The Coming of the Zioth

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This is a sitemap over all available pages ordered by namespaces.

      • Scholar Classplugin-autotooltip__default plugin-autotooltip_bigScholar Class

        Scholars represent the educated elite. They've spent most of their lives in school and will probably spend the rest of their lives in the same place. They are proffessors and sages, and on occasion go on to become philosophers, priests, inventors, barbers (doctors) or lawyers.
      • Featsplugin-autotooltip__default plugin-autotooltip_bigFeats

        Improved Identify [GENERAL]

        You have a +4 bonus to identify items using the alternate Identify rules.

        These feats are also allowed feat index

        Changed Feats

        Multishot

        I think this feat is silly, so you can't take it. If you disagree, I'll be happy to discuss it.

        Leadership
      • Identifying Items Without a Spellplugin-autotooltip__default plugin-autotooltip_bigIdentifying Items Without a Spell

        In a low-magic campaign, identifying magic items can be difficult and expensive. These alternate rules allow anyone with the proper skills to identify items, given enough time and expertise. The process can be long and difficult, however.
      • Rulesplugin-autotooltip__default plugin-autotooltip_bigRules

        This page includes house rules for the Zioth campaign, as well as player options, such as feats, skills and spells. rules index
      • Joining the Gameplugin-autotooltip__default plugin-autotooltip_bigJoining the Game

        Useful Links

        * Main game page * Game turns * Role-playing Resources *

        Introduction

        Welcome to the Coming of the Zioth campaign setting, based the 3.5 Edition Dungeons and Dragons role-playing game!

        If you're reading this page, it's probably because you've read one or more of the game turns and are interested in joining. If you haven't read any, you should. They will give you a good idea of how the game works, so you can decide whether this campaign is right for you…
      • Adding to the Siteplugin-autotooltip__default plugin-autotooltip_bigAdding to the Site

        Keeping track of the hundreds of NPCs who have shown up has gotten really tough, so I'm slowly writing biographies and putting them online. If you'd like to help and earn some bonus XP, here's how!

        * Pick an NPC or location you find interesting
      • House Rulesplugin-autotooltip__default plugin-autotooltip_bigHouse Rules

        The Coming of the Zioth is based on the Dungeons and Dragons 3.5 role-playing game. Please don't hesitate to email if you have any questions, or if you disagree with the implementation of any rules in this document.

        Communication

        Many players are shy about telling me things. There's no reason to be. Whether you have suggestions, criticism, comments on game-play or whatever, I'm always listening. You're not going to insult me by saying something bad about my game. At worst, I'll d…
      • Rulesplugin-autotooltip__default plugin-autotooltip_bigRules

        rules index
      • Custom Skillsplugin-autotooltip__default plugin-autotooltip_bigCustom Skills

        Knowledge (Commerce)

        This covers knowledge of taxation, commodities, trade routes, demands, et cetera. With 5 or more ranks, it grants a +2 synergy bonus to Appraise.

        Knowledge (Natural Philosophy)

        This covers the rudiments of physics, anatomy, mathematics, and the other natural sciences (such as they exist in this world). With 5 or more ranks, it grants a +2 bonus to Heal checks, and it further allows non-spellcasters to use the Alchemy skill, with the ranks in Knowledge (Natu…
      • Observer Spellsplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

        The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

        Commune with Object

        You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
    • History of the Zioth D&D Campaignplugin-autotooltip__default plugin-autotooltip_bigHistory of the Zioth D&D Campaign

      The Zioth campaign world came into existence some time in 1994, a few months after I first got a hold of the Second Edition Player's Handbook and Dungeon Master's Guide. It began as a mathematical exercise. I named five moons, gave them lunar cycles, and tried to figure out how often they would all be new at once. Having forgotten how to calculate the lowest common multiple, it took me a long time, but I eventually worked out that a moonless night would occur o…
    • Commentsplugin-autotooltip__default plugin-autotooltip_bigComments

      I always welcome comments, suggestions and criticism of my web site and the game!
    • The Coming of the Ziothplugin-autotooltip__default plugin-autotooltip_bigThe Coming of the Zioth

      Welcome to a world that has nineteen years left to live. In nineteen years, on the one thousand twentieth year of the Zioth, all five moons will leave the sky for a night, and the world will be destroyed and rebuilt. But who can believe such stories in a world at its prime? Everything is normal. The strange creatures of legend are nowhere to be seen, and magic? A story to put children to sleep.
    • Become a Lurkerplugin-autotooltip__default plugin-autotooltip_bigBecome a Lurker

      Lurkers are emailed about new game turns and major website updates.
    • Zioth Campaignplugin-autotooltip__default plugin-autotooltip_bigZioth Campaign

      * Introduction * The Story So Far * Rules and Player Options * Game World * People * Religions * Creatures * Joining the Game
    • Spells testplugin-autotooltip__default plugin-autotooltip_bigSpells test

      * Adoo * Ziedon * Sahlman * Voss * Adoo * Adoo * *



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      Exterminator

      Desc here
    • test2plugin-autotooltip__default plugin-autotooltip_bigtest2

      Hello there Halaren, said the House of Morenth. I like it!

      Formatting Syntax test2

      Renamed Syntax Page

      Linked

      ===Hi there== Bye there

      Turn 100

      Heading: Jarram

      Plaintext: Jarram

      Bold: Jarram

      Poem: Jarram

      ~~CHAT~~

      quickstats October 2012

      ~~QUICKSTATS:10_2012~~

      pagequery

      nspages

      * creature * event * junk * pc * person * place * religion * rules * turn * world

      * campaign_history * comments
    • HiddenHeader plugin testplugin-autotooltip__default plugin-autotooltip_bigHiddenHeader plugin test

      hhs

      Hidden header section.

      Eggs

      aa

      Hidden one

      Hi there

      This is a very small page for the include plugin.

      hhs

      Hidden header section.

      Two

      Hi there

      This is a very small page for the include plugin.

      hhs

      Hidden header section.
    • Hi thereplugin-autotooltip__default plugin-autotooltip_bigHi there

      This is a very small page for the include plugin.

      hhs

      Hidden header section.
    • Turns Timelineplugin-autotooltip__default plugin-autotooltip_bigTurns Timeline

      Yes, this is simple and ugly, but it's a start!. I plan to make it prettier, and add time elements from game history. I also plan to add in specific important events from the turns.

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  • Moose Factsplugin-autotooltip__default plugin-autotooltip_bigMoose Facts

    * Did you know that “Moose Watching” is illegal in twelve cities and towns throughout the USA, because of fatal injuries caused by it? * Did you know that Bullwinkle Moose was the real name of a Pennsylvania farmer? The show was inspired by Mr. Moose, who was a friend of the producer's sister. Rocky Squirrel, however, was a completely original name.
  • Moose Pageplugin-autotooltip__default plugin-autotooltip_bigMoose Page

    Looking at this Moose page, you may ask, “what is this infatuation you have with moose?”

    I'm not quite sure I can explain it myself. Maybe it's their huge size (male moose grow to 7'6“ at the shoulder and 1000lb). Perhaps it's their agile movements (moose can move very quietly through underbrush, despite their size and mass). Maybe it's those fancy gadgets they carry on top of their heads (moose antlers can measure as much as 6ft from tip to tip, and weigh up to 90lb as a pair). May…