Scholar Classplugin-autotooltip__default plugin-autotooltip_bigScholar Class
Scholars represent the educated elite. They've spent most of their lives in school and will probably spend the rest of their lives in the same place. They are proffessors and sages, and on occasion go on to become philosophers, priests, inventors, barbers (doctors) or lawyers.
In a low-magic campaign, identifying magic items can be difficult and expensive. These alternate rules allow anyone with the proper skills to identify items, given enough time and expertise. The process can be long and difficult, however.
This page includes house rules for the Zioth campaign, as well as player options, such as feats, skills and spells. rules index
Joining the Gameplugin-autotooltip__default plugin-autotooltip_bigJoining the Game
Useful Links
* Main game page * Game turns * Role-playing Resources *
Introduction
Welcome to the Coming of the Zioth campaign setting, based the 3.5 Edition Dungeons and Dragons role-playing game!
If you're reading this page, it's probably because you've read one or more of the game turns and are interested in joining. If you haven't read any, you should. They will give you a good idea of how the game works, so you can decide whether this campaign is right for you…
Adding to the Siteplugin-autotooltip__default plugin-autotooltip_bigAdding to the Site
Keeping track of the hundreds of NPCs who have shown up has gotten really tough, so I'm slowly writing biographies and putting them online. If you'd like to help and earn some bonus XP, here's how!
* Pick an NPC or location you find interesting
House Rulesplugin-autotooltip__default plugin-autotooltip_bigHouse Rules
The Coming of the Zioth is based on the Dungeons and Dragons 3.5 role-playing game. Please don't hesitate to email if you have any questions, or if you disagree with the implementation of any rules in this document.
Communication
Many players are shy about telling me things. There's no reason to be. Whether you have suggestions, criticism, comments on game-play or whatever, I'm always listening. You're not going to insult me by saying something bad about my game. At worst, I'll d…
This covers knowledge of taxation, commodities, trade routes, demands, et cetera. With 5 or more ranks, it grants a +2 synergy bonus to Appraise.
Knowledge (Natural Philosophy)
This covers the rudiments of physics, anatomy, mathematics, and the other natural sciences (such as they exist in this world). With 5 or more ranks, it grants a +2 bonus to Heal checks, and it further allows non-spellcasters to use the Alchemy skill, with the ranks in Knowledge (Natu…
The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.
Commune with Object
You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
The Zioth campaign world came into existence some time in 1994, a few months after I first got a hold of the Second Edition Player's Handbook and Dungeon Master's Guide. It began as a mathematical exercise. I named five moons, gave them lunar cycles, and tried to figure out how often they would all be new at once. Having forgotten how to calculate the lowest common multiple, it took me a long time, but I eventually worked out that a moonless night would occur o…
I always welcome comments, suggestions and criticism of my web site and the game!
The Coming of the Ziothplugin-autotooltip__default plugin-autotooltip_bigThe Coming of the Zioth
Welcome to a world that has nineteen years left to live. In nineteen years, on the one thousand twentieth year of the Zioth, all five moons will leave the sky for a night, and the world will be destroyed and rebuilt. But who can believe such stories in a world at its prime? Everything is normal. The strange creatures of legend are nowhere to be seen, and magic? A story to put children to sleep.
Become a Lurkerplugin-autotooltip__default plugin-autotooltip_bigBecome a Lurker
Lurkers are emailed about new game turns and major website updates.
Yes, this is simple and ugly, but it's a start!. I plan to make it prettier, and add time elements from game history. I also plan to add in specific important events from the turns.
* Did you know that “Moose Watching” is illegal in twelve cities and towns throughout the USA, because of fatal injuries caused by it? * Did you know that Bullwinkle Moose was the real name of a Pennsylvania farmer? The show was inspired by Mr. Moose, who was a friend of the producer's sister. Rocky Squirrel, however, was a completely original name.
Looking at this Moose page, you may ask, “what is this infatuation you have with moose?”
I'm not quite sure I can explain it myself. Maybe it's their huge size (male moose grow to 7'6“ at the shoulder and 1000lb). Perhaps it's their agile movements (moose can move very quietly through underbrush, despite their size and mass). Maybe it's those fancy gadgets they carry on top of their heads (moose antlers can measure as much as 6ft from tip to tip, and weigh up to 90lb as a pair). May…