islands to the north. Although the harbor of Duerstadt isn't threatened by pack ice in the winter, the various Skendui ports are, and the distance between the north coast of
t(n(43),80)“, 3, p,”The College of Music t(80)“, p,”The College of Letters t(80)“, p,”The College of Natural Philosophy t(80)“, p,”The College of Moral Philosophy t(n(46),n(57),80)“, p,”The College of Medicine t(n(46))“, “Jarramiteplugin-autotooltip__default plugin-autotooltip_bigThe Cult of Jarram

This mercantile religion is centered in Duerstadt, capitol of Rang, but Jarramites can be found in many major cities, where they focus their efforts on money-lending and trade. This is not just where opportunity has landed them; Jarram is known as the Merchant God
Chapel t(80)”, “Temple of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
the Healer t(80)”, 4, “A priest t(80)”, “Acolytes in at least their 2nd year t(80)”, “Students in at least their second year t(80)”, 3, 2, “Artisans of Duerstadtplugin-autotooltip__default plugin-autotooltip_bigThe City of Duerstadt

Duerstadt has been the capital of Rang since the reign of Diure XXXVIII (729-749). It is a major trading port on the Ice Sea (so called for the occasional iceberg that shows up therein). The Ice Sea separates Rang from the Skendu Islands to the north. Although the harbor of Duerstadt isn't threatened by pack ice in the winter, the various Skendui ports are, and the distance between the north coast of
t(n(75))”, “Josef the glassmaker t(n(75))”, “Doctor Kleizman t(78-79)”, “Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann

Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.
's friends t(79)”, “Wilhelm Meyer t(79,n(80))”, “The Conclave of Directors t(n(79))”, “The Jarramiteplugin-autotooltip__default plugin-autotooltip_bigThe Cult of Jarram

This mercantile religion is centered in Duerstadt, capitol of Rang, but Jarramites can be found in many major cities, where they focus their efforts on money-lending and trade. This is not just where opportunity has landed them; Jarram is known as the Merchant God
Coordinator's House t(79)”, 3, “The Coordinator t(79,n(80))”, 2, “An unseen pickpocket t(79,n(80))”, 1, END DUERSTADT p,”The Regions of Terradiaplugin-autotooltip__default plugin-autotooltip_bigThe Free States of Terradia

Terradia is a region to the southwest of Rang, separated from that great kingdom by the Koril Mountains. Most trade and travel between the two regions is done through waterways, as they are much more passable than the Koril Mountains. Terradia is bordered on the south and west by the Great Sea (or the Heirului Sea, as it is called in most of Terradia), and on the east and north by the Koril Mountains.
, south of Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang

Overview

Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…
t(n(84,87))“, p,”Galliaplugin-autotooltip__default plugin-autotooltip_bigThe Three Kingdoms

All three of Rang's western neighbors are dominated by the same variety of Andrithanism as is Rang. All share the same language, Gallian, but the Mezonese commons do not speak it. Rather, they speak a hybridized offspring of Rouch and Gallian known as Mezonese. As in
, west of Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang

Overview

Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…
t(n(87))“, p,”The North Sea (the Icesea) north of Duerstadtplugin-autotooltip__default plugin-autotooltip_bigThe City of Duerstadt

Duerstadt has been the capital of Rang since the reign of Diure XXXVIII (729-749). It is a major trading port on the Ice Sea (so called for the occasional iceberg that shows up therein). The Ice Sea separates Rang from the Skendu Islands to the north. Although the harbor of Duerstadt isn't threatened by pack ice in the winter, the various Skendui ports are, and the distance between the north coast of
t(n(76),79,n(80))“, p,”The County of Nessenberg“, 2, “The Count of Nessenberg (killed in battle) t(n(43))”, p,”The Free City of Nessenberg t(n(43))“, 1,
END COUNTY OF NESSENBERG p,”Gernainia, a trading city t(n(p),n(54))“, 2, “Kayel Wanderwit, a fletcher (Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
's father)”, “Tana Wanderwit, a fletcher (Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
's mother)”, 1, p,”Dus, a burned village, four days from a nobleman's castle t(n(p))“, 2, “Stell, the blacksmith and Brinn's father”, “Rianna, Brinn's mother”, “Ceer, an adventurer and Brinn's older brother (not currently in Dus)”, “Slana, Brinn's fiance (escaped the fire)”, 1, 0, END KINGDOM OF RANG p,”The Great Sea t(n(p))“, p,”The Shrijat Cohalition, in the desert south of the Great Sea t(n(84,87))“, 1, p,”Tchu'dan, the largest and most prominent city t(n(64,71,85,87))“, 2, “Hakariim, former Faaruk and Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…
's father (suicide) t(n(37,65,74,87))”, “Ibrahim, Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…
's grandfather t(n(65))”, “Hakariim's wives (his three favorites killed themselves with him)”, “The Faaruk Council (the Lassal Faaruk) t(n(21))”, 3, “The Faaruk”, “Councillors and undercouncillors t(n(37))”, 2, “Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann

Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.
' Vision t(83)”, 3, “Soldiers and merchants t(83)”, “A peddler and his provokers t(83)”, “A young Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…
t(83)”, 2, “D'chei Shiran, Followers of the Moon t(n(85))”, 1, 0,
END SHRIJAT COHALITION p,”Brundashplugin-autotooltip__default plugin-autotooltip_bigBrundash

By Arnell and the DM. Last updated 2014-09-17

Before the Battle of the Magics, Brundash was the mysterious home of a world-wide organization of magi. Even then, few could claim to have seen it, and no one would say where or even what it was. Brundash was a term used both for the place, and the organization.
t(n(18,78,80,84))“,1, p,”Archives of Brundashplugin-autotooltip__default plugin-autotooltip_bigBrundash

By Arnell and the DM. Last updated 2014-09-17

Before the Battle of the Magics, Brundash was the mysterious home of a world-wide organization of magi. Even then, few could claim to have seen it, and no one would say where or even what it was. Brundash was a term used both for the place, and the organization.
t(n(18))“, “Founders - natural philosophers or wizards t(n(85))”, 0, p,”Southern marshlands t(n(18))“, 1, “The Great Wizard Lounin, a conquerer t(n(18))”, 0, p,”Rondovia, a land that exports fine ivory t(n(43))“, p,”Unknown locations from Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann

Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.
' visions“, 1, p,”A farm t(55)“, 2, “Luthen the farmer t(55)”, “Luthen's wife Rendoline t(55)”, “Luthen's sons Luthen and Tubir t(55)”, “Luthen's daughters Elda, Vetta, Kolie, Cass and Jerolie t(55)”, 1, p,”A tailor's shop t(55)“, 2, “A tailor t(55)”, “Someone with black robes and a round cap (Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
?) t(55)”, 1, p,”A ship t(55)“, 2, “A quiet but handsome captain t(55)”, 1, p,”A forest t(75)“, 2, “Three wizards t(75,80)”, “An army t(75,80)”, 1, p,”A forest, and the desert and mountains near Brundashplugin-autotooltip__default plugin-autotooltip_bigBrundash

By Arnell and the DM. Last updated 2014-09-17

Before the Battle of the Magics, Brundash was the mysterious home of a world-wide organization of magi. Even then, few could claim to have seen it, and no one would say where or even what it was. Brundash was a term used both for the place, and the organization.
t(78)“, 2, “Albederan, a sorcerer (Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann

Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.
) t(78)”, “An old magic-user t(78)”, “A middle-aged magic-user t(78)”, “A female magic-user with knee-length blond and white hair t(78,80)”, “Helbedar, a magic-user t(78)”, “Viillio, a magic-user t(78,80)”, “A young and inexperienced mage t(78)”, “One other magic-user t(78)”, “Three tripple-winged bird-like monsters t(78,n(80))”, 1, 0 ) END PLACES } })(); </SCRIPT> </html> ====== People and Places Reference ====== This is how I used to keep track of NPCs! It's a huge list of every character who appeared through turn 91, with the turns they appeared in. Numbers in <html><FONT COLOR=”#11CC11“>green</FONT></html> are turns where the person was named, but doesn't actually appear. Current and former player characters have their names in <html><SPAN CLASS=“pc”>red</SPAN></html>, and all place names are either large or <html><b>bold</b></html>. <html><DIV ID=“thePlaces” class=“thePlaces”><script>document.write(setPlaces())</script></DIV></html>