Jereld walked quickly as he spoke, and Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions. followed, bewildered and trying to keep up with the tornado of words flying from the Captain's mouth. “I usually like to meet new recruits in a more relaxed setting, but with half the taverns knocked to the ground, here will have to do. I prefer a relaxed setting, because I run a relaxed company. I don't mean the work isn't back-breaking hard, and I certainly don't mean there's any lack of discipline when on the job. What I mean is, I don't go around shouting orders and then walking away. The Baron's Guard is nothing without its men, and these are some of the finest men you'll find anywhere. When they have an opinion, I listen. When they don't like a plan, we work out a better plan. That's all there is to it. We're allies, fighting as a team. And I don't make any effort to keep aloof, like captains are expected to. If my men can't respect me as a person, what's to make them respect me as their captain? I've dug more than one of them out of a hole that had nothing to do with work, and they've done the same for me.”
The Captain picked up a piece of rubble left over from the earthquake, aimed with one eye closed, and threw. The rock flew arced high and landed with a tiny sound on the top of the castle wall. “Like I said, you've earned my men's respect. And that's no easy task for a Terradian. I trust my men, Salangin.” He suddenly started walking again, at a pace that was hard for Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions. to match even though he was two inches taller than the Captain. “I trust my men, so you have my respect, right off the bat. Not a bad thing to have, or an easy thing to get. Just ask around. I heard about the trails you made during the fog. Fine idea. Do you have experience as a tracker?”
They were in the jousting field now, behind the castle. It was empty except for a broken shield lying on the ground, and a thin coat of snow that crunched under their feet. “Now these knights… We're an elite group, Salangin, but they have birth over us. Some of them are the Baron's family, some are the great-grandchildren of old defenders of the barony, people who no doubt spent a lot of their time killing your Terradian ancestors. A lot of them, or their parents, were sent by the King. What I'm saying is that we don't touch them. We can't touch them. Now you show deference to a knight, but don't let him order you around. They have their high birth, but at the core the knights are a bunch of tavern keepers. Most of them don't have a lick of experience. They tell you what to do when you're on the job, you just nod, agree with them, and then go off and do what you were going to do before you saw them. Most of them won't remember you. If they do, they'll have to take it up with me and the Baron.”
“Now I don't accept unwilling recruits. My men want to do what they do, or else they go to some other division. They like the danger. They like the responsibility. Maybe some of them just like me. Whatever. But all of them are here by choice. I know, the Baron said you're in, and what he says goes, right? Wrong. He trusts me to choose my own men in my own way. So are you in or not? If you're in, we'll start talking about your skills, and where you can best be put to work. The Baron had some pretty good suggestions of his own. Well? Speak up. Are you in?” Finally, Jereld stopped talking.
Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions. eyed the captain for a long moment, to see whether he was really done. At length Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions. nodded once and took a deep breath.
“It is said Su-lan-guan, sir,” he began slowly, enunciating his name for the captain. “I am … not sure. I have not stayed here much time, but already have friends like Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden., and Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of. I have promised them to help them investigate the Zioth. But,” Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions. made a short, emphatic chopping motion with one hand, “maybe that is a fight you want to fight. Maybe I can help you and help them also. And yes, I have military experience, am good tracker and am decent….” Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions. faltered. He glowered down at the thin covering of snow, searching for the right word, but the snow had no answer. “I have a hawk,” he explained, holding up his arm as though Vanatra were perched on it.
“You're a hawker. Can't go wrong with that. And don't call me sir. You're not from around here, so I'll tell you – sir is for the knights, maybe the Baron too, but you call me Captain, or just Jereld if you like. I'm not above first names off-duty.
“Hawker, tracker and soldier. I can't say I'm disappointed – or surprised. And this Zioth idea of yours. I think it's all hogwash myself, but don't let that stop you.” Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions. looked a little lost here, and would have asked what clean pigs had to do with anything, but since Jereld just kept on talking, he let it go. “The Baron thinks it's worth something, and that's what matters more than what some poor shmoe like me thinks. Some of his ideas might be just what you're looking for. I can see that you and Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o… work well together, and I'd like to see more of that, not less. Even if he is a knight now, I know a good man when I see one, and I want to keep good men together.
“Your first duty will be to me, Su-lan-guan. That right? Sulanguan?” Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions. nodded once, mildly surprised and amused that Jereld would pause even long enough for him to get that in. “That doesn't mean we're going to sleep together. It means we're not like the rest of the guard. You won't be patrolling the walls, or standing outside the door of some random guild master all day. We spend time on solid projects. Sometimes one of us goes weeks outside the city. And if my guess is right, you'll be spending more time with your buddy Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o… than you ever have before.
“Hey, no need to decide now. Sleep on it. I'll give you until tomorrow morning to make up your mind. After that, I have better things to do than wait around.”
“Thank you, si– Captain,” Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions. replied. “I will tell you before that.” Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions. went off in search of Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o… to talk to him about what Jereld had said.
“You'd better be careful, Sahl,” Redbelve said. “A lot of these knights aren't afraid to cross the Baron. They know they're untouchable. And until Benet leaves town, be doubly careful. The Baron wants to make you a knight-captain, you know. He's hoping the less experienced knights will follow you and me. I can't guess where he'd get that idea. Forget your lack of a birthright, your foreign appearance and your accent; you're not even Andrithanplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of.”
“You are correct Redbelve. No matter what I achieve, I'll always be a foreigner. I may become popular with some knights and soldiers but I can never be Rouche enough for some people. This is where you could be very useful if you are willing to become my lieutenant. You have an easy way about you my friend, and I see that the younger knights follow your lead. With your popularity, and my head, we could be a strong team.”
Redbelve rolled his eyes. “My popularity and your head. If I wasn't your friend, I'd take that as an insult. But hey. I know the Baron wants you to outrank me eventually, and I don't want this job. Anything I can do to help, I'll do.”
“There is also one more thing that I can do,” Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o… said. “I already wear the clothes and bear the weapons of a Rouche knight, but I can also become an Andrithanplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of. By nature I am not a strongly religious man, but the faith of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of seems close to my own ideas of right and wrong, so I am willing to accept her faith.”
Sahl turned to his right. “Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden., what do you say? Will the goddess accept an old sinner like me to her worship?”
“Of course, Sahl,” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. said. “Our Mother Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of accepts everyone who petitions her. And you're not as much of a sinner as you think. You're a good man; that's the most important thing.”
“Then I am ready to become an Andrithanplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of. Now that I have decided, I do not want to delay. I would consider it an honor if you could perform the holy rites of conversion for me.”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. took Sahl to the temple. With the reverence in which Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. was held, the ceremony was begun immediately. Within half an hour, Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o… was an Andrithanplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of. He walked out with a tiny copper coin, on which the symbol of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of the Healer was stamped on both sides. It had a hole through the top and another through the bottom, so that one could wear it as jewelry.
When the ceremony was concluded and the friends of the quest regrouped to return to the inn, Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of whispered to Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden., “Did you see that young Captain of the Guard? The tall blond one with a mustache?” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. admitted she had. “Well,” Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of said, “he asked me if I was the archer firing from the fallen tree. I told him I was. He complimented me. He said it was a miracle I could hit anything in that wild and changing wind. He was really nice to me - the first Huertonite that hasn't treated me like some freak because I'm a fighter and a female.
“I like him, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.. Do you think I should accept his invitation?”
“What invitation?”
“He asked me to dinner tomorrow night.”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. smiled. “Why do you ask me? I'm your friend and your priestess, not your guardian! Of course, if you like him, and trust him to be a gentleman, go! Enjoy the dinner and his company. We both have had little opportunity to relax and enjoy a social life for a long time.
“Just between you and me, I have been considering inviting Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o… to dinner with me, to congratulate him - and also to enjoy his company. Yes I know, in this society men invite women, not the other way around, but in my Order we learn a more egalitarian way of life - indeed intended for members of the priesthood, but I don't mind applying it to members of our group.”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. paused a moment before going on. “Didn't the Baron pull a coup this evening! It was all I could do to keep from laughing at the look on Sir Benet's face.”
Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of laughed and answered, “Oh, yes. And Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…'s look of shock at being knighted. Oh my!”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. laughed in return. “Let's share a short ale before bed and discuss what we will do about the sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru
In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.
The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack. and the creature or creatures behind them. There must be something we observed last night that we can use, that helps understand this threat.”
“Good. I could use an ale, or perhaps given how cold it is, a mulled wine.”
“Hah! Mulled wine it is! Let's go!”
The morning brought a messenger from the Baron, instructing Sahl and the others to pay him a visit in half an hour's time. When they arrived at the Baron's office, they found that it had been cleaned up. While the damage from the earthquake was still apparent, someone had made an effort to make the room more presentable.
“There you are,” the Baron said, motioning his knight guards away. There was another man in the room, older, with greasy black hair and the clothing of a commoner. He stood quietly in the corner, a heavy sack at his feet.
“Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…,” the Baron said, “I hope you haven't had trouble with Sir Benet yet. Good. I'm sure you'll be able to handle yourself when the inevitable happens. In the mean time, I would like to ask a service of all of you – with Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of's blessing, of course,” he added, nodding to Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden..
“We must know more about the sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru
In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.
The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack.. Have we depleted the bulk of their force, or is Huerten still in danger? Many of the knights are saying that we have already achieved victory, but I cannot be sure. If they have more power than we have already seen, I will have to send a request to Duerstadtplugin-autotooltip__default plugin-autotooltip_bigThe City of Duerstadt
Duerstadt has been the capital of Rang since the reign of Diure XXXVIII (729-749). It is a major trading port on the Ice Sea (so called for the occasional iceberg that shows up therein). The Ice Sea separates Rang from the Skendu Islands to the north. Although the harbor of Duerstadt isn't threatened by pack ice in the winter, the various Skendui ports are, and the distance between the north coast of for assistance. Otherwise, we can handle the matter ourselves.
“Sir Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…, I would like you to undergo another expedition into the Rift, for which you will be supplied as you need. A pair of master climbers will accompany you.”
“I agree with you, Baron,” Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o… said, “and I want to go down there, but its not going to be easy. We need a good, long lasting light source to drive off the sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru
In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.
The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack.. And the leader thing seemed to take no damage from anything but fire, so we need a way to throw fire at it. Does anyone have any ideas?”
When no one answered for a long moment, the man behind the Baron stepped forward. “Are you certain that only fire can harm it? Some creatures merely have tough skin. Take any manner of shell-fish, for example. A light poke from a knife will do no damage at all, but a solid hammer blow will shatter the shell.”
“Melinebdin,” the Baron said. “He is a master alchemist, visiting from the Marquisate of Ohels.”
“Yes. Thank you, Baron. I have come to Huerten to study some unusual flora that is known to grow in the inner reaches of this barony. While I wait for it to be found, however, I have concerned myself with the problem of the sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru
In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.
The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack..
“As I was saying, this 'leader thing' of yours may not be as resilient as you think. In addition, substances other than fire may harm it. I believe the barony has a supply of an acid much like that used by forgers to treat paper and give it the appearance of age, but far more concentrated. Additionally, there may be some disteloitte in the stocks, a highly flammable substance sometimes known as 'alchemist's fire,' since it is exclusively in the domain of alchemists like myself to produce it.”
Sahl appraised the newcomer, then offered his hand. “Melinebdin, as you say, I am not sure if heavy blows can hurt it. What I do know was that arrows made no damage to it, but it was afraid of fire. But I have heard legends of creatures who are immune to even sword blows, so when I go down there I want to be sure that I can hurt it. This disteloitte sounds interesting, but how would it be used? Thrown by hand, by arrow, or as a burning flame?”
“Why, any way you want to use it. In a fragile container, it can be thrown, and it will usually ignite spontaneously when the container breaks. The alternative, I suppose, is to ignite it and then throw it. Both methods pose some danger to the thrower, but if the goal is to carry simple-to-use sources of fire in incremental units, disteloitte is ideal.”
“I think that you could aid in this task, and also create more of this disteloitte. And the light source is just as important. If we have strong lights we need not fear the sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru
In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.
The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack.. I have heard this of some holy sun priests in my land, that they can create a bright everlasting light by the power of the sun. Can Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. do this for us, by the power of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of?”
“Truthfully, Sahl, I don't know,” said Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.. “I used to have dreams where I learned what powers Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of would grant me, but lately I've had to figure it out on my own. I will pray to Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of for guidance.”
Sahl turned to the Baron. “I would also wish for a stout warrior or two to join our band. At this time I could almost welcome the mage Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon
Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh… to join our ranks… maybe not… I feared him more than the creatures of the Rift.”
“I've seen plenty of magic in my time,” said Baron Huerten, “but being of a noble family has its advantages, when it comes to making people talk. It's all illusion. Balls disappearing, coins found in your ear, even the mystical art of levitation – when you know how it is done, it is hardly impressive. I would not fear this mage of yours more than necessary. I also would not count on him being useful in the Rift, simply because of an illusion or two.
“As for your two warriors, that will not be a problem. I will send them along with the two climbers, who themselves are not incompetent with a sword.
“Now Melinebdin, here, has not come for the purpose of advising you on a portable source of fire. Melinebdin?”
“Yes, of course not. Disteloitte is an old trick. A master alchemist like myself concerns himself with greater things,” he said, turning towards Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…, “such as a protection against the sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru
In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.
The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack..” He paused for a moment. It was clear that he'd practiced this, complete with dramatic pauses. “Using the bodies of the sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru
In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.
The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack., I have, with remarkable rapidity, developed an ointment that can completely nullify the anesthetic effects of their bite.” He paused again, watching the expressions on the faces before him. “The ointment requires as its principal ingredient, a gland at the base of the sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru
In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.
The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack.'s neck. Unfortunately, many of these glands were lost when the heads were thrown into the Rift, and two full glands are required to make one dose.”
Melinebdin reached into the sack at his feet, and lifted out a sealed metal canister, about a pint in volume. “I have produced ten doses so far. Each should last a couple days, provided it is not washed off. It is to be applied directly to the skin, along the entire surface of the body, except the face or near any of the body's sensitive orifices. It will numb the skin slightly, but it will also allow one to feel the bite of the sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru
In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.
The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack., before any significant damage is done.
“In time, and with the proper resources provided by the Baron, I may be able to produce a sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru
In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.
The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack. repellant.”
“Excellent work, although a repellent would be better. We should test it with the few sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru
In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.
The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack. that we have in captivity. But I repeat that without an adequate light source we cannot proceed. If sister Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. is unsuccessful, then Melinebdin must provide. With your permission Baron, I will use your weapon makers to alter two light crossbows to fire bolts made of pottery that are filled with disteloitte. We should aim to leave in two days time.”
“That sounds like an excellent plan. Melinebdin?”
“Yes, I believe such bolts could be constructed. Pottery should be able to insulate the disteloitte, if it is properly sealed. As for a light source, there are phosphorescent materials, but none are readily available in Huerten which would frighten a sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru
In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.
The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack.. I would suggest simple torches over any alchemical substance.”
“Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions.,” the Baron said, “Captain Jereld told me he would send a messenger to you this morning. What decision did you give the messenger? Have you decided to join the Baron's Guard?”
Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions. nodded once.
“Very good. I am sure you will make a satisfactory contribution. Captain Jereld agrees that you would be a valuable addition to this venture. He has requested that you offer whatever assistance you can.”
Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions. nodded a second time, and actually spoke. “Was Captain Jereld who asked to me work with Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…, Baron.”
“Priestess Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden., I would request that you accompany them as well, valuable though you are to this city. Your presence is, of course, completely optional. As is yours, Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of.
“Well,” said the Baron. “I have many more things to do today. I trust that you will work out the remainder of the details. The castle armory already knows to cooperate with you.”
The Baron picked up a roll of parchment, broke the seal, and paid the party no more heed.
Karl played Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. and Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of only for the “captain of the guard” discussion.
Character sheets are updated with Sahl's coin and Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan
Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions.'s pin.