Roleplaying Resources

Uk's Very Special Spells

Cantrips

Give Me Something to Throw

Wizard Conjuration

Author Eli
Level Cantrip
Casting Time 1 bonus action
Components V
Range 30
Duration 1 round

As a bonus action, create a random thrown weapon, which can be used immediately as part of a ranged attack (range 30, 1d8 base damage). The weapon cannot be enhanced with other magical effects, and becomes brittle and useless at the end of your turn.

Roll a d20:

  • 1-4. Rock
  • 5-7. Brick
  • 8-10. Javelin
  • 11-13. Trident
  • 14. Bag of pennies
  • 15. Chunk of steel cable
  • 16. Flat piece of scrap metal
  • 17. Pint of ale
  • 18. Bee hive (no bees)
  • 19. Dead rat
  • 20. Very large egg

At higher levels: At level 5 and every 5 levels thereafter, the weapon deals an additional 1d8 damage.

(balance notes: Compare to Fire Bolt, which deals 1d10 damage with a 4x the range. This is a thrown weapon, so it adds strength bonus, but doesn't get the benefit of being a ranged spell attack)

Minor Lusion (or Ephram's Gambit)

Wizard Conjuration

Author Eli
Level Cantrip
Casting Time 1 action
Components S,M (a dab of paint)
Range 30
Duration 1 minute

Lusion is the opposite of illusion, right?

You create a hyper-realistic painting on a nearby surface that lasts for the duration. Only one such magically enhanced painting can exist at a time. The painting can cover up to a 5' square, and appears to be an entirely real object or scene (albeit unmoving).

If a creature uses its action to examine the image, the creature can determine that it's fake with a successful investigation check against your spell save DC. Alternatively, touching it immediately reveals it to be fake, unless the caster is really clever about it (for example, turning an actual window into a painting of a window with something else behind it).

When the duration expires, the image becomes a mundane painting about as good as something the caster could have created in ten minutes or less with inexpensive paints.

(balance notes: Compare to Minor Illusion. This is less powerful because it requires a surface, is two-dimensional and can't include sound, but more powerful because it doesn't have to be a single creature or object)

Echo of Magic

Wizard Conjuration

Author Eli
Level Cantrip
Casting Time 1 action
Components V,S
Range Varies
Duration Varies

Within one round of seeing a spell cast, you can reuse some of that magical energy to cast a far weaker version of the spell. The new spell has these limitations:

  • The effect cannot be more powerful than a cantrip.
  • If the original spell is a cantrip, the effect cannot be more powerful than Prestidigitation.
  • The original spell's characteristics are used, but cannot exceed:
    • One minute duration
    • 5' area of effect
    • One target
  • Echos of damage spells deal the original spell's damage, or 1d8 (+1d8 per 5 levels), whichever is lower.
  • If a damage spell has a side-effect, this can echo either the damage or the side-effect, but not both.

(balance notes: The entire spell description is balance. Aside from that, just use it responsibly)

Summon Insect

Cleric Conjuration

Author Eli
Level Cantrip
Casting Time 1 action
Components V,S
Range 10'
Duration 1 minute

Summons a single insect, no larger than 2“ across. The insect follows simple commands for the duration. It will follow a single command until the caster issues another as a move action. The insect has 1HP, an AC of 12, a maximum speed of 10, and if it is capable of causing damage, it rolls d20-2 and deals 1 damage.

Call Spark

Cleric Conjuration

Author Eli
Level 1
Casting Time 1 action
Components V,S,M(a pinch of ash)
Range 30'
Save DEX for half
Duration Instantaneous

Calls down the cutest little lightning bolt and a pop of thunder, which can entertain children, light fires or deal 1d8 electric damage (+1d8 every 5 levels).

Dark Cloud

Cleric Conjuration

Author Eli
Level Cantrip
Casting Time 1 action
Components V,S
Range 10'
Duration 1 minute

Wizards have their Prestidigitation, Druids have their Druidcraft, and Tempest Domain Clerics have this. Create minor weather effects that don't cause damage. For example:

  • Summon a little raincloud over someone's head.
  • Create a miniature lightning storm, just for show, or a clap of thunder.
  • Conjure up a bit of summer warmth, a winter chill or the smell of spring.
  • You get the idea.

Level 1 Spells

Always Come Prepared

Wizard Conjuration (Ritual), with an assist from Divination

Author Eli
Level 1
Casting Time 1 action
Components V,S,M
Range Self
Duration 24 hours

Summons a single mundane object, no larger than a 10' cube, determined by the DM. The object isn't obviously useful right now, but will be sometime in the next 24 hours. The object is entirely real (does not radiate magic), but returns to wherever it came from when the spell ends or is cast again.

Examples:

  • A rope or an extendable ladder if there's climbing to be done.
  • A helmet without eye holes when there's a basilisk in the area.
  • A new sword for the Fighter for when the Rust Monster inevitably eats the current one.
  • A perfect disguise when it would be better not to be recognized.
  • A small wagon to help haul away the big heavy treasure chest we're going to find.

(balance notes: This is mainly a fun plot device. Seems a waste to make it higher than 1st level)

Summon Too Many Animals

Cleric Conjuration

Author Eli
Level 1
Casting Time 1 action
Components V,S
Range 30'
Duration Concentration, up to 1 minute

Dogs, cats, livestock, wild beasts, insect swarms or whatever else gives the maximum dramatic or comedic effect wander into the area from the surrounding terrain, the apartment next door, or other planes of existence. In the first round, 1d4 animals arrive, which is downright reasonable, but things quickly get out of hand when 1d6 arrive in the second round, 1d8 on the third, then 1d12, and finally 1d20 each round on the 5th-10th. These animals desire to stay in the area while the caster is concentrating, and are left to their own devices after that. The animals are not under the caster's control, and are unaware of why they wanted to be there all of a sudden. Unless provoked or befriended, they are neutral towards any allies or enemies in the area. This spell is likely to obscure vision or create difficult terrain.

The DM has full veto power on the types of animal that appear, and full control over the animals.

(balance notes: Compare to the 1st level spells Fog Cloud and Grease, since it does little more than obscure view and/or create difficult terrain)

I hope you brought enough for the whole class

Wizard Conjuration

Author Eli
Level 1
Casting Time 1 action
Components S,M
Range 30' radius, up to 10 targets
Duration Instantaneous, or 10 minutes

You hold an inexpensive mundane object small enough to fit in one or two hands, and it's replicated into the hands of targets within the spell's radius. If there are too many targets, those who are physically closest to the caster are picked first. The replicas are permanent if they are food or drink. Otherwise, they disappear when the spell ends. Unwilling targets may make a DEX save.

At higher levels: Each spell slot higher than 1st adds 10 targets and 10' radius.

(balance notes: Seems like a lot of conjuration, but not super useful, so 1st level)

Summon Weapon

Cleric Conjuration

Author Eli
Level 1
Casting Time reaction or bonus action
Components M (the weapon to be summoned)
Range Same plane
Duration Varies

As a bonus action, or as a reaction to being attacked, you summon a weapon to your hand that you've marked specifically for this spell. You can mark any number of weapons in this way, through a ritual requiring six hours of preparation, and 5gp of ground gemstones, which are infused into the weapon in a way that is clearly visible.

As an action, the weapon can be magically returned to where it came from. A weapon cannot be summoned again until it has been returned in this way.