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| + | ====== Safety and Consent in Roleplaying Games ====== | ||
| + | //By the DM, 2019-09-18// | ||
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| + | Roleplaying games can be intense, and they can visit topics outside of your comfort zone. This is often a good thing. Many of us //want// to use roleplaying as a way to address difficult issues or act out situations that would make us uncomfortable in real life. The purpose of this article is not to discourage the creative self-expression that comes from roleplaying. It's to help GMs and players gage when they' | ||
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| + | ==== Are your Players Having Fun? ==== | ||
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| + | The #1 rule is this: Roleplaying games should be fun. If a topic comes up which is uncomfortable enough to a player, your game is no longer fun, and you may lose that player. Many people won't tell you what you did wrong. They' | ||
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| + | If you introduce, say, sexual assault into your game when a player has experienced it, you may have just lost (or at least hurt) a player. Make an entire adventure about spiders when a player is arachnophobic, | ||
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| + | Being sensitive to your players' | ||
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| + | ====== Problematic Content ====== | ||
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| + | There are many types of content which can be objectionable for various reasons. Not all gaming groups will have a problem with all of these, but you should be aware of topics that do come up. Here are some of the more common: | ||
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| + | ==Sexual Abuse== | ||
| + | Many people have experienced abuse in real life, making it a risky topic to address in a roleplaying game. I urge you not to include it in your games unless every player is okay with it, and if you do include it, that you treat it in a mature way. Many GMs use sexual abuse as a crutch. They want a villain to be evil, so their first thought is, "Rape is evil. The villain must be a rapist." | ||
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| + | ==Sexual Content== | ||
| + | Many people are uncomfortable with roleplaying sex, or even romance. This is one of those things that will make the game much less fun for the players who aren't into it. If you want this in your game, discuss boundaries with the players. Do you allow explicit sexual content? Role-played romance then fade-to-black? | ||
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| + | Once everyone agrees on the boundaries, there are some gotchas to watch out for: | ||
| + | * Peer pressure works. Just because everyone agreed, doesn' | ||
| + | * Everyone has to understand the difference between players and characters. My character being in a romantic relationship with your character does not mean you have any interest in romance with me in real life. If you're the GM, know that this can and does happen. You don't want friendships ending because someone was playing out their real-life fantasies using your game as an excuse. | ||
| + | * Sex being allowed doesn' | ||
| + | * Some players may be comfortable with some types of sexuality but not others. If, for example, a player cringes at the thought of gay sex, you're probably better off keeping sex out of your game altogether. | ||
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| + | ==Compulsion== | ||
| + | Players like to control their own characters, so taking over a PC as the GM should be used sparingly under any circumstances. But this can also make players uncomfortable and unhappy, so if it's going to last longer than a few minutes, make sure your players are okay with it. | ||
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| + | I ran into this one myself once. I created a story I thought the players would enjoy, which put a PC through | ||
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| + | ==Horror== | ||
| + | Some people are afraid of spiders, clowns or any number of other things, and these game elements might affect some players more than others. If players seem uncomfortable, | ||
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| + | Similar topics that might go too far for some players are excessive gore, and harm to animals or children. | ||
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| + | ==Racism, Sexism and Slavery== | ||
| + | "But Elves just hate Dwarves in my world. It's not real-world racism. Why would you have a problem with that?" | ||
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| + | Here's why: The game should be fun. People play roleplaying games as an escape from reality. If they experience racism in their day-to-day lives, maybe they don't want to also experience it when they' | ||
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| + | Same goes for sexism, religious persecution, | ||
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| + | If you introduce these topics as part of a desire for realism, be careful. First, what you think is realistic for a genre may not be. The relationships between sexes and races you're used to are modern phenomena. When creating any kind of historically-based fantasy, study your historical period before you make assumptions. Second, excessive realism isn't always fun, nor is it always appropriate. Are you going to tell me that my character can fight a spell-casting, | ||
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| + | ==Violence== | ||
| + | You're not going to play a game of D&D without violence. No player should expect that. But there are other RPGs where this might be a topic worthy of discussion. | ||
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| + | ==Religion== | ||
| + | Polytheistic religions are at the core of many RPGs. Anyone joining a game like D&D should expect that. However, there might be specific elements that religious players would rather do without -- devil-worship, | ||
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| + | ====== But Watch Out ====== | ||
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| + | Like with anything else, some people will take advantage. They' | ||
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| + | ====== Acquiring Consent ====== | ||
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| + | Despite the length of this article, you don't have to go over every single topic in detail with your players. That's tedious and not fun. Instead, you can have a simple conversation during your session zero, to establish boundaries. An anonymous survey can help with your shy or confrontation-averse players. | ||
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| + | == Pre-Game Survey == | ||
| + | I like this approach, because it gets things out of the way early, and it can be anonymous. There are two basic ways to do it: Either tell the players what kind of potentially objectionable content might be in the game and see what they think, or ask the players what content will be objectionable before planning out your game. | ||
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| + | Monty Cook Games publishes a [[https:// | ||
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| + | == Lines and Veils == | ||
| + | This is another good way to start off a campaign. All players, in a discussion or anonymously, | ||
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| + | == The X Card == | ||
| + | This mechanic has appeared in many indy games. You put a card on the table with an X on it. When material comes up that makes a player uncomfortable, | ||
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| + | == Continuous Feedback == | ||
| + | Some newer games, particularly those designed to address topics like physical intimacy or mental illness, suggest an ongoing conversation about comfort levels -- after every scene (for a one-shot) or session (for a longer game), discuss how everyone is doing. This can be useful for particularly intense games, but I think it would be overkill for ordinary D&D. I also think it should only be used with mature players. When all you need to negate a topic or scene is a thumbs down from one player, it's easy to abuse the system. | ||
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| + | ====== Conclusion ====== | ||
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| + | Your game belongs to you and your players. If rape and torture roleplay is your thing, and everyone wants to participate, | ||
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| + | ====== Resources ====== | ||
| + | [[https:// | ||
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| + | [[https:// | ||