Kreemon broke through the crowd, drawing his sword again as he
rushed the door. He slowed enough to try the doorknob, but nevertheless
crashed into the door with the momentum of his run, causing it to
squeak and crack. The door was locked, but gave easily at a second
rush. Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but and Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of arrived on the scene just in time to see Kreemon
break the door in. “Wonder what's going on?” Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of panted.
The door opened into a small eating room with a round table and two well-used chairs. To the right was a kitchen, and forward and to the left was an empty hallway. Directly ahead was a door. Two men entered behind Kreemon looking aghast.
Kree hesitated. The house was silent, at least as far as he could tell with all the noise outside. No, there was one sound, quiet against the background. Something made an occasional creaking noise. Bork sniffed the air curiously, facing the hallway.
Kree moved carefully down the hallway, whispering, “Go boy” to his
dog, who rushed ahead. The two men, with Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but and Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of behind them,
followed.
The hallway was short and empty, with an old and poorly-constructed floor. On the right, the top of the wall opened up at an increasing angle, revealing a staircase going up in the opposite direction. The hallway ended in a small room with a damp and severely warped wooden floor. A faint smell of mildew was present in the air. Directly ahead was an open door leading outside, and a soft breeze revealed it as the source of the creaking noise. The door was loose on its hinges, and the doorknob, which had been violently bashed in, was lying near the wall with a good chunk of the door still attached.
Along the edges of the room were tall piles of wet towels, but there were a few dry towels at the base of the staircase to the left, presumably to dry off shoes and keep the stairs from warping. Bork was standing with his front paws on the second stair, swinging his head back and forth to look both at the top of the stairs and at Kreemon. Further to the left was another room with an even wetter floor. The door creaked again.
“What happened here?” A voice said loudly from the front door. A confused chorus attempted an answer.
Kreemon looked back over his shoulder at the question. He kept his voice low, but heatedly told the two men behind him to back the other townspeople out of the house and tell them to be quiet. They did as they were told.
Outside the front door, Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. appeared, exhausted from the run.
He attempted to push his way through the crowd, letting out a constant
stream of apologies as he passed. “Excuse me, sorry, sorry about
that…”
Kreemon motioned Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but and Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of forward to him. He indicated that
they should stay by the stairwell, and then went to the wall, where he
bent down and picked up the doorknob. It had clearly been broken off
recently; the sharp splinters showed none of the wear or discoloration
of time. He put the doorknob back and looked outside. Two steps led
down to the ground, which was slightly damp from dripping towels. The
dampness made it possible to make out several sets of footprints.
Directly in front of the doorway, there had been too much activity to
learn anything, but the prints became clearer behind that. Further
away, they faded into the distance as they dried. Of the most recent
footprints, at least five sets, or at least four unique sets, came from
the direction of the bathhouses, which were clearly visible from the
doorway. At least two unique sets left toward the bathhouses, only one
of which matched an incoming set.
“Who is he to give orders?” the loud voice came again from the front. “… Well he's definitely got a point there. Back off, everyone! The law will handle it from here! And quiet! … Who are you?”
Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of, who was listening to the conversation from the back, imagined
Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. stopping his struggle to get to the door, and giving a slight,
formal bow. “Johannes Eltermannplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak., sir. If this is what I think it is, I
may have some relevant information… but first I have to see what
happened.”
“Eltermann's not a Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig
by Arnell, edited by the DM
Yunim
Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The family, so either you're lying or you're
from out of town. I'd assume the later looking at your clothes, so let
me tell you something about Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig
by Arnell, edited by the DM
Yunim
Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The. I handle strange noises in the
middle of the day, and if not me, someone who works for me. You don't
work for me, and neither do whoever made it inside before I got here.
So stay back and let me do my job.”
“Out of town, sir. Duerstadtplugin-autotooltip__default plugin-autotooltip_bigThe City of Duerstadt
Duerstadt has been the capital of Rang since the reign of Diure XXXVIII (729-749). It is a major trading port on the Ice Sea (so called for the occasional iceberg that shows up therein). The Ice Sea separates Rang from the Skendu Islands to the north. Although the harbor of, actually. And very well, I shall leave
this to you.” Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of imagined Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. turning away, struggling to keep
his expression calm and neutral.
Kree made a snap decision when he realized the door had been busted
in, not out. It was what he really thought must have happened upon
seeing it, but he needed to study it to be sure. Now, he moved back to
the stairway and headed up the stairs, motioning Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but and Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of to
follow him, and nearly tripping over Bork.
The fourth step bent and creaked loudly under Kreemon's weight, but the rest were solid. The staircase ended in a short hallway. At one end was a small door that likely opened to a closet. At the other end was a sparse room with a bed leaning, on its side, against the far wall. Directly ahead was a larger room, with its door opened half-way. Through the doorway, Kreemon could see the edge of a queen-sized bed. The smell of blood was in the air. Bork stood nervously whimpering at the door. Without hesitation, Kreemon entered the room.
Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of's attention was caught again by the talking outside. It was
difficult to make out from upstairs, but she filled in words when she
couldn't hear them. She imagined the constable entering the house, but
then stopping and turning around. Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. must have stopped as well.
“Duerstadtplugin-autotooltip__default plugin-autotooltip_bigThe City of Duerstadt
Duerstadt has been the capital of Rang since the reign of Diure XXXVIII (729-749). It is a major trading port on the Ice Sea (so called for the occasional iceberg that shows up therein). The Ice Sea separates Rang from the Skendu Islands to the north. Although the harbor of? So you're the king's man everyone's been talking about?
Just what were you doing with that butcher, anyway?”
“I saw the disturbance at the butcher's shop, and was naturally
curious as to what had happened. One of the people on the scene was a
traveller who had recently befriended the butcher and was disturbed as
to what he saw as unusual circumstances of death. As I have received at
least a small amount of training in the College of Medicine at the
University of Duerstadtplugin-autotooltip__default plugin-autotooltip_bigThe City of Duerstadt
Duerstadt has been the capital of Rang since the reign of Diure XXXVIII (729-749). It is a major trading port on the Ice Sea (so called for the occasional iceberg that shows up therein). The Ice Sea separates Rang from the Skendu Islands to the north. Although the harbor of, even if I was based in the College of Moral
Philosophy, I thought that I might be able to help this man by seeing
if I could ascertain the cause of death.” Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. frowned. “I must
say, the condition of the body _was_ very unusual.”
“I don't care what your curiosity tells you; you don't go poking
around dead bodies in my town. The king ain't taking over here, not as
long as I'm around. It was pretty strange though. No one in Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig
by Arnell, edited by the DM
Yunim
Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The…
On second thought, you'd better come with me. You too.” Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of couldn't
imagine who the second person might be.
“King taking over?” Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. said. From the footsteps downstairs, he
had to be following the constable into the house. “I fear rumour has
exaggerated my station. My employers are private persons, with no title
of nobility, and have no connection to the crown. Be assured that I am
travelling simply to learn what I can, as I can… not everything there
is to learn is in books, after all.” He laughed slightly.
Kree drew his sword, and pushed the door open to the left. The door hit something and bounced back part way. With a disconcerted look on his face, Kreemon pushed the door back again with the tip of his sword, but not far enough to hit what it hit before. He looked into the room as the door would allow, and down at the floor. In the room was a round wool rug next to a queen-sized bed. At the right of the bed was a nightstand. The sheets were mostly torn off, and were pulled to the left. He checked through the crack in the door, and saw a wardrobe against the wall. Near the door was a part of something he couldn't make out.
Kreemon slowly and quietly entered the room, looked on the other side of the door, and jumped back.
Two men lay on the floor behind the door. One was a crumpled mess, folded unnaturally in on himself, his forehead nearly touching his belly. Kreemon would have assumed he was dead, but the fingers of his left hand were still twitching. He had a severe bruise on his bald head, which was too many minutes old to have been caused by Kreemon's opening of the door. A trickle of blood came from the corner of his mouth.
The other, younger man was much more conventionally dead. A dagger stuck out of his back, and a coin pouch lay loosely in his palm. His body was also bent, but more as if he had fallen while huddled over than anything else. A stream of blood wound its way from the wound and pooled on the floor.
There was a confused series of bloody footprints that danced around the two men, some under the bleeding man, and one which made a distinct outline in a puddle of blood, near the pair but separate from either. The puddle seemed to be the source of the prints. Two footprints led away from the men and toward the bed in large steps. After looking for a few more seconds, Kreemon noticed several fainter, drier prints coming from the other side of the bed back to the two men. It seemed that someone had run from the men, crossed the bed, and walked calmly back. All the footprints were the same – from the same or very similar shoes.
There were three windows in the room, all with open shutters. Kree knew he had to make sure the room was clear of danger before he could spend time examining the two men. He backed up to the corner of the room to the right of the door, and then followed the wall to the next corner. He followed the far wall a few steps until he could see to the floor on other side of the bed.
This had been a violent scene indeed. Crumpled in the corner was a woman in plain clothes and smock, facing down, her arm reached out in front of her. A few inches from her hand was a dented two-stemmed candelabra. The pulled bedsheets were streaked with red, and the floor around her was sploshed with it.
Kreemon paid no attention to the people talking downstairs, but Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of,
still standing just outside the door, listened. “Yeah, strange is
right. And now we have six strangers in town that no one knows… You
say they were at the back door? No one's outside; they must be
upstairs. There'd better be a dead body up there, and an old one, too,
or the whole lot of you are under arrest for murder.”
Kree approached the wardrobe, reached out, yanked the door open and
stepped back, sword ready. Feeling a bit foolish after nearly attacking
some disarrayed and entirely unarmed clothing, he went to the window,
motioning to Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but as he walked. “Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but, two men there,” he said,
pointing in their direction, “and a woman over here.” There were no
obvious signs, but the windows were definitely large enough to allow
escape, if one did not mind falling eleven feet onto hard ground. There
was no sign of impact on the ground below.
After checking the window, Kreemon bent down to check the woman's neck for a pulse. The neck was cold – far too cold to be natural – colder even than the butcher's. Her skin was coarse and freckled, but pale as old, dirty bone. There was definitely no pulse.
“Just like Moren, cold as ice.” Kree remembered Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. and yelled
for him, still looking down at the woman. “Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak., come quickly!
someone call the constable!”
“What's going on here!” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but and Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of jumped at the constable's
voice. He pushed past them, dragging Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. and another man along.
Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. looked a bit green when he saw the carnage. Bork barked
ferociously, but Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but calmed him down.
“By the Great Healer herself!” The constable's head jerked back to the man Kreemon had sent out. “How many of these people did you see come in? The live ones, that is.”
“All of them, sir.”
“And where did they come from?”
“I don't know.”
“Well we'll see about that later… Will you look at that? Three
killed in a week – and in Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig
by Arnell, edited by the DM
Yunim
Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The! What happened to that man? Looks
like someone folded him in half.” He stopped and composed himself.
“And what do you all think you're doing here? This is town business.
I'll bet you're the same group who was muddling around with the butcher
yesterday.”
Kree looked up at the constable, barely restraining the rage in his face. “Aye, and if you handle this the way you handled Moren's death, ye'll never know what happened here, either. Take a look about this room.” He held up a finger to the constable. “Ahhh… without disturbing anything, and tell me what you believe happened here.”
The constable glared at Kreemon. “Don't you tell me how to do my business. If you're the foreigner I think you are, you have no protection here.” He walked to the center of the room. “So watch your words.” He looked down at the floor by Kreemon's feet. “Without disturbing anything, eh? Which one of us was kneeling over a dead woman? That makes four in a week!”
“Uh, constable?”
The constable looked back at the man who had come in with Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak..
He followed his finger to the bald man on the floor. “By Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of's
holy name!” He rushed over to the bald man, and crouched on the floor,
soaking his knee in the puddle of blood. “His finger! This man's still
alive!” He pinched the twitching finger, and let go, and it stopped
moving. After a second or two, it started again. “Well don't stand
there staring! Get a healer!” The man kept staring, and the constable
said nothing for several seconds. “On second thought, stay. I might
need you. What was I doing? Uh… King's man, or whatever you are –
you said you're a bit of a healer; what could bend someone in half like
that?”
Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. gasped. “Alive?” Composing himself, he rushed over to the
dying man, desperately trying to dig every half-remembered technique
from his studies at the College of Medicine to the surface of his mind.
The first concern was that the man was hardly breathing at all. If
Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. hadn't known the man was alive, he would have thought that
the light trickle of air against his hand was an effect of the open
windows. This case was totally beyond Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.' experience. His chest
was caved in, but not in the way of a heavy blow. It was more like his
ribs had become too small for the rest of his body, and his body had
folded in on itself to compensate. Indeed, when Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. gently felt
his chest, the ribs seemed a bit concave, and the chest was soft. Some
bones were broken, but others merely bent.
Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. was afraid to do anything, for fear of making things worse,
but he realized that hesitation would be more harmful than any other
mistake he could make. He took a dagger out of his belt, and held it
near the man's neck.
“What are you doing!” the constable yelled, and reached for
Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.' arm. He stopped when he saw that Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. was only cutting
the man's shirt. His chest was dark blue, bruised over its entire area.
There was nothing Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. could do. “Healer Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of!” the constable
shouted. “Well! What did that?”
Unable to restrain herself, having just discovered that the “folded
man” was still alive, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but brandished her Holy Symbol like a shield
and forcefully pushed both Kreemon and the constable out of her way and
knelt beside the victim. They were both surprised at her forcefulness.
As she had that fateful time in the Temple, with Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of beside her,
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but prayed.
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but remembered the strange dream; the dream that led her to heal
so many fishermen and other workers in the Temple. Hardly believing
herself that she had performed those healings, she prayed the same
prayer as before, this time in Sarnamplugin-autotooltip__default plugin-autotooltip_bigLanguage
Rouch
Rouch is the vernacular, or common tongue, spoken throughout Rang. Because of Rang's influence, it's also a trade language in the surrounding kingdoms.
Sarnam
Sarnam is the “old tongue,” spoken by the priests of Andritha. Most of the nobly-born are familiar with the language.. She remembered the voice that
had insisted that Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but “was ready,” and that she “must be able to aid
the hurt and find the lost.”
Holding her holy symbol in her left hand, she reached out to touch
the injured man's chest with her right. In a voice not much louder than
a whisper, but which carried a surprising tone of command, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but
intoned in Sarnamplugin-autotooltip__default plugin-autotooltip_bigLanguage
Rouch
Rouch is the vernacular, or common tongue, spoken throughout Rang. Because of Rang's influence, it's also a trade language in the surrounding kingdoms.
Sarnam
Sarnam is the “old tongue,” spoken by the priests of Andritha. Most of the nobly-born are familiar with the language., “Holy Mother Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of, we pray for this man's
healing.” She squeezed her eyes shut and summoned the spell of healing
as she had been taught. She hoped beyond hope that, if the poor man
could not be saved, he could at least tell them what had happened here,
to prevent any more strange deaths.
Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of stood open-mouthed watching her friend. Then she remembered the
miracle in the Temple when Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but healed the burned man. She stood
aside waiting to see what would happen, and remained alert for foul
play from any quarter. Though she had pledged herself to Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
before her friend, she was not entirely convinced that the goddess
cared anymore. Yet, still Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but had performed the healings in the
Temple…
Whether Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but was a “holy one” or not didn't concern Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of. That she
was her friend did. And she would protect her friend no matter what.
Keeping her eyes on all in the room, Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of bowed her head and added
aloud, and actually believing it intoned, “Anditha's will be done.”
Yay! A turn in a month! Great stuff, from all three of you! Other than random compliments, I don't have much to say here, as we've already started the next turn. Oh, I got tired of seing the “standing orders” section, so that's now a seperate document on the web page.