Everest
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Everest

The Story:

Chapter 1plugin-autotooltip__default plugin-autotooltip_bigChapter 1: Juanda's Cave

We’ve lived all our lives in this bloody canyon, and me can’t takes no more. Me hates the canyon. And me hates me companions.

Anyway, the five of us were huddled in Juanda’s ice cave. Someone tapped on the curtain entrance and Juanda opened it. Outside were two officers of the law. One of them was Glennard. I told the coppers to state their business or taste a lick of me blade.

Chapter 2plugin-autotooltip__default plugin-autotooltip_bigChapter 2: Chicken Soup

After having agreed to split all of their spoils evenly, Blacksong, Juanda, Bernherd, and Glennard decide to get together to share tales of their past. Bernherd tells the tale of his first companion, a man so much like Blacksong that they are nearly indistinguishable.

Chapter 3plugin-autotooltip__default plugin-autotooltip_bigChapter 3: Laying Traps

Suspecting that the Traders Guild was going to find Black Song's secret path to the surface eventually, the party decided to lay some traps. Glennard cast a spell that would notify him if anyone tried to enter the cave. Black Song dug a pit. Behnerd made a magically malodorous malady. Juanda used her magic to block off the passage with a natural-seeming wall of stone, which could be climbed over if one knew where to look.

Chapter 4plugin-autotooltip__default plugin-autotooltip_bigChapter 4: Time to Make a Deal

Cliffhanger... we picked up weapons and money in our heist and were mid discussion on being criminals.

Black Song wonders aloud if he should leave his crew or go off alone.

Someone has triggered Glenard's trap. We turn to notice a man and woman standing outside of the cave.

Sitemap

This is a sitemap over all available pages ordered by namespaces.

      • Bad Omenplugin-autotooltip__default plugin-autotooltip_bigBad Omen

        School Necromancy? Author IceFractal on wizards.com Level Sor/Wiz 3 Components V, S Casting Time 1 standard action Range Short/Unlimited; see text Target one creature Duration permanent Saving throw Will Negates Spell Resistance
      • Barque of the Deadplugin-autotooltip__default plugin-autotooltip_bigBarque of the Dead

        School Necromancy Author IceFractal on wizards.com Level ? Components V,S,M Casting Time 1 minute Effect Magical vessel Duration 1 hour/level (D) This spell can only be cast at night, next to a large body of water. During the casting, a vessel appears in the distance, moving closer until it eventually reaches the caster as the spell is completed. The vessel is a black barque, with 6 skeletal oarsmen, and torches that burn with a green sulfurous glow. The barque has ro…
      • Continual Spinplugin-autotooltip__default plugin-autotooltip_bigContinual Spin

        2/14/01 From “Drew Id” :

        This is nice spell for gnome inventors or tinkerers, if you have them in your campaign:

        Continual Spin School Evocation Level Clr 3, Sor/Wiz 2 Components V, S, M Casting Time 1 minute
      • Darkbolt (2E)plugin-autotooltip__default plugin-autotooltip_bigDarkbolt (2E)

        From Raymond Q Starrborough (tiercel@yahoo.com), 26 Aug 1999 on rec.games.frp.dnd

        Darkbolt (2E) Darkbolt* (Necromancy 3?) Range 30 yd + 10 yd/lvl Area of effect One creature Duration Instantaneous Components VSM Casting time 3 Save Special
      • Detect Life (2E)plugin-autotooltip__default plugin-autotooltip_bigDetect Life (2E)

        From Raymond Q Starrborough (tiercel@yahoo.com), 26 Aug 1999 on rec.games.frp.dnd

        Detect Life (2E) Detect Life (Necromancy, Divination 1) Range 0 Area 60 degree cone, 120' long Duration 1 turn/level Components VS Casting time 1 Save None This spell allows the caster to detect the presence of living things within the area of effect. Concentrating for one round will tell the caster the number and approximate direction of living beings. A second round of concentration gives a 10%/level …
      • Expell the Plague Spiritplugin-autotooltip__default plugin-autotooltip_bigExpell the Plague Spirit

        School Necromancy [Evil] Author IceFractal on wizards.com Level 2nd Components V,S Casting Time Standard action Range Touch Target Creature touched Duration Instantaneous Saving Throw Fortitude negates (harmless)
      • Faerie Cordplugin-autotooltip__default plugin-autotooltip_bigFaerie Cord

        School Enchantment [Mind-Affecting] Author IceFractal on wizards.com Level ? Components V,S,M Casting Time Standard action Range Close Target 1 creature Duration 1 round/level (D) Saving Throw Will special (see text) SR
      • Least Magicplugin-autotooltip__default plugin-autotooltip_bigLeast Magic

        This is a revised version of the 3rd edition D&D spell Prestidigitation. I've made it more explicit, and fit it better into the schools of magic.

        Least Magic

        At the core of every wizard's repertoir is a basic understanding of all schools of magic. That understanding comes from this spell. An apprentice who fails to master it will remain an apprentice forever. In fact, this is sometimes the only spell taught to an apprentice until the very end of his training.
      • Malaise (2E)plugin-autotooltip__default plugin-autotooltip_bigMalaise (2E)

        From Raymond Q Starrborough (tiercel@yahoo.com), 26 Aug 1999 on rec.games.frp.dnd

        Malaise (2E) Malaise (Necromancy 2) Range Touch Area of effect One living creature Duration Special Components VS Casting time 1 round Save Neg. A touched creature which fails its saving throw falls ill with an unpleasant non-magical malaise. The caster may choose one of two effects at casting:
      • frp.dnd Priest Spells (2E)plugin-autotooltip__default plugin-autotooltip_bigfrp.dnd Priest Spells (2E)

        These 2nd edition priest spells are from rec.games.frp.dnd

        frp.dnd Priest Spells (2E)

        Level 1

        Animal/Bird Call School Conjuration/Summoning Level 1 Sphere Animal, Summoning Range 0 Components VS Duration 1 round per level Casting Time
      • Quell the Spirit (2E)plugin-autotooltip__default plugin-autotooltip_bigQuell the Spirit (2E)

        From Raymond Q Starrborough (tiercel@yahoo.com), 26 Aug 1999 on rec.games.frp.dnd

        Quell the Spirit (2E) Quell the Spirit (Necromancy 1) Range 30 yd Area of effect One living creature Duration 1 round + 1 round/3 levels Components VS Casting time
      • Spellsplugin-autotooltip__default plugin-autotooltip_bigSpells

        spell index

        * Fidonet Compendium AD&D Spells
      • frp.dnd Wizard Spells (2E)plugin-autotooltip__default plugin-autotooltip_bigfrp.dnd Wizard Spells (2E)

        These 2nd edition priest spells are from rec.games.frp.dnd

        frp.dnd Wizard Spells (2E)

        Cantrips

        Dancing Vermin School Necromancy cantrip Range Touch Components V, S Duration 1 round/level Casting Time 1 Area of Effect Special Saving Throw
    • charactersplugin-autotooltip__defaultHalaren
    • Netbook of Featsplugin-autotooltip__default plugin-autotooltip_bigNetbook of Feats

      Welcome!

      Greetings, and thanks for taking the time to read the Netbook of Feats. This project is the result of a lot of hard work by all our contributors, reviewers, editors, the Fantasy Netbook Community Council, and myself. It represents thousands of hours of hard work and boundless creativity. We sincerely hope that you enjoy it and find something here that enhances your game or simply entertains.

      The Netbook of…

    • Find Roleplaying Gamesplugin-autotooltip__default plugin-autotooltip_bigFind Roleplaying Games

      Obsidian Portal: I can't believe it took me so long to find this site. Join a hundred thousand gamers in a community which includes hosted campaigns, player and game finders, and more, for all RPG systems.

      Play by Email / Play by Post

      Giants in the Playground forums, mainly D&D.
    • Roleplaying Resourcesplugin-autotooltip__default plugin-autotooltip_bigRoleplaying Resources

      This is a collection of resources I've written or found over the years. While a lot of this is oriented towards D&D, much is applicable to any role-playing game or fantasy world. Anything here that is not credited can be assumed to be copyright
    • Roleplay Pluginplugin-autotooltip__default plugin-autotooltip_bigRoleplay Plugin

      This Dokuwiki plugin facilitates the creation of web sites for role-playing games.

      Every feature uses this syntax:

      data here

      Dice roller



      Configuration

      Configuration is done through a wiki page called roleplay_config, which is in the same namespace as the game turns.
    • Roleplaying Resourcesplugin-autotooltip__default plugin-autotooltip_bigRoleplaying Resources

      * Index

      * RPG Fiction

      * Characters

      * Worlds

      * Campaigns

      * Magic

      * Game Systems

      * Rules

      * Relic Vault

      * Resources

      * Fun
    • Recent Updatesplugin-autotooltip__default plugin-autotooltip_bigRecent Updates

      October 18, 2017

      * D&D 5: Masters of Skills

      September 26, 2011

      * Added official D&D character sheet to Characters page. * Added d20 modern and Ars Magica to Game Systems page.

      September 23, 2011

      * Fancy new design for the Roleplaying Resources site, with icons, and better organization. Good bye giant list of links!
  • Moose Factsplugin-autotooltip__default plugin-autotooltip_bigMoose Facts

    * Did you know that “Moose Watching” is illegal in twelve cities and towns throughout the USA, because of fatal injuries caused by it? * Did you know that Bullwinkle Moose was the real name of a Pennsylvania farmer? The show was inspired by Mr. Moose, who was a friend of the producer's sister. Rocky Squirrel, however, was a completely original name.
  • Moose Pageplugin-autotooltip__default plugin-autotooltip_bigMoose Page

    Looking at this Moose page, you may ask, “what is this infatuation you have with moose?”

    I'm not quite sure I can explain it myself. Maybe it's their huge size (male moose grow to 7'6“ at the shoulder and 1000lb). Perhaps it's their agile movements (moose can move very quietly through underbrush, despite their size and mass). Maybe it's those fancy gadgets they carry on top of their heads (moose antlers can measure as much as 6ft from tip to tip, and weigh up to 90lb as a pair). May…