This upstart educational institution is located on the edge of the Duchy of Rheinzand where the western border of the Marquisate of Ensaniland meets the Koril Mountains. Whether the campus itself lays with in the lands of the Duchy, the kingdom of
Before the Battle of the Magics, Brundash was the mysterious home of a world-wide organization of magi. Even then, few could claim to have seen it, and no one would say where or even what it was. Brundash was a term used both for the place, and the organization.
The City of Duerstadtplugin-autotooltip__default plugin-autotooltip_bigThe City of Duerstadt
Duerstadt has been the capital of Rang since the reign of Diure XXXVIII (729-749). It is a major trading port on the Ice Sea (so called for the occasional iceberg that shows up therein). The Ice Sea separates Rang from the Skendu Islands to the north. Although the harbor of Duerstadt isn't threatened by pack ice in the winter, the various Skendui ports are, and the distance between the north coast of
The Eastern Kingdomsplugin-autotooltip__default plugin-autotooltip_bigThe Eastern Kingdoms
Little is known about the Eastern Kingdoms. At one time, there was regular communication with Rang, but the kingdoms have become increasingly quiet over time.
Physically, the Eastern Kingdoms are nearly inaccessible from Rang. Their borders with the Ice Sea are treacherous due to rocks and ice, so there are very few ports. The border with
The Empireplugin-autotooltip__default plugin-autotooltip_bigThe Empire
Rang and the surrounding areas have, off and on over the centuries, have formed a loose empire which exists largely in name alone.
The Imperial Election
The First Emperor of the Realm, Volupture I, gave himself the title when, for a period of eight months, he held significant power over what are now
The Barony of Huertenplugin-autotooltip__default plugin-autotooltip_bigThe Barony of Huerten
History
The land known as Huerten was first conquered in the 740s by Diure XXXVIII. It was enfiefed after his death to the brother of Diure XLIII, Count Farure, whose was incompatent at best. His decendants, besides inherriting Farure's lack of governing ability, were corrupt and disloyal, so, from 796 to 821, the barony was gradually sold and conquered until there was nothing left. There was even a a short period, from 816 to 817, when a part of Huerten existed as an i…
The Game Worldplugin-autotooltip__default plugin-autotooltip_bigThe Game World
Aerv is the world on which the Zioth campaigns take place. It is a typical world, much like medieval Earth, but for one major difference: every one thousand twenty years, when the five moons are all new at once, the world is destroyed and rebuilt. No one knows quite what this event, huerten index
The Dutchy of Ostmarkplugin-autotooltip__default plugin-autotooltip_bigThe Dutchy of Ostmark
By Ted Hessing, revised by the DM. Last updated 12/19/2012.
The Dutchy of Ostmark stretches along the coast of Rang and into the interior, and makes up the entire northeastern border of the kingdom. The capital of Ostmark, Darnien is a seaport to rival
Rang Currencyplugin-autotooltip__default plugin-autotooltip_bigRang Currency
The Aglar
Rang's economy is based on barter and silver, the later dominating commercial activity in towns and cities. The silver Aglar (ă'glǒr) has been minted since the early days of Rang, primarily out of the capitol, Duerstadt. There are also regional mints in most of the duchies, bearing unique mint marks, and producing, collectively, about four fifths as much as is produced by
Rang Historyplugin-autotooltip__default plugin-autotooltip_bigRang History
Early origins of Rang
Rang is said to be half as old as the world. The first settlers of the territory came from the cold regions to the northwest of Rang. The people were scattered, organized only on the clan level, and united only on the rare occasion when there was war with the equally disorganized tribes to the south and west. The balance between the northwestern shepherds and the southern farmers was maintained only because no war was big enough to conquer more than a couple …
The Kingdom of Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang
Overview
Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…
The Shirahjat Coalitionplugin-autotooltip__default plugin-autotooltip_bigThe Shirahjat Coalition
Tchu'dan is the largest and most prominent city in The Shirahjat Coalition, a loose alliance of desert city-states, which was formed primarily for trade purposes (an attitude which has resulted in a very business-oriented outlook on the part of the upper crust of city society) many generations gone. The city is administrated by a group of men, called the Faaruk Council, the most senior member of which is known as
Terradia is a region to the southwest of Rang, separated from that great kingdom by the Koril Mountains. Most trade and travel between the two regions is done through waterways, as they are much more passable than the Koril Mountains. Terradia is bordered on the south and west by the Great Sea (or the Heirului Sea, as it is called in most of Terradia), and on the east and north by the Koril Mountains.
The Three Kingdomsplugin-autotooltip__default plugin-autotooltip_bigThe Three Kingdoms
All three of Rang's western neighbors are dominated by the same variety of Andrithanism as is Rang. All share the same language, Gallian, but the Mezonese commons do not speak it. Rather, they speak a hybridized offspring of Rouch and Gallian known as Mezonese. As in
The Zioth campaign world came into existence some time in 1994, a few months after I first got a hold of the Second Edition Player's Handbook and Dungeon Master's Guide. It began as a mathematical exercise. I named five moons, gave them lunar cycles, and tried to figure out how often they would all be new at once. Having forgotten how to calculate the lowest common multiple, it took me a long time, but I eventually worked out that a moonless night would occur o…
I always welcome comments, suggestions and criticism of my web site and the game!
The Coming of the Ziothplugin-autotooltip__default plugin-autotooltip_bigThe Coming of the Zioth
Welcome to a world that has nineteen years left to live. In nineteen years, on the one thousand twentieth year of the Zioth, all five moons will leave the sky for a night, and the world will be destroyed and rebuilt. But who can believe such stories in a world at its prime? Everything is normal. The strange creatures of legend are nowhere to be seen, and magic? A story to put children to sleep.
Become a Lurkerplugin-autotooltip__default plugin-autotooltip_bigBecome a Lurker
Lurkers are emailed about new game turns and major website updates.
Yes, this is simple and ugly, but it's a start!. I plan to make it prettier, and add time elements from game history. I also plan to add in specific important events from the turns.
* Did you know that “Moose Watching” is illegal in twelve cities and towns throughout the USA, because of fatal injuries caused by it? * Did you know that Bullwinkle Moose was the real name of a Pennsylvania farmer? The show was inspired by Mr. Moose, who was a friend of the producer's sister. Rocky Squirrel, however, was a completely original name.
Looking at this Moose page, you may ask, “what is this infatuation you have with moose?”
I'm not quite sure I can explain it myself. Maybe it's their huge size (male moose grow to 7'6“ at the shoulder and 1000lb). Perhaps it's their agile movements (moose can move very quietly through underbrush, despite their size and mass). Maybe it's those fancy gadgets they carry on top of their heads (moose antlers can measure as much as 6ft from tip to tip, and weigh up to 90lb as a pair). May…